Point of Existence 2 Mod Update #97

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  • DrunkenPirate
    Ascended
    • Mar 2005
    • 4210

    #16
    Re: Point of Existence 2 Mod Update #97

    More shots of Berezan:

    Critiques Des analyses détaillées des derniers jeux de survie. Découvrez ce qui fonctionne, ce qui ne fonctionne pas et comment chaque titre se démarque. Astuces Des conseils pratiques pour améliorer votre gameplay et surmonter les défis. Ne partez pas seul dans votre aventure de survie. Guides Des tutoriels complets pour chaque jeu. Que vous soyez … Home Lire la suite »

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    • Augustus
      Member
      • Jul 2007
      • 254

      #17
      Re: Point of Existence 2 Mod Update #97

      Originally posted by Rhino
      awesome work guys!

      may i ask how did you guys do the razor wire infront of the sandbags in this pic:


      also how do you guys plan on making your razor wire hurt players, or you guys not going to make them hurt players?

      at the moment our razor wire in PR hurts players with lots of supply groups speard over the wire, but we have reciently found that if you have lots of bits of razor wire on a map it causes quite abit of lag, due to these supply groups, it even lags the editor to hell...

      we are trying to get a materail to do the job but have sofar found no way of getting a materail to damage a player, so if you guys find a good way please let us know

      Some mods just created a new MatID, and applied it. Same way wire is done in all previous BF games.

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      • petemonster29

        #18
        Re: Point of Existence 2 Mod Update #97

        last pic reminds me of MYST ...with guns he he............very nice.

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        • D_FAST

          #19
          Re: Point of Existence 2 Mod Update #97

          Originally posted by Augustus
          Some mods just created a new MatID, and applied it. Same way wire is done in all previous BF games.
          not quite, other version of bf the wire was an "obsticle" that was define/added to the cg_projectiles group

          But yes materialID is the way to go here. you can get snd+damage all in one simple object

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          • imported_Rhino
            Member
            • Dec 2006
            • 1341

            #20
            Re: Point of Existence 2 Mod Update #97

            Originally posted by Augustus
            Some mods just created a new MatID, and applied it. Same way wire is done in all previous BF games.
            we have yet to find a way to get that to acturly damage a player. we can get a player to grone like hes getting hurt but hes not getting hurt from it...

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            • D|sso

              #21
              Re: Point of Existence 2 Mod Update #97

              HELLYEAH! What a sexy Flanker!

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              • imported_Casper

                #22
                Re: Point of Existence 2 Mod Update #97

                Wow, those weapons look real! EA's stuff looks like it was made in MS Paint when you compare.

                New map yay! But where are the urban maps?

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