Experience WW2 Mod Update #26

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Experience WW2 Mod Update #26

    The Experience WW2 mod team is back today to show off a number of new maps. Here's what they had to say:
    I'd like to share some great news with our fans. We have got some great progress from our mapping department that I want to share here today and it's about time I got down to doing just that. We've got plenty of screens of some familiar maps if you played XWW2 in the past. Have a look below to see what's coming to our fans in the future from XWW2. Today we'll focus on phase one of our mapping dept's work. In that what you see below is just a sample of maps to come. Phase two will certainly bring more. But first, an announcement...Team XWW2 would like to formally announce and welcome the arrival of "Chad 509" as our lead animator. Chad brings to us his experience of animations and overall artistic work in the animating dept. Drop in on our forum and check out his animation videos of his many work's in progress as he gets them done and posts them over time.

    <a href="http://images.totalgamingnetwork.com/images/xww2_alamhalfa2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_xww2_alamhalfa2.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/xww2_alamhalfa2d.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_xww2_alamhalfa2d.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/xww2_gaz3.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_xww2_gaz3.jpg" alt="" border="0" /></a>
    <a href="http://images.totalgamingnetwork.com/images/xww2_sal1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_xww2_sal1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/xww2_kokoda1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_xww2_kokoda1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/xww2_kokoda3.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_xww2_kokoda3.jpg" alt="" border="0" /></a>
    <a href="http://images.totalgamingnetwork.com/images/xww2_koh1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_xww2_koh1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/xww2_br1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_xww2_br1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/xww2_mbn2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_xww2_mbn2.jpg" alt="" border="0" /></a>

    To check out all of the new map screenshots be sure to visit here.
  • Polka
    Shitlord
    • Jul 2007
    • 2388

    #2
    Re: Experience WW2 Mod Update #26

    Thats some great looking maps

    Comment

    • Sashimi

      #3
      Re: Experience WW2 Mod Update #26

      Looking good, but please try create your own Japanese player models, just recycling the BF2 Chinese heads is lazyness and inaccuracy :/

      Comment

      • [GCA]Tim270

        #4
        Re: Experience WW2 Mod Update #26

        From what i can see it looks good however i dont understand how you dont get someone to take screenshots on high settings?

        Comment

        • imported_Rhino
          Member
          • Dec 2006
          • 1341

          #5
          Re: Experience WW2 Mod Update #26

          a little feedback.

          screens 1 and 2 looks like the terrain needs low detail maps. also screen 2, some objects dont look lightmapped.

          screen 3 needs the sky box tweaking so the terrain dosent get shown up in the fog at distance, looks really dogey to have purple hills in the sky that will disapear when you get out of the view distance range.

          screen 4, the overgrwoth at the mo is growing 90degs to the terrain, in r/l trees grow up into the sky. set your normal setting to 0, or close to 0 to make them look more relaistic, but watch they dont start floating.

          screens 5, 6 and 7, looks like you need to change your light settings for your overgrowth to avoid the black area near the bottom leaves.

          screen 8, sandbags and buildings look like they need lighmaps.

          and screen 9, add a alpha channel to your sky box to get a glow around the lighting strike

          Hope that helps :)

          Comment

          • BIFF EXPLODER
            Member
            • Jul 2007
            • 1136

            #6
            Re: Experience WW2 Mod Update #26

            recicled player skins or not makes no difference, the mod is lookin pretty goodm the more WW2 mods the happier i'll be!

            Comment

            • MadSlob
              Member
              • Dec 2005
              • 333

              #7
              Re: Experience WW2 Mod Update #26

              Nice one chaps:)

              Comment

              • Dr_Zyklon
                Member
                • Jul 2007
                • 414

                #8
                Re: Experience WW2 Mod Update #26



                state of the art radar system back in WW2

                Comment

                • BIFF EXPLODER
                  Member
                  • Jul 2007
                  • 1136

                  #9
                  Re: Experience WW2 Mod Update #26

                  yep back then u could do more with those things then just hang your clothes on them :P

                  Comment

                  • DemonDelta

                    #10
                    Re: Experience WW2 Mod Update #26

                    Meh Rhino....you being a dev should read the whole newspost before you comment in that these are WIP's and should know better. :laugh:

                    Comment

                    • DasRoach

                      #11
                      Re: Experience WW2 Mod Update #26

                      looks great guys :)
                      I love the skies you used, they look stunning... looking forward to your release (i might have to take a few sick days off work heheh)

                      Comment

                      • kysterama

                        #12
                        Re: Experience WW2 Mod Update #26

                        Very cool. Looking very forward to XWW2 for the...err experience, lol AND the SP support Rhino's just trying to help DemonDelta. As a small group of battlefied2 mod devs, I can tell you this sort of advice is coming from a desire to simply help out a fellow mod team :) We all like to see each other do the best we can!

                        Bring on the WW2!!!

                        Comment

                        • DemonDelta

                          #13
                          Re: Experience WW2 Mod Update #26

                          I realize that kysterama.. But, claiming technical superiority in one's knowledge yet failure to yield the sword properly leads to one looking like a fool. :thatsbad:
                          It's pretty common in youth though :nod:.

                          Hey Dr Zyklon.. hehe... we actually do have the Aussies hangin their clothes out to dry on something on one of our maps.. Them Aussies.. resourceful guys ya know.

                          Comment

                          • pepsi_max2k

                            #14
                            Re: Experience WW2 Mod Update #26

                            >> screens 1 and 2 looks like the terrain needs low detail maps.

                            the day xww2 use detailed terrain in their screenshots... well i reckon bf:3 will be out by then :laugh:

                            Comment

                            • DemonDelta

                              #15
                              Re: Experience WW2 Mod Update #26

                              OMG... I'm so upset at that last remark....... not.:p

                              :laugh:

                              Comment

                              Working...