Australian Forces Mod Update

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Australian Forces Mod Update

    The Australian Forces mod team has posted up a new update today that is a reaction to their latest release. Take a look:
    1.01 has been out in the wild for the last few days, so we figured that it would be a good opportunity to give everyone a quick update.

    From the feedback from players so far, the 1.01 release achieved its goal - resolving a lot of the issues and niggles from the first release. The added 'realism' components have been well received and certainly haven't damaged the fast-paced nature of the BF2AUS gameplay. The red damage effect in vehicles has been raised as a slight annoyance, and while it is definitely a great addition on infantry, we will look into a way of turning it off (or reducing it) when piloting a vehicle.

    What's next for BF2AUS? We are definitely focused on the next release - 1.1. A lot of rumours have been doing the rounds, more than likely from people who have misinterpreted what we might have said on the forums. 1.01 is not the last version, and we are not actively porting the mod to any other game engines at this stage. We are still developing the mod for BF2, at least for one more major release, namely 1.1.

    What's going to be in 1.1? Internally we have a key set of deliverables we would like to have for 1.1, but these will not be made public. What we can say is that we are definitely looking at new Australian maps, vehicles and weapons (mainly for MEC/China), as well as Australian voices. It's also safe to say that the United States team will be returning for 1.1, as well as the possibility of a speciality Australian regiment (as far as we know, they have never been represented in a modification or game).

    We do listen to what the players have to say, and where possible, we do try and implement what we can given the manpower available and limitations of the engine. At the moment we only really have two full-time developers on Australian Forces, compared to about ten or twenty times that number on just about any other large BF2 mod. We do a bloody good job for a team as small as we have.

    To learn more about the AF mod be sure to visit their website.
  • kysterama

    #2
    Re: Australian Forces Mod Update

    Good to hear guys. I know how hard it is to work with a small dev team, so kudos on continuing your vision for your excellent mod. I'm very keen for some Aussie maps

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    • GrossKopf
      Member
      • Jun 2005
      • 1180

      #3
      Re: Australian Forces Mod Update

      Still just two servers in German and two in Australia.. none closer.. no one wants to host one in the US?

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