Nations at War Mod Update

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  • DoubleVee

    #16
    Re: Nations at War Mod Update

    Looks like you overused polygons in some places on the MP5, like the trigger guard and barrel(s)

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    • Lobo[FH]
      Member
      • Sep 2005
      • 302

      #17
      Re: Nations at War Mod Update

      Originally posted by UoH.RepT|LE
      How in the word of bf2 is a sub going to work its impossible.

      sorry guys but it is
      It's possible

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      • MadSlob
        Member
        • Dec 2005
        • 333

        #18
        Re: Nations at War Mod Update

        Originally posted by Tiny
        Isn't that a Challenger I ?!
        oh bugger!!! it is!!!

        Excellent work chaps!!!keep it up

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        • superdj

          #19
          Re: Nations at War Mod Update

          on the topic of NAW, I wan't to d/l it, but not sure. Do I just get the 4.0 patch and then just upgrade to 4.1?

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          • Hell2pay

            #20
            Re: Nations at War Mod Update

            Do people play this mod online? I searched for servers on game monitor and only saw 1 empty server running.

            Is that because of the latest 1 fix wonder patch from EA?

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            • Warbird

              #21
              Re: Nations at War Mod Update

              Originally posted by UoH.RepT|LE
              How in the word of bf2 is a sub going to work its impossible.

              sorry guys but it is
              I guess you have never played Desert Combat Extended for BF1942?

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              • TitanFire

                #22
                Re: Nations at War Mod Update

                Originally posted by Crow32
                I guess you have never played Desert Combat Extended for BF1942?
                What does that prove?

                BF1942 Engine != BF2 Engine

                Just cos something was possible back in 1942 (which, btw, had subs by default outside of DC or DCX) doesn't mean it's possible in BF2 - at least not without enormous effort.

                FH2 announced before that they had a working BF2 sub, so it should be possible for NAW to do so too. Question is, how much lag will it cause. There's a reason the BF2 carriers are statics

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                • zuiquan1
                  Battleship Mod
                  • Jan 2006
                  • 1318

                  #23
                  Re: Nations at War Mod Update

                  Originally posted by TitanFire
                  There's a reason the BF2 carriers are statics
                  because Dice is lazy

                  working ships/subs are very possible in the BF2 engine, and dont cause as much performance drop as you might think, and believe me, my crappy computer would be the first to pick up the slightest drop in FPS

                  Now walking on the ship as its moving is another story.....

                  Comment

                  • Griffon2-6

                    #24
                    Re: Nations at War Mod Update

                    I wonder if the sub will submerge and do stealth attacks. I'd love to barely scrape the bottom, then emerge and scare the sh*t out of my victim.

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                    • Hell2pay

                      #25
                      Re: Nations at War Mod Update

                      Originally posted by TitanFire
                      There's a reason the BF2 carriers are statics
                      From what I understand, people who have worked with the engine have said the problem with a mobile carrier is not so much lag, as the BF2 engine does not handle stacking vehicles on top of each other well.

                      Supposedly this is why that transport hovercraft that was always pictured for BF2 was never inplemented.

                      Don't quote me on this, as I personally have never worked with the engine, but this is what I have always heard...

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                      • imported_exfelon

                        #26
                        Re: Nations at War Mod Update

                        hey its me bloodypoobearr hell2pay

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                        • Hell2pay

                          #27
                          Re: Nations at War Mod Update

                          Originally posted by exfelon
                          hey its me bloodypoobearr hell2pay
                          Hey whats up man, that was you playing that national guard demo with me earlier right?

                          Cool maybe i'll run into you in some BF2 sometimes.

                          Comment

                          • RW-RogueWolf

                            #28
                            Re: Nations at War Mod Update

                            Originally posted by zuiquan1
                            ummm FH2 already has a working submarine, sorry but it isnt impossible...
                            Forgotten Hope 2? once again im not commenting on how it works by implanting it in the game, i mean how is anyone gunna use the thing, planes flying about tanks driving around and theres 1 sub in the see all by its self with nothing to attack? and have you been under water in BF2, it glitches with the free look cam, let alone with a model sub.

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                            • zuiquan1
                              Battleship Mod
                              • Jan 2006
                              • 1318

                              #29
                              Re: Nations at War Mod Update

                              Originally posted by UoH.RepT|LE
                              Forgotten Hope 2? once again im not commenting on how it works by implanting it in the game, i mean how is anyone gunna use the thing, planes flying about tanks driving around and theres 1 sub in the see all by its self with nothing to attack? and have you been under water in BF2, it glitches with the free look cam, let alone with a model sub.
                              I would assume other ships or subs

                              it would work the same way it did in BF42, were the same glitches appeared....

                              Comment

                              • Hell2pay

                                #30
                                Re: Nations at War Mod Update

                                Originally posted by UoH.RepT|LE
                                planes flying about tanks driving around and theres 1 sub in the see all by its self with nothing to attack?
                                You might want to actually try looking at the models in the screen shots in this update. Call me crazy, but I believe there is a model of a Mark V in there that just might qualify as a target for a sub...

                                Even still give the mod team some credit. Im sure they wouldnt make a sub for their mod and not make other ships to have naval combat with.

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