Battlefield Pirates 2 Mod Update

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  • BIFF EXPLODER
    Member
    • Jul 2007
    • 1136

    #16
    Re: Battlefield Pirates 2 Mod Update

    uuuuuhhhhhhhhhh preeetyyyyyyy i love the way the minimap looks like

    Comment

    • solodude23

      #17
      Re: Battlefield Pirates 2 Mod Update

      Awesome. LOVE the sound of the incoming shells.

      Comment

      • Augustus
        Member
        • Jul 2007
        • 254

        #18
        Re: Battlefield Pirates 2 Mod Update

        My word, this really does look awesome!

        Only piece of advice is that Water simply is not that blue if the sky is that grey (first screenshot). Water colour is the result of reflecting the atmosphere's colour.

        Comment

        • [bf40k]Lionheart

          #19
          Re: Battlefield Pirates 2 Mod Update

          Looking great

          A suggestion for future classes.

          There is a weapon that was used by the Royal British Navy in the Napolionic wars. Called a Nock gun. The Nock gun has 7 barrels and fires pistol balls (According to what Sgt Harper says in one of the episodes in the Sharpe TV series).





          The best of the BBC, with the latest news and sport headlines, weather, TV & radio highlights and much more from across the whole of BBC Online


          If you pause this clip at the start you get a better picture of it

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          • lbmarshall

            #20
            Re: Battlefield Pirates 2 Mod Update

            lookin good, will there be any more ships?

            Comment

            • Mekstizzle

              #21
              Re: Battlefield Pirates 2 Mod Update

              That looks good. The models and everything. Not really liking the effect of the cannon though. Seems more like a mortar/artillery and less like a rusty old cannon that simply fires out big metal balls, it even has a tracer effect...not really realistic but i guess i've been playing too much PR. :p

              Comment

              • [GCA]Tim270

                #22
                Re: Battlefield Pirates 2 Mod Update

                Cant wait to fire a blunderbus ( not sure if thats right ? ) again :p , still palying the 1942 one

                Comment

                • tripleXTAC

                  #23
                  Re: Battlefield Pirates 2 Mod Update

                  looking good brojo!-azreal

                  Comment

                  • Sauerkraut

                    #24
                    Re: Battlefield Pirates 2 Mod Update

                    looks amazing, also the helicopter camera flight over the map is a masterpiece

                    Comment

                    • =BoW=Sangyerians

                      #25
                      Re: Battlefield Pirates 2 Mod Update

                      Sniper rifles? Shottys? C4?

                      Kidding, I'm definately getting this mod. Unfortunately I don't have a good record with mods

                      Comment

                      • Rambo
                        TBF FOREVER!
                        • Aug 2005
                        • 3022

                        #26
                        Re: Battlefield Pirates 2 Mod Update

                        this will own vanilla bf2!word!and could almost be a stand alone game.good work!

                        Comment

                        • -=4th=-1/2Hawk
                          Member
                          • Dec 2005
                          • 213

                          #27
                          Re: Battlefield Pirates 2 Mod Update

                          The cannon is using the artillery effects for now, but will be upgraded with its own custom sounds etc. The Undead main is just at the very edge of the cannon range - and is way out in the fog. We setup that sequence carefully, but you wont be able to pixel aim the soldier and boat spawns ... no worries.

                          Thats one boat - one cannon defender btw. Imagine the opening on this one with six boats, 14 cannons. Total carnage! If the undead can beach a squad at the lighthouse and take it (like the TV station on Sharqi), they'll have a good position to shoot down on the cannons and keep that area clear for more boats to slip in on the Church and the Waterfront. These are needed to reverse the bleed back on the pirate team. Teams will trade quite a bit of musket fire as the Undead approach the gate. This can be blown with grenades or powderkeg charges, at which point its time to pull out the cutlasses and finish the map off with some CQB melee.

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