Point of Existence 2 Mod Update #103

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  • jilted

    #16
    Re: Point of Existence 2 Mod Update #103

    A tremendous amount of work has gone into our airforces, you will find a much more balanced experience in our next release.

    No additional lighting has been added to the interior of the castle, honestly the project was just dragging on too long and I wanted to wrap it up. I think the mood is set very well and the lighting should be reasonable for nearly all players.

    Thanks again for the nice comments

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    • Lobo[FH]
      Member
      • Sep 2005
      • 302

      #17
      Re: Point of Existence 2 Mod Update #103

      Fantastic, I love maps with special statics, for atmosphere and to feel one is playing something unique.

      But I also agree it could be very worthy to add some lighting in the interior

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      • *FMJ*Power
        Gunny
        • Jan 2006
        • 1259

        #18
        Re: Point of Existence 2 Mod Update #103

        i finally figured out what movie i keep remembering that tune from....

        Excalibur!!!


        i know its in more but that one is burned in my head

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        • DasRoach

          #19
          Re: Point of Existence 2 Mod Update #103

          Originally posted by jilted
          Yes, all new statics in this release have col3's. Unfortunately this map has not been navmeshed for this release, but it definatly will in a future release :)

          tnx for the nice comments
          well, thats something I'm sure us BFSP chaps will be stoked about :)

          excellent work :) bravo!

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