Forgotten Hope 2 Mod Update

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  • takiwa

    #16
    Re: Forgotten Hope 2 Mod Update

    very nice update, guys

    Comment

    • The Defeatest
      Member
      • Jun 2005
      • 362

      #17
      Re: Forgotten Hope 2 Mod Update

      I am sick , sick , sick with anticipation! One dumb question however, will there be reviving of teammates? Or is it the ol' you be dead thing.

      Comment

      • ww2freak

        #18
        Re: Forgotten Hope 2 Mod Update

        More stuff?!

        This mod will take forever to come out, it's like gestating an elephant!...
        It will be a 200 Kg baby, a freak of nature who will rip apart the mothers belly and kill all the doctors in the hospital...

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        • Needles

          #19
          Re: Forgotten Hope 2 Mod Update

          Really nice! Can't wait! :yay:

          Comment

          • r3wt

            #20
            Re: Forgotten Hope 2 Mod Update

            Originally posted by ww2freak
            More stuff?!

            This mod will take forever to come out, it's like gestating an elephant!...
            It will be a 200 Kg baby, a freak of nature who will rip apart the mothers belly and kill all the doctors in the hospital...
            I would rather wait awhile and a mod packed with quality than a buggy alpha with vanilla stuff still in it.

            Comment

            • Augustus
              Member
              • Jul 2007
              • 254

              #21
              Re: Forgotten Hope 2 Mod Update

              The mines are going to be a huge player in strategy i reckon. They will actually be effective.

              Comment

              • likunyu.love

                #22
                Re: Forgotten Hope 2 Mod Update

                Question, would the mines set by an engineer disappear once he was killed just like battlefield1942, FH and battlefield2? I dont think it is realistic

                Comment

                • *FMJ*Power
                  Gunny
                  • Jan 2006
                  • 1259

                  #23
                  Re: Forgotten Hope 2 Mod Update

                  Originally posted by Lobo[FH]
                  Yes to both, the flag is a visible model, FH2 has not flashy HUD icons, so engineers have these flags to warn their tanks about mined paths (or fool the enemy with them). And yes, the mines are buried (only the top button is visible), can only be deployed in proned stance and have deployment time (around 5 seconds)
                  thats just awesome, i cant imagine all the other little details you guys put in, im so geeked to play.

                  so if you use your flags to fool an enemy tank are you then out of flags for your real mines, meaning is the flag count synched to the mine count? will the flags be a choice when you cycle through the weapons of your class? sorry for the questions but it just sounds like such a intricate feature, i think it will prove very effective in organized play especially with no hud.

                  Comment

                  • imported_HARMZ

                    #24
                    Re: Forgotten Hope 2 Mod Update

                    Great update, im really looking forward to playing the mod.

                    Comment

                    • Tronchaser

                      #25
                      Re: Forgotten Hope 2 Mod Update

                      Yummy, can't wait.

                      Comment

                      • ctz

                        #26
                        Re: Forgotten Hope 2 Mod Update

                        Originally posted by *FMJ*Power
                        so if you use your flags to fool an enemy tank are you then out of flags for your real mines, meaning is the flag count synched to the mine count? will the flags be a choice when you cycle through the weapons of your class?
                        flags are a separate "weapon", and you get a few more of them compared to mines. they're placed manually.

                        Comment

                        • *FMJ*Power
                          Gunny
                          • Jan 2006
                          • 1259

                          #27
                          Re: Forgotten Hope 2 Mod Update

                          Originally posted by ctz
                          flags are a separate "weapon", and you get a few more of them compared to mines. they're placed manually.
                          hehe, ohh this will be so much fun, deception can sometimes be the best offensive....channel the enemy tanks right down the path of all your anti tankers....it will take a ballsy driver to call a bluff on a enemy mine flag.

                          Comment

                          • AJED (G.Drew)
                            Member
                            • Apr 2007
                            • 601

                            #28
                            Re: Forgotten Hope 2 Mod Update

                            NNNNNNIIIIIIIIIIIIIIICCCCCCCCCCCCEEEEEEEEEE!
                            oh the agony of waiting!

                            Originally posted by Lobo[FH]
                            And yes, the mines are buried (only the top button is visible), can only be deployed in proned stance and have deployment time (around 5 seconds)
                            i think ive seen that type of mine bfore, i think 21st century warefare tournament mod has them

                            Comment

                            • Sauerkraut

                              #29
                              Re: Forgotten Hope 2 Mod Update

                              :yay: :yay: :yay: :yay: :yay: :banana: :banana: :banana: :banana: :banana:
                              Cool absolutley cant wait , the more you show us

                              Comment

                              • [GCA]Tim270

                                #30
                                Re: Forgotten Hope 2 Mod Update

                                Yer awesome work!

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