Point of Existence 2 Mod Update #102

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Point of Existence 2 Mod Update #102

    There is a new update posted today over at the Point of Existence 2 mod website. Here's what they had to say:
    We would like to start off this weeks news by thanking all those who entered our Billboard contest. We will be posting the entries soon for a public vote where you can pick your favorites that will make it in game!

    Ga-Knomboe Boy has been at work on a new urban map that we would like to show off a couple teasers for. This map is small, tight, and infantry focused. Take a peek yourself and see.

    <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen054.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen054.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen05792.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen05792.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen058.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen058.jpg" alt="" border="0" /></a>
    <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen060.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen060.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen061.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen061.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen064.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen064.jpg" alt="" border="0" /></a>
    Our other item this week is a small in game video featuring the Littlebird. Daarken and Raptor were flying around on Berezan Island by SgtWedge and made this little video. The video highlights the bird as well as some effects that Dfast has been working on for our mini guns. Check it out!


    To learn more about the POE2 mod be sure to visit their website.
  • Alm()nd J()y
    Member
    • Oct 2006
    • 1209

    #2
    Re: Point of Existence 2 Mod Update #102

    noice wurk!

    Comment

    • RYKUU
      Member
      • Dec 2006
      • 2352

      #3
      Re: Point of Existence 2 Mod Update #102

      go the little bird

      Comment

      • |D|-Jaws

        #4
        Re: Point of Existence 2 Mod Update #102

        Glad to see POE2 make some strong advances...I just hope the release is soon lol.

        Comment

        • PeteDude

          #5
          Re: Point of Existence 2 Mod Update #102

          Sick map. The chopper-flying is nice too.

          Comment

          • SoCaL

            #6
            Re: Point of Existence 2 Mod Update #102

            Originally posted by |D|-Jaws
            Glad to see POE2 make some strong advances...I just hope the release is soon lol.
            this is still just the begining...

            Comment

            • *FMJ*Power
              Gunny
              • Jan 2006
              • 1259

              #7
              Re: Point of Existence 2 Mod Update #102

              wohooo the little bird!!!

              its like you read my mind.......heheheheh

              Comment

              • Kradath
                Member
                • May 2006
                • 1370

                #8
                Re: Point of Existence 2 Mod Update #102

                Looks great.

                Comment

                • lacrits

                  #9
                  Re: Point of Existence 2 Mod Update #102

                  Nice and open kill zones for any team on defence on that new inf-map :-)

                  Comment

                  • =hr=drayu

                    #10
                    Re: Point of Existence 2 Mod Update #102

                    might have to get back into POE:2! (I hope the chopper physics are close to the BFV version of POE, I liked those best!)

                    Comment

                    • Sauerkraut

                      #11
                      Re: Point of Existence 2 Mod Update #102

                      :yay: nice update, cant wait for it

                      Comment

                      • imported_Rhino
                        Member
                        • Dec 2006
                        • 1341

                        #12
                        Re: Point of Existence 2 Mod Update #102

                        nice work guys, one thing I always thoguht was lacking from your main release was a true urban map (you had thous cool village maps but they where not true urban :p) and it really looks like you have done a nice job with this! very few old statics I can see, most are new and looks good, awsome work!

                        Comment

                        • [GCA]Tim270

                          #13
                          Re: Point of Existence 2 Mod Update #102

                          Yer the statics are awesome same goes for the little bird

                          Comment

                          • jilted

                            #14
                            Re: Point of Existence 2 Mod Update #102

                            Originally posted by Rhino
                            nice work guys, one thing I always thoguht was lacking from your main release was a true urban map (you had thous cool village maps but they where not true urban :p) and it really looks like you have done a nice job with this! very few old statics I can see, most are new and looks good, awsome work!
                            We realized very quickly in our development of our first release that we wouldnt have enough time to develop statics for both urban and rural environments so we were forced to focus on one or the other. Since our storyline was of an invasion, we figured rural seemed to make more sense for the initial release.

                            Since then MUCH more work has gone into our urban environments and statics.

                            Tanks for the nice comments guys.

                            Comment

                            • imported_Rhino
                              Member
                              • Dec 2006
                              • 1341

                              #15
                              Re: Point of Existence 2 Mod Update #102

                              Originally posted by jilted
                              We realized very quickly in our development of our first release that we wouldnt have enough time to develop statics for both urban and rural environments so we were forced to focus on one or the other. Since our storyline was of an invasion, we figured rural seemed to make more sense for the initial release.

                              Since then MUCH more work has gone into our urban environments and statics..
                              yep I also relized that aswell, statics do take along time espicaly big buildings :)

                              Originally posted by jilted
                              Tanks for the nice comments guys.
                              ohhh when do i get my tank? :p

                              Comment

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