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Point of Existence 2 Mod Update #93

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  • Point of Existence 2 Mod Update #93

    The Point of Existence 2 mod team is back today with a very large update that covers all aspects of the mod. Here's what they had to say:
    To help both new players of our mod and former ones that need to reload the mod, we’ve decided to re-release the current build as one simple download. It will contain an install program that will install POE:2 fully onto your computer with all of the original POE:2 maps, BF:2 ported maps, and the maps from the level design contest. Hypernia will have the files available via Hypernia's bit torrent site, their high speed data silo server in the UK, and from a server here in the USA. We will provide other download sites once we have the files mirrored. A note about the client install program, it verifies itself before starting, but the window showing this doesn't always appear so users might not know that the installer has started.

    Over the last few weeks we’ve had some great things happen. The level design contest winners were announced in news #92with the winner ( Michi.be ) becoming a member of the team. The map pack was released containing the maps “Red Dawn by Michi.be”, “Operation Acorn by Feenicks”, “Berezne by =VSF=Dali”, “Woodland by Running”, and “Stormfront by Racer” and the BF:2 ported maps. For Server Administrators please review this post about playing these maps on your servers. People trying to join a server running the BF2 ported maps will get a “modified content” error unless the administrator has done what is posted in the linked topic. Read more...

    Download Here - Point of Existence 2 v1.1.5 Full

    <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/dsr145.jpg"><img src="http://images.totalbf2.com/news/thumb_dsr145.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/red_dawn61.jpg"><img src="http://images.totalbf2.com/news/thumb_red_dawn61.jpg" alt="" border="0" /></a>

    Be sure to drop by their website to check out the rest of this new update

  • #2
    Re: Point of Existence 2 Mod Update #93

    I was upset that that sniper wasn't an unlock in vanilla. Thank you.

    Comment


    • #3
      Re: Point of Existence 2 Mod Update #93

      nice, that thing looks sexy

      Comment


      • #4
        Re: Point of Existence 2 Mod Update #93

        I didnt had chance to play contest maps.

        Lets see if they give me back my PC i want to play them.

        Comment


        • #5
          Re: Point of Existence 2 Mod Update #93

          That night map looks very good cant wait to try that.. + very good work on what looks like a DSR-1 to me ?

          Comment


          • #6
            Re: Point of Existence 2 Mod Update #93

            If you look in the background of the DSR1 render you will see the text

            Thanks for the nice comments guys.

            Comment


            • #7
              Re: Point of Existence 2 Mod Update #93

              I like the sniper gun a lot. That map we saw in the last update, any chance we can see some city maps? Congrats on winning best mod of all time.

              Comment


              • #8
                Re: Point of Existence 2 Mod Update #93

                thats one sexy rifle!!!!!!


                will it be a pick up kit?

                Comment


                • #9
                  Re: Point of Existence 2 Mod Update #93

                  What I'm excited to see is how you guys get this animation going. Considering the reload sequence...
                  · Fire last round
                  · Manipulate bolt and eject spent case
                  · Drop firing hand two inches and eject “cold” magazine, or punch out magazine with support hand while reaching forward with firing hand for “hot” magazine.
                  · Reach forward of trigger guard with firing hand and access charged magazine
                  · Reload
                  · Sight in and squeeze.
                  I'm skeptical as to how you're dealing with this cold magazine. Whether you'll leave it untouched, amp up the power and accuracy(no pun) and make us deal with an overly extensive reload animation, or have a separate reload anim. for reload 1 compared to reloads 2-5(or however many magazines you're lettin' us pack with this SOB).

                  I have faith. I have faith...

                  Comment


                  • #10
                    Re: Point of Existence 2 Mod Update #93

                    jesus! 1.3 Gb!

                    Comment


                    • #11
                      Re: Point of Existence 2 Mod Update #93

                      Originally posted by AJED (G.Drew)
                      jesus! 1.3 Gb!
                      Welcome to the world of BF2 mods! Remember that each map has three versions, adding to the file size. It is worth the HD space, trust me!

                      Comment


                      • #12
                        Re: Point of Existence 2 Mod Update #93

                        Yes it is large but so what. I never understood how people scream for more and more content and then freak out at the size of mods when they deliver.

                        Comment


                        • #13
                          Re: Point of Existence 2 Mod Update #93

                          i believe project reality is about 1.6 gb no?

                          Comment


                          • #14
                            Re: Point of Existence 2 Mod Update #93

                            Originally posted by illicitfilms
                            i believe project reality is about 1.6 gb no?
                            ye BF2 mods will just get larger and larger. I expect FH2 on its first release will be easily over 1gb aswell and they are only working on the north africa campain...

                            main thing that takes up the space is maps as well ye, they are huge

                            Comment


                            • #15
                              Re: Point of Existence 2 Mod Update #93

                              Originally posted by [SMS]PrototypeJC
                              What I'm excited to see is how you guys get this animation going. Considering the reload sequence...
                              · Fire last round
                              · Manipulate bolt and eject spent case
                              · Drop firing hand two inches and eject “cold” magazine, or punch out magazine with support hand while reaching forward with firing hand for “hot” magazine.
                              · Reach forward of trigger guard with firing hand and access charged magazine
                              · Reload
                              · Sight in and squeeze.
                              I'm skeptical as to how you're dealing with this cold magazine. Whether you'll leave it untouched, amp up the power and accuracy(no pun) and make us deal with an overly extensive reload animation, or have a separate reload anim. for reload 1 compared to reloads 2-5(or however many magazines you're lettin' us pack with this SOB).

                              I have faith. I have faith...
                              Man , your a geek!

                              Comment

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