Eve of Destruction 2 Post Release Update

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  • imported_Calibre
    Member
    • Aug 2005
    • 181

    #16
    Re: Eve of Destruction 2 Post Release Update

    Tanks are a bit weird it feels like you're driving on Ice, I can see why everyone is scundered with the Sniper rifles, especially as other mods greatly limit them, you get kinda used to that.. Oh more insects!! for the immersion factor

    Comment

    • [21CW]TA|Gunnie
      21st Century Warfare
      Lead Mapper
      • Jan 2006
      • 237

      #17
      Re: Eve of Destruction 2 Post Release Update

      Thanks guys for the posts! Keep them coming.. We are looking at kit balance issues. Mortars and other odds and ends.

      The feedback from the community has been great! It really has. We apologize that some stuff is or maybe grossly out of balance and in need of tweaking. We recognize that not all things are equal, even though our intent was for them to be.

      Unfortunately, and truthfully, we had a beta tester issue. We just could not get more than 15 to 20 people to show up on a regular basis.. Most of the time, we'd have the same 10 to 12 people show up on test nights.

      People would use all the weapons, but when you only have 1 or 2 guys or gals using a weapon class per team. You really don't see how things REALLY might play out. Same for the mortars and other equipment on the map.

      All I can say is hang tight. We are working on some things to address the concerns of the community. Hopefully the changes we make will satisfy both sides of the discussion.. Those that think things are fine and those that think things need changed. Hopefully, we'll find the balance on this first patch. If not. We'll keep working on it until we do.

      Our goal is to bring you guys a fun - well balanced Vietnam Experience. Will it satisfy everyone? No, probably not. We know we cannot please everyone. We will try to do our best tho.

      Trahn

      Comment

      • nearblindsniper

        #18
        Re: Eve of Destruction 2 Post Release Update

        isnt it the truth. some times when you cannot get a large testing base to show up, you do not know how a variable will turn out.

        Comment

        • PuckerFactor

          #19
          Re: Eve of Destruction 2 Post Release Update

          ...aint that the truth! We have some loyal beta testers for NAW ...but the more the merrier. EOD2 looks like the class mod it was in the BF1942 days. Gongrats EOD team! it looks like you've done the community proud again. I look foward to playing it.

          Comment

          • imported_Smooth
            Member
            • Jul 2007
            • 54

            #20
            Re: Eve of Destruction 2 Post Release Update

            I just wanted to thank you for those great sounds you made! Especially good is sniper rifle and abient sounds. I´ve been great fan of EOD first version but second is even better. I would just suggest that you shouldnt turn it to nade fest. Little bit more mature gameplay would help here IMHO.

            Comment

            • imported_HARMZ

              #21
              Re: Eve of Destruction 2 Post Release Update

              Its a great mod, a lot of work has gone into the mod obviously and i like it heaps but jesus its an unforgiving mod.

              The sniper problem has turned a lot of people off eod also im afraid.

              Also i would have liked to have seen a city/urban map like something around saigon during the tet offensive or the battle for hue, as the map list needs a bit of variety, i get sick of the jungle sometimes,lol, yeah i know its vietnam, its mainly jungle but a few built up areas would have been nice.

              The US point mans carbine sounds weak and not realistic, it needs to be changed.

              Also on the radio tower map the m60's on the huey have restricted movement, you can only turn them a bit to the left and right and its hard to lay down suppressive fire when the movement is so tight.

              All in all its a beautiful mod and runs so well and i dont have much to complain about it really.

              Also will the eod team use another game engine in the future say the frontlines unreal 3 engine as id like to see what the team could do with a better engine and support from the host game.

              The scoreboard is awful.

              Comment

              • The Defeatest
                Member
                • Jun 2005
                • 362

                #22
                Re: Eve of Destruction 2 Post Release Update

                There's tanks? where?????

                Comment

                • taichi

                  #23
                  Re: Eve of Destruction 2 Post Release Update

                  just so you know, the scoreboard issue has been addressed already, it was a last minute addition that was a little misguided :)

                  Comment

                  • spLaTes

                    #24
                    Re: Eve of Destruction 2 Post Release Update

                    One thing driving me nuts is the way the mini-map zooms out every time I press enter, tab or the map key. I've always played with my mini-map zoomed to the max, it's way easier to get a feel of where the spotted enemy are. Pleeease think about it!

                    Comment

                    • funakistyle

                      #25
                      Re: Eve of Destruction 2 Post Release Update

                      Please limit the sniper kits. It's not much fun to play against 25/32 snipers. And there are a lot of campers on the servers at the moment. Some weaponsounds must be fixed.

                      But it's a great mod and much fun to play.

                      Comment

                      • Piratesam

                        #26
                        Re: Eve of Destruction 2 Post Release Update

                        the sniper problem has to be addressed FAST

                        Comment

                        • corporate

                          #27
                          Re: Eve of Destruction 2 Post Release Update

                          Great job on EOD. One thing I noticed was the spotting sounds. They always seem like the sound is right behind me rather than the proper direction.

                          Anyone else notice this?

                          Comment

                          • Hairstylist
                            Member
                            • May 2005
                            • 150

                            #28
                            Re: Eve of Destruction 2 Post Release Update

                            Originally posted by EddieIsrael
                            One thing driving me nuts is the way the mini-map zooms out every time I press enter, tab or the map key. I've always played with my mini-map zoomed to the max, it's way easier to get a feel of where the spotted enemy are. Pleeease think about it!
                            I second that. When I call for a medic for instance...the minimap zooms out. If Im fully zoomed out on the minimap, and enter a vehicle, the zoom is changed :|:

                            Comment

                            • ShadowX8001
                              Member
                              • Jun 2007
                              • 632

                              #29
                              Re: Eve of Destruction 2 Post Release Update

                              I think the sniper kit should be limited, if possible. This one map just about everyone was a sniper or medic, it get's a little ridiculous. I love the sniper though, I get kills soooo easily, there are just too many.

                              Comment

                              • imported_Sir. VaSs

                                #30
                                Re: Eve of Destruction 2 Post Release Update

                                Originally posted by -Sheridan-
                                Good mod, all i can say is

                                fix the green menu, lol, it's hard to see the names and scores in a quick glance.

                                Fix the chopper flight physics? They seem a bit wierd to me, although I can still fly them pretty well.

                                Keep the sniper how it is.

                                VC RPG Kit?

                                I have only played about 3-4 maps so about 2 hours all together, and that's what I picked up on.
                                The chopper physics are perfect, if you find it hard then learn to fly a Huey.

                                VC RPG kit? - VC officer has the RPG-7

                                I think the sniper should stay as powerful and accurate but maybe the soldier can just slowly bleed to death when hit in the torso unless he finds a medkit (like in PR).

                                Also i noticed there was no victory sound in Lost in Vietnam, im not sure if this is with all maps as i havent had the time to play them all but it wud be a nice touch if ther was some nam tune at the end of a round.

                                Nice job with the radio trigger but i feel it could be a bit louder.

                                Also some of the animations and bump maps could do with some extra attention imo.

                                Great job, very neat and well thought over mod :).

                                Comment

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