Battleship Mod v0.31 Released

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  • solodude23

    #31
    Re: Battleship Mod v0.31 Released

    Great props to you guys, this mod rocks!

    Had a great time earlier with our PR VOIP squad led by danthemanbuddy. Besides me, [R-DEV]Riki-Rude, [FHDev]McGibs and The_old_Pipe were in our squad. (sorry whoever I forgot) I had to leave after having a score of 8-0 but had a damn good time. Our battleship owned. Our ship alone took out the entire enemy fleet countless times.

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    • Xodus
      Member
      • Apr 2006
      • 846

      #32
      Re: Battleship Mod v0.31 Released

      Another DL LINK
      http://browse.files.filefront.com/v0...owsefiles.html

      Comment

      • Sauerkraut

        #33
        Re: Battleship Mod v0.31 Released

        Well first of all truley addictive mod.

        My impressions today :

        Well I guess its "women and children first":



        One way to cross the ocean:



        Airborne :p :



        Well yep , a submarine will be a nice addon. Heres an images of a WW1 submarine:



        And yet again, maybe adding dynamite to the rudder boat so you can attack the huge ships differently. just an idea :)

        Nevertheless I had great fun today

        Comment

        • zuiquan1
          Battleship Mod
          • Jan 2006
          • 1318

          #34
          Re: Battleship Mod v0.31 Released

          Originally posted by =[MERCS]=Sauer
          LOL, I was in that boat, took about 15 minutes to cross the sea trying to steal an enemy plane, only to get bombed right before we get there....good times

          Comment

          • Sauerkraut

            #35
            Re: Battleship Mod v0.31 Released

            Yeap I know, I chose the little motor boat, which took equally long. I got bombed at the same time though . Never managed to get to a plane :)

            Comment

            • solodude23

              #36
              Re: Battleship Mod v0.31 Released

              Some screens from my play while being in fuzzhead's squad which included me, beita, [R-MOD]Griffon2-6, [R-PUB]A-10Warthog, LeoKianTheArmnian, TZIAK, Fligsnurt, and maybe a few others. (At different times) We all played a great role in today's epic battle :p

              Our squad in a ship owning :p


              Assaulting Fort Omega!!!


              Attempt to board enemy ship..lol..it failed. No ladders.


              Being camped, but sort of a cool shot. The near ship is ours, the 2 in the distance are enemy.


              Engaging enemy ship.


              On our way to board an enemy vessel!!


              We're on board!!!


              Assault the bridge!! (The captain didn't last long. :p)



              Bridge secure. We held their ship till the end of the round. I managed to get 17 kills (poor Griffon) :p


              Made it off safe.


              Rowboat Animation :p

              Comment

              • imported_Rhino
                Member
                • Dec 2006
                • 1341

                #37
                Re: Battleship Mod v0.31 Released

                Me and fuzzyhead have an idea for a gamemode for you

                instead of having the kinda death match you have now, with like just waiting till all the tickets reach 0. Instead what we think you should really do is have a load of ships spawn at the start, then you go head to head and as you loose a ship, its gone and will not respawn. the team that kills all the oppents ships, wins. simple as that

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                • {RR}SinisterCaesarSalad
                  Member
                  • Apr 2007
                  • 292

                  #38
                  Re: Battleship Mod v0.31 Released

                  Cool idea, Rhino. I wonder if you'd have to have some sort of anti-basecamping thing set up. I can see one team rushing over and just doing that.

                  Comment

                  • imported_Rhino
                    Member
                    • Dec 2006
                    • 1341

                    #39
                    Re: Battleship Mod v0.31 Released

                    Originally posted by {RR}SinisterCaesarSalad
                    Cool idea, Rhino. I wonder if you'd have to have some sort of anti-basecamping thing set up. I can see one team rushing over and just doing that.
                    the point of this mod is that, you have no bases, your team just starts at one point on the map. the idea is that you dont need to defend any spawn points etc cos, there is none. you just need to go out in force into the open seas, and kill all the enemy ships, if you want the enemy ships to come and find you first thats fine, maybe even a good tatic :p

                    Comment

                    • zuiquan1
                      Battleship Mod
                      • Jan 2006
                      • 1318

                      #40
                      Re: Battleship Mod v0.31 Released

                      Weve been tossing a few idea like that around.....will definently look into it more thoroughly know

                      Comment

                      • Sauerkraut

                        #41
                        Re: Battleship Mod v0.31 Released

                        Nice screenshots

                        Comment

                        • imported_Rhino
                          Member
                          • Dec 2006
                          • 1341

                          #42
                          Re: Battleship Mod v0.31 Released

                          Originally posted by zuiquan1
                          Weve been tossing a few idea like that around.....will definently look into it more thoroughly know
                          With wrighting up a new game mode in phython i dont see why it aint possible after seeing what we have been working on with our Scenario game mode and all, thou we are rewrighting it again :p

                          what you could do is keep the tickets there, have no ticket bleed, take off ticket loss with each player death and just have every time you loose a ship, you loose like 10 tickets, then say you had 5 ships that needed to be destoryed then you would give that team 50 tickets. then you set the ships respawn time too 99999, so it basicly will never respawn and you have a death match game mode

                          you just need to work out how you code it now :p

                          Comment

                          • BigBadBob

                            #43
                            Re: Battleship Mod v0.31 Released

                            Looks like it's coming along very nicely. That's something I missed in BF2: naval battles.

                            Comment

                            • imported_Rhino
                              Member
                              • Dec 2006
                              • 1341

                              #44
                              Re: Battleship Mod v0.31 Released

                              Originally posted by BigBadBob
                              Looks like it's coming along very nicely. That's something I missed in BF2: naval battles.
                              ye, we would do naval battles in PR but, the fact is that nval battles are very rear in moden day warfare, and when they do happen its just who can fire there missles first game really, and the battlefiled is hunders of km so its not really fun or possilble :p

                              Comment

                              • zuiquan1
                                Battleship Mod
                                • Jan 2006
                                • 1318

                                #45
                                Re: Battleship Mod v0.31 Released

                                Originally posted by Rhino
                                With wrighting up a new game mode in phython i dont see why it aint possible after seeing what we have been working on with our Scenario game mode and all, thou we are rewrighting it again :p

                                what you could do is keep the tickets there, have no ticket bleed, take off ticket loss with each player death and just have every time you loose a ship, you loose like 10 tickets, then say you had 5 ships that needed to be destoryed then you would give that team 50 tickets. then you set the ships respawn time too 99999, so it basicly will never respawn and you have a death match game mode

                                you just need to work out how you code it now :p
                                The problem is none of us really "know" any python


                                But were fast learners

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