Point of Existence 2 Mod Update #97

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Point of Existence 2 Mod Update #97

    The Point of Existence 2 mod team is back today with their latest update. Here's what they had to say:
    Welcome back to another PoE2 news update. We are hard at work on the USMC and some new toys for Ukraine and Germany. This week we are showing off some in game shots including a new map.

    First off we have some screenshots we missed last week of the SVD that Macht_Tot modeled and Spitfire textured. Next we have some in game shots of DooVooMan’s M4 Silenced which the United States Marines will be using. Next up is another one of DooVooMan’s creations which is the M249. This will be the Marines support weapon to lay down suppressive fire and generally tear crap up. Dfast wasted no time getting his Su27 in game. This multi role fighter will be duking it out in the sky with the Marines and Germany! Read more...

    <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen343.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen343.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen296.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen296.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen293.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen293.jpg" alt="" border="0" /></a>
    <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen276.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen276.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen426.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen426.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen435.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen435.jpg" alt="" border="0" /></a>
    <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen490.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen490.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen494.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen494.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen488.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen488.jpg" alt="" border="0" /></a>

    To check out the rest of the update, including all of the new screens, click here.
  • |D|-Jaws

    #2
    Re: Point of Existence 2 Mod Update #97

    very nice! map looks great!

    Comment

    • imported_Rhino
      Member
      • Dec 2006
      • 1341

      #3
      Re: Point of Existence 2 Mod Update #97

      awesome work guys!

      may i ask how did you guys do the razor wire infront of the sandbags in this pic:


      also how do you guys plan on making your razor wire hurt players, or you guys not going to make them hurt players?

      at the moment our razor wire in PR hurts players with lots of supply groups speard over the wire, but we have reciently found that if you have lots of bits of razor wire on a map it causes quite abit of lag, due to these supply groups, it even lags the editor to hell...

      we are trying to get a materail to do the job but have sofar found no way of getting a materail to damage a player, so if you guys find a good way please let us know

      Comment

      • Rambo
        TBF FOREVER!
        • Aug 2005
        • 3022

        #4
        Re: Point of Existence 2 Mod Update #97

        POE has become the new DC in my eyes

        Comment

        • Fishw0rk
          Member
          • Aug 2005
          • 140

          #5
          Re: Point of Existence 2 Mod Update #97

          I cant wait to pwn the USMC as Ukraine. SU-27 will rule all. Its gonna be even sweeter cause all the tards will stack USMC, which leaves more targets for me.

          Comment

          • MadSlob
            Member
            • Dec 2005
            • 333

            #6
            Re: Point of Existence 2 Mod Update #97

            Great stuff POE2

            Comment

            • kiff

              #7
              Re: Point of Existence 2 Mod Update #97

              Originally posted by Rhino
              at the moment our razor wire in PR hurts players with lots of supply groups speard over the wire, but we have reciently found that if you have lots of bits of razor wire on a map it causes quite abit of lag, due to these supply groups, it even lags the editor to hell...
              thats how we do it too, but it only seems to lag the editor, not ingame. the editor isnt very good w/ optimizations. materials probably wont work unless you have collision meshes on them, which will stop your movement. but... dont want to hijack this thread, we can compare notes if you like...

              Comment

              • imported_Rhino
                Member
                • Dec 2006
                • 1341

                #8
                Re: Point of Existence 2 Mod Update #97

                Originally posted by kiff
                thats how we do it too, but it only seems to lag the editor, not ingame. the editor isnt very good w/ optimizations. materials probably wont work unless you have collision meshes on them, which will stop your movement. but... dont want to hijack this thread, we can compare notes if you like...
                no it has lagged both ingame and the editor now, thou it has lagged the editor more for me than ingame.

                Comment

                • Guest

                  #9
                  Re: Point of Existence 2 Mod Update #97

                  Awesome very cool!

                  Comment

                  • [GCA]Tim270

                    #10
                    Re: Point of Existence 2 Mod Update #97

                    Nice saw!

                    Comment

                    • Sauerkraut

                      #11
                      Re: Point of Existence 2 Mod Update #97

                      beautiful as usual

                      Comment

                      • General Tso

                        #12
                        Re: Point of Existence 2 Mod Update #97

                        Looking good as always! The new map looks like a change of pace, too.

                        Comment

                        • Greasy_Mullet
                          Member
                          • Jan 2007
                          • 344

                          #13
                          Re: Point of Existence 2 Mod Update #97

                          The new map by Wedge is a lot of fun and rather detailed. The terrain changes up in a lot of areas so each part of the island feels a little different. The map is also based off a real island and if you check out Wedges Interactive Dev section later today, he will be posting a lot more screens of it. :)

                          Comment

                          • masterllama

                            #14
                            Re: Point of Existence 2 Mod Update #97

                            The M4 and SVD look amazing!

                            Comment

                            • *FMJ*Power
                              Gunny
                              • Jan 2006
                              • 1259

                              #15
                              Re: Point of Existence 2 Mod Update #97

                              that map looks outstanding!!!

                              Comment

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