Battlefield Pirates 2 Mod Update

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  • {RR}SinisterCaesarSalad
    Member
    • Apr 2007
    • 292

    #31
    Re: Battlefield Pirates 2 Mod Update

    It's funny about how much that last 2% is a *****. LOL

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    • -=4th=-1/2Hawk
      Member
      • Dec 2005
      • 213

      #32
      Re: Battlefield Pirates 2 Mod Update

      Yeah - without question... Maybe its because so few mods actually make it to prime time that you get this exponential drop in available talent the closer you get to producing something (along with fewer tools, tutorials and places to find answers).

      I mean, seems to me there are way more modellers than mappers, more mappers than skinners, more skinners than coders, more coders than rigging/animators, etc etc until you get down to having that perfectly working character or vehicle running around in-game. Maybe a mod's success depends upon how deep your bench is then?

      Anyways, while on that topic lemme take this chance to thank some guys from other mod teams who have really helped us out a lot recently - including some devs from Eve of Destruction: TrahnLee, Shipwreck and Vic - as well as a few other helpful gurus like Junk, Mschoeldgen and ctz. Thanks to all for helping us push thru the inevitable hurdles!

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      • {RR}SinisterCaesarSalad
        Member
        • Apr 2007
        • 292

        #33
        Re: Battlefield Pirates 2 Mod Update

        I think you hit the nail on the head. A lot of us are cross-training on things right now. It makes for some damn long nights, lol.

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