Point of Existence 2 Mod Update #106

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Point of Existence 2 Mod Update #106

    The Point of Existence 2 mod team is back today with the release of two new videos for us all to check out. Take a look:
    For those of you keeping track, only five more days until the POE 1.7 release. Please join us this week as we roll out our second 'Major' release for BF2. Release party, Friday July 20th, 12 noon EST (5pm GMT). #pointofexistencemod on Gamesurge using a IRC chat client, or join on our java irc page Here.

    Developer chat and server release on Wednesday, July 18th at 8pm EST (1am GMT, Thursday). Developers will be on hand in our IRC channel to answer questions about the mod, We have even heard there may be some prizes.

    Daarken and our Test Team have been putting the latest build through its paces the last week or so, but have taken some time out to create a little preview movie for one of our upcoming maps, Assault on Odessa. SgtWedge has created an urban meatgrinder that will challenge even the most skilled players.

    Ga-Knomboe Boy has put together a rather frantic movie of our upcoming map, BlueNile. BlueNile is one of three maps offering singleplayer and coop action for this release. ColdFussion and dorayacoop did the coop work for our mod.


    To check out the rest of this new update be sure to visit their website.
  • |D|-Jaws

    #2
    Re: Point of Existence 2 Mod Update #106

    Reason #9,999 why POE2 is MOTY!!!!!!

    Excellent work on Odessa and can't wait to play Blue Nile once again!!!!!!!!

    Comment

    • Alm()nd J()y
      Member
      • Oct 2006
      • 1209

      #3
      Re: Point of Existence 2 Mod Update #106

      I remember Blue Nile.

      Comment

      • *FMJ*Power
        Gunny
        • Jan 2006
        • 1259

        #4
        Re: Point of Existence 2 Mod Update #106

        looks so good!!!! that flanker brings back many poe1 memories.........








        and that F22 doesn't hurt any either, hehehe


        i put a "travelin tune" to the odessa video, i hope you don't mind



        ODESSA VIDEO

        Comment

        • =tGA=Harry
          Member
          • May 2006
          • 96

          #5
          Re: Point of Existence 2 Mod Update #106

          A really nice city map! Good job!
          Reminds me of Berlin or Belgrade from BF2142 a little.
          Gonna check this one out when it is released...

          Comment

          • imported_ziggy
            Member
            • May 2005
            • 101

            #6
            Re: Point of Existence 2 Mod Update #106

            we have one that i swear reminds me of stali from 42 :) .
            the coop maps are great and the bots are brutal and fun as hell too but i really cant wait to pub this finally.

            Comment

            • [GCA]Tim270

              #7
              Re: Point of Existence 2 Mod Update #106

              Nice trailer battery! nice update!

              Comment

              • sava700

                #8
                Re: Point of Existence 2 Mod Update #106

                Originally posted by |D|-Jaws
                Reason #9,999 why POE2 is MOTY!!!!!!


                I 2nd and 3rd this!

                Comment

                • Lobo[FH]
                  Member
                  • Sep 2005
                  • 302

                  #9
                  Re: Point of Existence 2 Mod Update #106

                  4 things I'd love to see in new PoE:

                  1) deadly Tank Mg's (no coax, I mean the tower mg's)
                  2) dramatic decrease of jump height, and decrease of sprint speed (+ increase sprint time)
                  3) execution with dishonour of the infamous frisbee mines
                  4) no more bunnyhoper AT soldiers of doom

                  These 4 small details alone would change dramatically (in a good sense) the mod.

                  Comment

                  • jilted

                    #10
                    Re: Point of Existence 2 Mod Update #106

                    Our testers have done a review of some of our upcoming maps, you can see that here:
                    Critiques Des analyses détaillées des derniers jeux de survie. Découvrez ce qui fonctionne, ce qui ne fonctionne pas et comment chaque titre se démarque. Astuces Des conseils pratiques pour améliorer votre gameplay et surmonter les défis. Ne partez pas seul dans votre aventure de survie. Guides Des tutoriels complets pour chaque jeu. Que vous soyez … Home Lire la suite »


                    Might be interesting as the playstyle of the map and testers impressions of those maps is discussed.

                    Comment

                    • sava700

                      #11
                      Re: Point of Existence 2 Mod Update #106

                      Originally posted by Lobo[FH]
                      4 things I'd love to see in new PoE:

                      1) deadly Tank Mg's (no coax, I mean the tower mg's)
                      2) dramatic decrease of jump height, and decrease of sprint speed (+ increase sprint time)
                      3) execution with dishonour of the infamous frisbee mines
                      4) no more bunnyhoper AT soldiers of doom

                      These 4 small details alone would change dramatically (in a good sense) the mod.
                      I didn't see anything wrong with all of these last release?

                      If anything increase the sprint speed and time! Bunny hopping or jumping like going prone,running and crouching is part of the game..I mean damn what next restricting the amount of time you can stay prone? lol

                      Comment

                      • DrunkenPirate
                        Ascended
                        • Mar 2005
                        • 4210

                        #12
                        Re: Point of Existence 2 Mod Update #106

                        I personally think we should leave the hardcore realism aspects to the PR mod.
                        Whilst we concentrate on a TC with gameplay similar to the original BF2, this makes it easier for people to cross over without much of a learning curve.

                        Comment

                        • Canuck

                          #13
                          Re: Point of Existence 2 Mod Update #106

                          I agree completely (so does this mean the weapons selection with the air vehicles will be same as it has been for all the BF series games :) ).

                          Comment

                          • jilted

                            #14
                            Re: Point of Existence 2 Mod Update #106

                            No, we have kept our system for the weapon selection.

                            Comment

                            • sava700

                              #15
                              Re: Point of Existence 2 Mod Update #106

                              Originally posted by jilted
                              No, we have kept our system for the weapon selection.
                              ohh that sucks... lol really I was wishing you went back to the BF2 van system cause it was alot easier to manage.

                              Comment

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