Point of Existence 2 Mod Update #105 - Release Date Announced

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  • KatieWolf

    #46
    Re: Point of Existence 2 Mod Update #105 - Release Date Announced

    Wow, I'm really impress with POE and how they recreate optical sight (hella better than the cheap *** Dice one ), and the Tomahawk and also mortar.. Very Nice!! Definately playing this mod when it come out.

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    • Canuck

      #47
      Re: Point of Existence 2 Mod Update #105 - Release Date Announced

      I'm still waiting to hear if there have been any changes made to the flight control sytem. Will it still be the same as in the previous version of POE2, or have the been changed back to the normal BF settings that we are use to?
      .

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      • jilted

        #48
        Re: Point of Existence 2 Mod Update #105 - Release Date Announced

        What specifically do you mean by that?

        Do you mean the way that you choose weapons? or the actual flight models?

        Our entire airforce has been tweaked for this release, and there are (three?) new planes. These changes alone will make everything quite a bit different.

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        • Canuck

          #49
          Re: Point of Existence 2 Mod Update #105 - Release Date Announced

          It was the way the weapons were selected. It's been a long time since I flew in POE2 and it was only very briefly. I could not get use to the new config. After playing and competing in '42, BFV and BF2, I did not want to change from what I was used to. Yes it was a choice, so during the CAL season I just played infantry. When the CAL season ended for us, so did my playing POE2. From what I had seen, for most part, the air vehicles sat unused whether pubbing or during matches.
          It was the ONLY part of the mod I did not care for. Of course, I will have to give this new release a try
          Just concerned about the flight systems, because it would be a shame if the planes and choppers just sat unused again.

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          • sava700

            #50
            Re: Point of Existence 2 Mod Update #105 - Release Date Announced

            Originally posted by |D|-Crazycanuck
            It was the way the weapons were selected. It's been a long time since I flew in POE2 and it was only very briefly. I could not get use to the new config. After playing and competing in '42, BFV and BF2, I did not want to change from what I was used to. Yes it was a choice, so during the CAL season I just played infantry. When the CAL season ended for us, so did my playing POE2. From what I had seen, for most part, the air vehicles sat unused whether pubbing or during matches.
            It was the ONLY part of the mod I did not care for. Of course, I will have to give this new release a try
            Just concerned about the flight systems, because it would be a shame if the planes and choppers just sat unused again.

            yeah good point here...

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            • |D|-Jaws

              #51
              Re: Point of Existence 2 Mod Update #105 - Release Date Announced

              Originally posted by jilted
              What specifically do you mean by that?

              Do you mean the way that you choose weapons? or the actual flight models?

              Our entire airforce has been tweaked for this release, and there are (three?) new planes. These changes alone will make everything quite a bit different.
              He means the way you choose weapons. POE2 had a different config than vanilla BF2. It would be wonderful if your flight control system mirrored that of the default settings found in vanilla BF2. So being that the configs are shared across mods...every time someone wants to play POE2 and fly, they have to change their flight config...and then back again to play vanilla BF2. This creates conflicts found in other ares of configuration.

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              • jilted

                #52
                Re: Point of Existence 2 Mod Update #105 - Release Date Announced

                Well, you really don't NEED to change anything.

                trigger 1 fires the selected weapon
                trigger 2 selects the weapon from a list

                It just requires a little adjusting. This was done because many of our vehicles have multiple weapon choices and we wanted a standard way of selecting them.

                I suggest you make a new profile if this is a issue, then you can have a different config for each.

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                • sava700

                  #53
                  Re: Point of Existence 2 Mod Update #105 - Release Date Announced

                  Bump for one more day!!!

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                  • Greasy_Mullet
                    Member
                    • Jan 2007
                    • 344

                    #54
                    Re: Point of Existence 2 Mod Update #105 - Release Date Announced

                    Originally posted by jilted
                    Well, you really don't NEED to change anything.

                    trigger 1 fires the selected weapon
                    trigger 2 selects the weapon from a list

                    It just requires a little adjusting. This was done because many of our vehicles have multiple weapon choices and we wanted a standard way of selecting them.

                    I suggest you make a new profile if this is a issue, then you can have a different config for each.
                    One thing this set up allows us to do is make a custom hud for each weapon type which I really enjoy.

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                    • sava700

                      #55
                      Re: Point of Existence 2 Mod Update #105 - Release Date Announced

                      30more mins!!!!!! :shock: :shock: :shock: :yay:

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                      • -=SD=-judenellie

                        #56
                        Re: Point of Existence 2 Mod Update #105 - Release Date Announced

                        what file do we have to download to play it lol

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                        • sava700

                          #57
                          Re: Point of Existence 2 Mod Update #105 - Release Date Announced

                          Originally posted by -=SD=-judenellie
                          what file do we have to download to play it lol
                          they should put it up any min now!

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                          • |D|-Jaws

                            #58
                            Re: Point of Existence 2 Mod Update #105 - Release Date Announced

                            http://pointofexistence2.hypernia.net/

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                            • -=SD=-judenellie

                              #59
                              Re: Point of Existence 2 Mod Update #105 - Release Date Announced

                              nothin there yet

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                              • sava700

                                #60
                                Re: Point of Existence 2 Mod Update #105 - Release Date Announced

                                Originally posted by -=SD=-judenellie
                                nothin there yet
                                they are having issues at the moment..so we just need to be patient.

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