The Point of Existence 2 mod team is back today with their latest update which includes the release of the server files for their upcoming version. Take a look:
To check out all of this new update be sure to visit their website. Stay tuned for the client files to be released this Friday!
Point of Existence is proud to present the server files for our 1.7 release. This release contains md5 checksums as usual which prevents players from using basic hacks and exploits in the mod. This server package does not include the statistics module. Our testers and developers will be out this evening checking out the new 1.7 servers, if you would like us to visit your server and make sure its functioning properly, please post here.
Download Here - Point of Existence 2 v1.7 (Windows Server)
Download Here - Point of Existence 2 v1.7 (Linux Server)
Our last release introduced a new way of targeting the artillery using a fancy coding trick and two players working together. This would have been fine if either item worked all of the time. But most of our players found that not to be the case. Either the code, or other players wouldn't work properly. Either way, it left many people feeling like there could be something better. Well, we hope that we have solved this issue. We have come up with a new system that removes the unstable code and the player from the equation. In order to fire the artillery you simply choose the proper round and fire. ColdFussion has made a little demonstration movie showing how this system looks and works. We hope this solution makes every one happy.
Download Here | View Here
PoE's test team has been working overtime for the last few weeks. Between the massive PoE builds, they have managed to put together a great set of reviews of our content. These reviews include screenshots, wallpapers, map previews and movies. We call this section the Testers Sandbox, you can view it here.
Download Here - Point of Existence 2 v1.7 (Windows Server)
Download Here - Point of Existence 2 v1.7 (Linux Server)
Our last release introduced a new way of targeting the artillery using a fancy coding trick and two players working together. This would have been fine if either item worked all of the time. But most of our players found that not to be the case. Either the code, or other players wouldn't work properly. Either way, it left many people feeling like there could be something better. Well, we hope that we have solved this issue. We have come up with a new system that removes the unstable code and the player from the equation. In order to fire the artillery you simply choose the proper round and fire. ColdFussion has made a little demonstration movie showing how this system looks and works. We hope this solution makes every one happy.
Download Here | View Here
PoE's test team has been working overtime for the last few weeks. Between the massive PoE builds, they have managed to put together a great set of reviews of our content. These reviews include screenshots, wallpapers, map previews and movies. We call this section the Testers Sandbox, you can view it here.
To check out all of this new update be sure to visit their website. Stay tuned for the client files to be released this Friday!

i do blame stupid ranks)
Comment