Desert Conflict PR Media Release #4

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  • kiff

    #61
    Re: Desert Conflict PR Media Release #4

    In a gulf war mod, realism isn't an option, therefore some liberties must be taken to balance things. sure a tri-burst is better at some ranges, but theres a lot of close-quarter combat in maps like lost village where you'll always get owned by a full-auto weapon. all the logical arguments and theories in the world don't hold a candle to proven/tested gameplay.

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    • JohnM

      #62
      Re: Desert Conflict PR Media Release #4

      If thats the case then pick another weapon .

      Anyway everyone knows most of the US plays the sniper class :P

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      • BigBadBob

        #63
        Re: Desert Conflict PR Media Release #4

        Originally posted by =DNC=SySeX73
        The M16 can't keep up with the AK's power without full auto. Since I have been playing this mod for some time, I can tell you it is a very good thing.
        And I would have to agree. They balance out quite well. Always have the option to use the manual burt fire (short bursts while in full auto)

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        • [RET]Beckwith

          #64
          Re: Desert Conflict PR Media Release #4

          Do you guys have any intention of remodeling the Blackhawk?

          EA's model has always bugged me, even if its correct (which for somereason ive always felt it looked wrong) its still a lowsy model. Not to mention its the Navy version and DC used the Army version.

          SOOO glad to see this map again i mustve spent hundreds of hourse playing on the old LMS LV 24/7 server. Man i miss those days...

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