Allied Intent Xtended Mod Update

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  • Needles

    #16
    Re: Allied Intent Xtended Mod Update

    Thank you very much can't wait!

    Comment

    • imported_G-Capo

      #17
      Re: Allied Intent Xtended Mod Update

      Thanks for the answers.Glad you guys actually listen to the community unlike others *cough* EA.

      Will definately download and spread the word.Can't wait.Looks like FUN!

      Comment

      • Velocity

        #18
        Re: Allied Intent Xtended Mod Update

        Originally posted by DoubleVee
        Looks awesome, on your forums I checked out the rest of the update and I noticed that you guys included this Beretta 9000 - hehe, I think I know where you got the idea from (Modelling Video Tutorial). Keep it up!
        Yes Sir, you are 100% Correct Very good Video set also.

        Comment

        • MikeTehMan

          #19
          Re: Allied Intent Xtended Mod Update

          Originally posted by DasRoach
          but I have found a work around for the bug, and once AIX is released, consider it just one more incentive to download the mod and check out how I did it


          we are very busy beavers its just that we just prefer to do substantial updates rather than pointless updates of 1 new skin etc.
          Wow! You are a true asset to the mod community. You hoard "secrets" and then take a cheap shot at other mods. I will be sure to skip this one.

          teh mikeh

          Comment

          • spartan117gw

            #20
            Re: Allied Intent Xtended Mod Update

            Originally posted by DasRoach
            in regards to the 1024x4 shadow bug, the ideal solution would be for Dice to fix the engine bug that causes it (but lets be honest, they seem to be more interested in making expansions for 2142)

            but I have found a work around for the bug, and once AIX is released, consider it just one more incentive to download the mod and check out how I did it


            we are very busy beavers its just that we just prefer to do substantial updates rather than pointless updates of 1 new skin etc. u probably ddnt mean it to sound that way but its alrighty =) its prob just my interperetation
            i love the new stuff. and am interesting in askin ur mod team leaders in borrowin it for myz mod but that last part confuzed me cus i posted an update of just the acu, was that a shot at that? cus it was a big deal to me getting my first update on a site and a my ONE new skin cus im a small time modder really. maybe i understood it wrong but it just so sounded like it was a shot at my update. but either way i love the stuff.. regardless the mod looks pretty awsome.

            Comment

            • DasRoach

              #21
              Re: Allied Intent Xtended Mod Update

              was that a shot at that?
              not at all, love your assault mod good stuff

              I regret posting that, its just one of those 'grumpy after work' comments aimed at things that get over hyped

              Wow! You are a true asset to the mod community. You hoard "secrets" and then take a cheap shot at other mods. I will be sure to skip this one.
              your words cut me like a knife, I'm, like, crying and stuff

              so sue me for trying to keep something mildly unique for the mod I have poured all my free time into, in the last year or so. Its not as if I was keeping the holy grail. I thought I made it clear that its a workaround not a fix.
              and I plan on doing a detailed tut once AIX has been released.

              the workaround is pretty obvious really. you just need to ask yourself the right questions when trying to figure it out....

              what is the problematic feature and can it be turned off,
              and how can this be done in such a way as to not affect any other normal maps (eg non 1024x4)

              only dice can truely fix the problem because its a game engine issue.

              MiketehMan, please dont download our mod
              -=edit=-
              and welcome to the forums :)

              Comment

              • nadicus

                #22
                Re: Allied Intent Xtended Mod Update

                The gun renders and the ingame SS of them look REALLY great!!! Best I've seen in all the mods I've tried; EOD, PR, DC, POE2. Can't wait for the MINI-GUN!!:evil:

                Comment

                • MikeTehMan

                  #23
                  Re: Allied Intent Xtended Mod Update

                  I do not care about how it works because I do not make mods. And you still post more bad comments about mods. What is wrong with you?

                  Comment

                  • spartan117gw

                    #24
                    Re: Allied Intent Xtended Mod Update

                    Originally posted by DasRoach
                    not at all, love your assault mod good stuff

                    I regret posting that, its just one of those 'grumpy after work' comments aimed at things that get over hyped



                    your words cut me like a knife, I'm, like, crying and stuff

                    so sue me for trying to keep something mildly unique for the mod I have poured all my free time into, in the last year or so. Its not as if I was keeping the holy grail. I thought I made it clear that its a workaround not a fix.
                    and I plan on doing a detailed tut once AIX has been released.

                    the workaround is pretty obvious really. you just need to ask yourself the right questions when trying to figure it out....

                    what is the problematic feature and can it be turned off,
                    and how can this be done in such a way as to not affect any other normal maps (eg non 1024x4)

                    only dice can truely fix the problem because its a game engine issue.

                    MiketehMan, please dont download our mod
                    -=edit=-
                    and welcome to the forums :)
                    oh lol. glad thats settled , i just wasnt sure. glad u like it. and i really really really really cant wait to try out ur new stuff=) yeah i know teh feeling i get mood swings after hours of coding. and modeling i could imagine is worse. skinning to. heck the whole modding thing is tough. the rewards are worth it htough. lol. thanks man for answerin =)

                    Comment

                    • DasRoach

                      #25
                      Re: Allied Intent Xtended Mod Update

                      I do not care about how it works because I do not make mods. And you still post more bad comments about mods. What is wrong with you?
                      I dont see where I'm insulting other mods in my reply. TBH I actually pretty much let the cat out of the bag

                      look, TBH you can say what you wish, i'm not going to argue with you anymore.

                      as I said, welcome to the forums, if you take the time you will find that I'm generally a friendly helpful guy. and at the end of the day, we all do this (gaming & modding) for fun, and thats whats really important.

                      Comment

                      • kysterama

                        #26
                        Re: Allied Intent Xtended Mod Update

                        Thanks for the kind comments everyone :) Makes the hard work worthwhile!

                        Comment

                        • imported_Basil_Moulds

                          #27
                          Re: Allied Intent Xtended Mod Update

                          Hey, I cant wait for the new update. I love ur mod i think it is so much better that PR or POE. The only mods i play r AIX and BF2 Assualt

                          Comment

                          • BEEX

                            #28
                            Re: Allied Intent Xtended Mod Update

                            geez you guys have got some cool content,nice work!...keeps getting better.
                            "love the mini gun"..muhuhahaaaa......i bet everyone uses it,64 players ,64 mini guns...awesome!...lol

                            Comment

                            • DoubleVee

                              #29
                              Re: Allied Intent Xtended Mod Update

                              I think it would be cool if you added some physical recoil to the Mini-Gun operator. So that when you fire it, the force pushes/slides you back a few steps.

                              Oh and now that I think of it - the minigun shouldn't be allowed to fire in a prone position.

                              Comment

                              • kysterama

                                #30
                                Re: Allied Intent Xtended Mod Update

                                From the update ->
                                On the subject of the miniguns, we have to agree that these weapons are one of the most fun things we've put in the mod. They are however balanced in a few cunning ways to stop the support class dominating. You'll find a quick overheat penalty coupled with high recoil help keep things in check. On top of this you can only be accurate while standing, so to use this beast you have to give up your cover and expect to hit absolutely nothing from prone.
                                We've tried really hard to balance the minigun and it has just enough shortcomings to still make it fun, but not a dominator on the battlefield. Warning: it brings out your "man" factor to a high degree, and when the sound of those barrells spin up and starting spewing forth a torrent of bullets you can't help but grin and feel like Blaine from Predator, lol

                                Comment

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