Eve of Destruction 2 Post Release Update

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • machstem

    #31
    Re: Eve of Destruction 2 Post Release Update

    I had a blast playing last night, I LOVE the Mosin variants. I pin people off in one shot one kill, beautiful.

    I find some of the voiceovers a little deafening, when enemies are called out I hear it as if I was right beside the person who's saying it yet they are miles away.

    Can you add a type of "depth" to the sounds? I like the way the mortar rounds sound as they're cruising thru the air, was hoping this could be done for everything else.

    My favorite levels are the rice-paddies and radio tower. Lost in Vietnam is great too. I want more air/tank/aa maps though, infantry is great, but driving/flying is what sets BF franchise apart...I've only found a set of jeeps and cars to drive around in...and it seems they repair themselves? Or maybe someone was fixing me?..lol

    The textures are a little large, they don't fit some of the scenery at times. The "green" skins make the enemy very difficult to see, awesome job at camouflaging everyone, makes a sniper's job more difficult and keeps you on your toes.

    I like the rain, sounds great.

    I find that I'm always seeing extended shadows, like the shadows stretch out very long...I noticed it on rice-paddies.

    I think the sniper rifle is great, but I wouldn't be opposed to toning them down by making the sniper rifle deviate while in zoom mode. It's just so damn accurate that I can go 30-0 on most maps.

    Overall, it's fun being able to shoot single-shot again in a BF game....more-so, a single shot rifle that does damage. Too many times are we left with sniper rifles which are accurate but leave the enemy with "2 bars" of health.

    Thanks for the fun. There are a couple tweaks and adjustments (i.e. sounds, textures) but your team has made something really fun to play in.

    PEACE

    Comment

    • |D|-Jaws

      #32
      Re: Eve of Destruction 2 Post Release Update

      I really enjoy the mod but I am finding some things to be "frustrating".

      Terrain smoothing. There are just too many areas where you can get hung up on the terrain or on static objects that you can't see because it's so dark...like the logs on the ground. In the editor, I would use the terrain smoothing tool to go over every map and make them more foot friendly.

      The other thing that is misssing is the lack of ground trails...I believe in the editor, the one trail suitable for most of your current maps is the daqing forrest path. Yes, it's a pain to create more "roads" as this path is a "road" but it would help players to know where they are going in order to navigate the map.

      There are definitely some exploits as well. The vines/tree combos can't be penetrated...and people are able to get inside of them and shoot out without being able to be shot themselves.

      Static mortars....maybe they reload too fast but on certain maps, it's miserable.

      As for the huey's, they are fine, people just don't know how to insert troops into a combat zone lol. They fly right to a flag....you can't do that folks....drop your people off close to the flag behind cover...let the troops work their way into the flag...provide cover fire from above.

      Comment

      • Hot Tub Man #1

        #33
        Re: Eve of Destruction 2 Post Release Update

        Sniper accuracy is fine, the kit just needs to be limited.

        EoD has some of the best music I've ever heard in a mod.

        Comment

        • goochball

          #34
          Re: Eve of Destruction 2 Post Release Update

          this mod rocks.

          Comment

          • Sheridan

            #35
            Re: Eve of Destruction 2 Post Release Update

            Ok, I have played a bit more now and refined my thoughts.

            Sniper is PERFECT. Everyone here complaining is probrably crying from being raped. Although a limit would be fine. But not a crazy limit like 2 people. Limit it enough for people who like sniping to use it, but not enough for the entire team to have. I still haven't run into a server with everyone as sniper.

            Choppers: Huey is a bit of a flying elephant, could use a little more speed in turning and such.Like the little bird but not so much. Eh, I can't make up my mind on the huey, the huey is one of my favorite helicopters and I'm a bit selfish when I say I want it to be perfect in my eyes, lol. Also on the hueys, the door gunner should have a wider range of fire.

            Little bird is nice, but maybe a little too sensitive?

            VC rpg kit: Yeah I found it finally. I think there isnt one on we were soldiers though right?

            Comment

            • masterllama

              #36
              Re: Eve of Destruction 2 Post Release Update

              The VC sniper needs to be toned a bit, the kick is way too strong imo

              Comment

              • Yonni

                #37
                Re: Eve of Destruction 2 Post Release Update

                Originally posted by |D|-Jaws
                As for the huey's, they are fine, people just don't know how to insert troops into a combat zone lol. They fly right to a flag....you can't do that folks....drop your people off close to the flag behind cover...let the troops work their way into the flag...provide cover fire from above.
                so true.

                @EoD team: very cool mod!

                Comment

                • Lobo[FH]
                  Member
                  • Sep 2005
                  • 302

                  #38
                  Re: Eve of Destruction 2 Post Release Update

                  Originally posted by -Sheridan-
                  Sniper is PERFECT. Everyone here complaining is probrably crying from being raped.
                  Everyone here NOT complaining is probably raping

                  Snipers free buffet is one of the worst ideas in the battlefield franchise. I guess the reason for this decision was clone the same classes of old games, like medal of honor and others, but the diference is those games had small maps of fast packed close quarters action. In a game with huge maps this is a very BAD idea. The vanilla games solved the issue nerfing horribly the weapon, but now you see its real (and ugly) face, with 1S1K and perfect acuracy.

                  3 options:
                  a) Nerf them, the cheap solution
                  b) Coding its real handling (almost imposible in this engine)
                  c) Limit them

                  Comment

                  • imported_HARMZ

                    #39
                    Re: Eve of Destruction 2 Post Release Update

                    I have no problem with people using them or their effectiveness.

                    Its just that there are to many of them and it would be a better idea to have them as pickups or like in PR you have to join a squad and be allocated one.

                    Dont nerf them just thin them out a bit.

                    Comment

                    • BumBumBanana

                      #40
                      Re: Eve of Destruction 2 Post Release Update

                      Ok I'm downloading now and I'm REALLY excited to get to play and try out the amazing sniper rifles lol, but I think that a good option and a sort of "best of both worlds" would be to tone down the sniper rifles but then add a pick up kit that can be placed in a map that can be of the current "Hand of God" reach out and touch somebody type of sniper rifle. Then you could have semi-good snipers and then 2-3 really good snipers using a pick up kit at a main base or munitions depo or something to that effect. Just an idea.

                      Comment

                      • superj1337

                        #41
                        Re: Eve of Destruction 2 Post Release Update

                        only 6 hours and i can play

                        modjive has 40 kb/s should i use a filefront mirror

                        Comment

                        • Fishw0rk
                          Member
                          • Aug 2005
                          • 140

                          #42
                          Re: Eve of Destruction 2 Post Release Update

                          Who cares about the "kick" of a sniper rifle if its a 1 shot kill weapon?

                          I'm glad they have a big "kick" to prevent people from spamming shots in rapid succession. It actually makes you value your FIRST shot because there's a chance the target has relocated/hidden after the recoil moves your scope away. Please keep the "kick" the same, especially if they will continue to be 1 shot kill weapons.

                          Comment

                          • DHoff
                            Member
                            • Apr 2007
                            • 123

                            #43
                            Re: Eve of Destruction 2 Post Release Update

                            EOD Devs You guys did a great job on the first release of the mod so far and I love playing it.

                            The sniper kits are fine.

                            Need fixing of the US jeep (feels like driving on ice)

                            Some of the terrain could be fixed (getting stuck in some areas, spawning in solid objects)

                            The way the VC hold the Mosin. (also reloading the SKS)

                            I could be wrong but I Noticed there weren't vehicles in the mod listed before the mod came out on eodmod.com (Cobra, some of the tanks)

                            Is it me or does anyone else sometimes crash to menu while playing "We Were Soldiers"?

                            Other than that I think the mod is great and I'll be looking foward to more releases :)

                            Comment

                            • [FH2]Mr_Cheese

                              #44
                              Re: Eve of Destruction 2 Post Release Update

                              Originally posted by -Sheridan-
                              I think there isnt one on we were soldiers though right?
                              There is, I found a pickup kit with one in a cave...

                              Comment

                              • =DNC=SYSEX73

                                #45
                                Re: Eve of Destruction 2 Post Release Update

                                Such a great fun mod, thanks so much EOD team. We are all blessed with options, and I am now playing several MOD's a night.

                                Comment

                                Working...