Eve of Destruction 2 Mod Update

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  • derrickkolba

    #16
    Re: Eve of Destruction 2 Mod Update

    well its nice to see that you care about your mod and to fix problems. unlike a mod team that involes the desert . some people care more about what there mod looks like then what it plays like. im sure your mod has had less time in the making then other but has been better due to u careing about it. keep up the good work.




    Originally posted by (EoDDev)TrahnLee
    I've played it enough to know that it is not what I had envisioned for the mod to degenerate into a sniper rifle battle. The mortars, I am happy that people have taken to them like fish in water. They too, need some tweaking.. Not in damage, but just sounds and fire rate.

    The changes we are implementing are to benefit the entire community. I know some might not like the changes in the sniper kit. Others will. We cannot please everyone. The only thing we can do is try to find a balance that everyone is agreeable to.

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    • DHoff
      Member
      • Apr 2007
      • 123

      #17
      Re: Eve of Destruction 2 Mod Update

      good to see alot has been fixed and for the car-15 silenced

      Comment

      • zuiquan1
        Battleship Mod
        • Jan 2006
        • 1318

        #18
        Re: Eve of Destruction 2 Mod Update

        Im editing my post as to not bring that into this thread...

        anyways, great news fellas

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        • imported_Prophet

          #19
          Re: Eve of Destruction 2 Mod Update

          Got a question for EOD Devs. Is there anything you can do about the LOD of the grass. Why even create all these fancy Sniper Camo when I can spot a sniper a mile away in BF2. Is this something in the engine you guys cannot fix or what? I to see all the mods have these nice camo snipers but I am a sniper I can spot you in the tallest of grass and weeds because of the limit of LOD...Just a thought. Now do I like this mod? Yes I do because it does not remind me of BF2:Vanilla at all. The other mods are just addons to the game but EOD reminds me of another game which to me is good.

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          • [21CW]TA|Gunnie
            21st Century Warfare
            Lead Mapper
            • Jan 2006
            • 237

            #20
            Re: Eve of Destruction 2 Mod Update

            I am not sure there is a whole lot we can do. You can increase the draw distance of the grass, but in doing so, performance will do down on some machines.

            I'll talk to Junglist and see, I am sure as we mature the mod, we will slowly push the limits up on things to see what we can get out of the game engine.

            Comment

            • Sgt.NightFire

              #21
              Re: Eve of Destruction 2 Mod Update

              How about climbing in trees,there people never look ,and the vietcong did this allot...

              I wonder if the old maps ever gonna be converted,with the new ones i really have no feeling its based in vietnam :hmm:

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              • deserteagle1237

                #22
                Re: Eve of Destruction 2 Mod Update

                They should put the South Vietnamese in there too.

                Comment

                • [21CW]TA|Gunnie
                  21st Century Warfare
                  Lead Mapper
                  • Jan 2006
                  • 237

                  #23
                  Re: Eve of Destruction 2 Mod Update

                  Actually, ARVN is in the works as is the Aussie Armies.. We already have one ARVN soldier done, several more, I believe are in progress. Aussie army is in concept stage and not far off either.

                  In case anyone was wondering.. EoD has 36 distinct different player character models within the mod build. The faces might be common across some of the characters, but the skins/clothing they wear is vastly different.

                  Of the 36 soldier variants, 2 are female. I think we are the only mod that features female character models within our build.

                  In any case, we've been hard at work fixing things and updating a few items with this upcoming patch.

                  In regards to tree climbing, that is something we have toyed with. I have some ideas that might make it out in the future.

                  Several old maps are in progress. Keep watching. Patch is on the horizon.

                  Comment

                  • Eidelon

                    #24
                    Re: Eve of Destruction 2 Mod Update

                    First I love this mod.

                    But after last night there is no way I will be playing it until the patch comes out. Last night I and my clan mates played 3 maps the only one that was any fun was stream and that because there were only 10 guys in there and all the sniper **** had not begun. Once the server got packed it was nothing but sniper wars and spawn rape. I myself am all for 1 shot 1 kill sniper rifles, however I think they should be bolt action with a slower reload time, and take a little time to steady the aim.

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                    • DHoff
                      Member
                      • Apr 2007
                      • 123

                      #25
                      Re: Eve of Destruction 2 Mod Update

                      Sweet, ARVN, and the Aussies will they also have diffrent weapons for these armies also?

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                      • pfcsmythe

                        #26
                        Re: Eve of Destruction 2 Mod Update

                        I'm looking to get my hands on the music for this game..Anybody know the names of the songs and/or where I can get them?

                        Comment

                        • [21CW]TA|Gunnie
                          21st Century Warfare
                          Lead Mapper
                          • Jan 2006
                          • 237

                          #27
                          Re: Eve of Destruction 2 Mod Update

                          Taichi created all the music. He is one of our Dev Team Members. He will be putting up links to the music on the eodmod.com forums. I am sure we will put up some links over here.

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