Point of Existence 2 Holiday Map Pack Released

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  • |D|-Jaws

    #16
    Re: Point of Existence 2 Holiday Map Pack Released

    Originally posted by |D|-Max
    are those skies in the BF2 folders?
    City of the Dead is an original skybox that I made. Deliverance is a BF2 sky....and all the rest are from POE2's own collection of skyboxes. The skybox for Hell Awaits is one that wasn't used in POE2.

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    • Alm()nd J()y
      Member
      • Oct 2006
      • 1209

      #17
      Re: Point of Existence 2 Holiday Map Pack Released

      City of the Dead is a CAL map...

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      • |D|-Jaws

        #18
        Re: Point of Existence 2 Holiday Map Pack Released

        Originally posted by Alm()nd J()y
        City of the Dead is a CAL map...
        Yes it is. Alot of people complained about the first version I made so I went back in and cleaned it out lol. It's not as congested as it was before.

        Anywho, for those that just want to watch the unaltered in-game preview flyby video of the map pack before you take that big risk and download the maps...here it is:

        http://files.filefront.com/POE2_Holi.../fileinfo.html

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        • ExitChicago
          Member
          • Jul 2006
          • 213

          #19
          Re: Point of Existence 2 Holiday Map Pack Released

          Do they suport single player?

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          • {RR}SinisterCaesarSalad
            Member
            • Apr 2007
            • 292

            #20
            Re: Point of Existence 2 Holiday Map Pack Released

            Looks great, can't wait to try them out! Hopefully, they'll get the community reenergized.
            Also, if we want to put them into rotation, do we just dump the files into the levels folder? Even for Linux? I assume so, but I try not to assume.

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            • |D|-Jaws

              #21
              Re: Point of Existence 2 Holiday Map Pack Released

              Originally posted by ExitChicago
              Do they suport single player?
              No, but as with all my previous maps, I always give them freely to the SP community to do their magic.

              I do have SP enabled versions of City of the Dead and Deliverance for BF2 though....let me know if you want them.



              Originally posted by {RR}SinisterCaesarSalad
              Looks great, can't wait to try them out! Hopefully, they'll get the community reenergized.
              Also, if we want to put them into rotation, do we just dump the files into the levels folder? Even for Linux? I assume so, but I try not to assume.
              Here is the deal with some of the maps....when I made them, I accidently created spawn points with capital letters which Linux boxes don't like.

              Here is the solution:

              use the lowercaseDir.py python script that comes with each bf2 server to make those maps with issues work.

              But yes, all you have to do is drop the levels in your servers levels folder...and you can delete each client.zip from each level on your server as it only needs the info folder and the server.zip archive to run. Better yet, create the server files before you upload to your server.

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              • {RR}SinisterCaesarSalad
                Member
                • Apr 2007
                • 292

                #22
                Re: Point of Existence 2 Holiday Map Pack Released

                Roger. That makes sense. I'll have my resident Linux expert handle that, lol.

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                • The Defeatest
                  Member
                  • Jun 2005
                  • 362

                  #23
                  Re: Point of Existence 2 Holiday Map Pack Released

                  no servers tho?

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                  • imported_thebamsco

                    #24
                    Re: Point of Existence 2 Holiday Map Pack Released

                    Great stuff Jaws... was wondering why you were holding them back, after teasing us with em in the PoE forum

                    Looking forward to checking them out.

                    Comment

                    • Greasy_Mullet
                      Member
                      • Jan 2007
                      • 344

                      #25
                      Re: Point of Existence 2 Holiday Map Pack Released

                      Great work, I encourage everyone to give these a try. We had a lot of fun with about 30 people on the trench map a couple weeks ago!

                      Comment

                      • Hurricane.CAD

                        #26
                        Re: Point of Existence 2 Holiday Map Pack Released

                        Oh. My. God. Jaws, apply for the POE team.

                        Comment

                        • {RR}SinisterCaesarSalad
                          Member
                          • Apr 2007
                          • 292

                          #27
                          Re: Point of Existence 2 Holiday Map Pack Released

                          Originally posted by Hurricane.CAD
                          Oh. My. God. Jaws, apply for the POE team.
                          Hey, there's nuthin wrong with being a freelancer, lol. Hopefully, we can talk him into doing some DCon an FH2 maps once those two release.
                          :laugh:

                          Comment

                          • imported_|D|-EasyMoney

                            #28
                            Re: Point of Existence 2 Holiday Map Pack Released

                            we have all the maps rotating on our server 69.28.220.90 default port

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                            • showNOmercy

                              #29
                              Re: Point of Existence 2 Holiday Map Pack Released

                              Really nice looking map pack |D|-Jaws, now everyone go and download this...

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                              • |D|-Jaws

                                #30
                                Re: Point of Existence 2 Holiday Map Pack Released

                                I have discovered an errant sunflare showing up in Night of the Damned lol and I don't know how to get rid of it because there is no flare texture or position set in the sky.con file. Strange thing is, it only shows up when playing on a dedicated server. When I test it on a local, it isn't there.

                                So I have a white sunflare on a night map lol.

                                If I rem this line out...will it crash the clients that connect? If I set it to the Rivne sunflare instead, will that work?

                                Phantom sunflares...gotta love em.

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