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man oh man - i have been playing this for god knows how many hours straight. Still haven't got through every map yet!
I demand 24/7 fallen servers! I used to be a tank man (which most of the maps cater nicely to) but i must say i enjoy the infantry play in this mod heaps (especially on all these packed servers!). Does anyone know if there is another map with a similar setup to fallen? (no vehicles?)
think i might go jump back on hahaha!
P.S - congrats guys on providing a worthy replacement to BF2. Ditching commander arty and UAV was the best decision for gameplay - far more enjoyable!
That was all I did run was the exe file and it crapped out, Im trying the no password Nofeargaming.com site. If it craps out....well ill probably leave it.
played for last six hours. really enjoyed. frontline makes for good battles. Ukrainian assault rifle is the deadly. took out a whole clan hiding in a tower to take next flag in frontline. with vanilla I would have died because of inaccuracy/weakness of weapons.
having trouble with tanks getting owned not sure why.
frontline with 32 infantry map is best.
not got a round on fallen the best map or found pickup.
someone made a comment they missed poe1 with all the viechles at the bases. rubbish. some maps have that.
Can not believe the negative folk. If you have yet not played a good server, a good map with good players just try another.
Not enough frontline servers, Come on admins. makes for team play.
Originally posted by washow
okay what the ****
been d/l for hour and half
now that it's done, when i run it it says "the archive is unknown or damaged" just like him
omfg!
You are extracting map pack first . extract other. It does not matter it will install anyway.
I need help. I downloaded the zip file and i go to unzip it and an error comes up saying "Cannot open file: it does not appear to be a valid archive." What does this mean and how can I fix this. Do I have to download all over again?
POE2 is awesome! Only minor suggestion I have is to tighten the spread a bit more on the infantry weapons and add a toggle to turn off the beeping sound and the mod will be perfect. I also don't think the tiger is overpowered like some people were complaining about.
I just played for like 5 hours (mostly on 24/7 fallen ). Gonna take a break and do some more
The POE team needs to somehow encourage the new game modes. Most of the servers run the default Conquest mode and, frankly, it totally sucks compared to the other cool modes. Frontline is freakin awesome man... so is the nuclear bomb mode.
One tactic that I've hated ever since BF1942 was the jeep maneuver. A single guy would get a jeep and drive around the corner of the map and get a flag all the way in the back. It becomes a problem because it's unfair to tell people that they have to sit around the edge of the map waiting for a single jeep while the rest get to have a good fight. Everyone should get a chance at the action and no one should have to sit around deserted waiting for these jeeps to come-a-drivin. And with no scans (a good thing), there is no way to identify these guys unless you sit around the edge of the map picking your nose and _hoping_ they'll show up so you get some action.
Fallen map is the shiznit.
The Ukranian assault rifle is devastating, but some people say it's unbalanced. I think it's perfectly balanced because Ukranian side has a medic rifle w/o a scope which makes it much harder to use. So Ukies gets their badass assault rifles and Germs get the uber medic rifle.
Visibility takes some getting used to, but I think I like. The engagements are usually very short range ones because of the fog.
I don't like the sniper rifles. They are what they should be though... the game should not have a kit that is has a true sniper rifle (like M95, etc). They should have squad designated marksman rifles which are usually just semi-auto rifles w/ scopes (SVD and the like). I dont like them because I love sniping and love bolt action, it makes for alot of suspense when you have 1 shot. But that's not what POE2 is about so I'm cool with that.
I was getting owned when in a tank. Finally the tankers need to have some tactical awareness! When I got the picture and started doing my job as a tank (suppressive fire), we took the flag and I got plenty of kills. BF2 has taught us to drive our tanks right into the middle of a group of infantry... not POE! Well done POE on the armor balance. I gotta say... the crosshair for the tank really confused me at first! heh
Almost every class has smoke grenades! woot!
It would be cool if when in a tank and selected between HEAT and SABOT, the weapon icon could hint on what the round is good for. Some people dont know or always forget. Is it just me, or is the HEAT round misspelled HEAP in the game?
Claymores are completely pointless and should either be removed or made into triggered explosives like C4. That way snipers will actually set the traps and have to keep track of them. Here's why claymores are pointless right now:
1) The game doesnt have snipers. It has squad based designated marksman. The rifles are *not* strong enough to sit at massive distances. This means the sniper needs always move with the team. Since sitting on some hill or rooftop is kind of unproductive, the sniper has nowhere to place his clays.
2) If sniper places clays to defend a base, some teammate will surely run over them intentionally (some people get a laugh out of screwing up other's scores or getting them kicked for TK violation).
3) If sniper places clays while attacking a base, his friendlies will run over them as they catch up to the base or when they spawn in later.
You could just say "oh well, then the sniper shouldnt use them unless he really needs it and he's isolated". That may be true, but every class gets a specialty weapon (defribs/medpack, ammo packs, wrench/mine, grenade launcher, c4). These weapons are meant to be used constantly... not fair that the sniper gets some claymore that he'll never be able to use unless he's playing in a clan match where they are all on the same page.
C4 chucking is back I have no problem with it, because I dolphin dive and prone spam like crazy when in close range I even c4 chucked a little when it was popular in vanilla. Even still, it doesn't seem like something the POE team would want.
As mentioned above, dolphin diving and prone spam are all still there. I, of course, use it but would prefer if it wasnt there. It would be nice to finally have to from cover to cover and have tremendous recoil when shooting while standing. Only when you crouch or prone does your recoil drop down. There should also be 1 second delay between prone <> crouch <> stand. This would somewhat slow down the action, but I think it would make the battles much more memorable. As it stands, there's no point in sitting behind, say, a sandbag for more than 2 seconds. Just get out, hop around and prone spam till you get to next cover and shoot... rinse and repeat.
Dont take these as complaints, just a quick off-the-top-of-my-head brain fart of what I think so far! The mod is awesome and I'm somewhat amazed that you guys were able to release such a polished product in such a quick time for free! TY!
try orel jimbob, another infantry map (there is a jeep and dingo per team, but they are pretty minor in the battle).
Also most of the 16 player maps are mostly infantry.
Each map size is almost completely different. Hope everyone is trying different sizes.
Is there any chance of changing the chopper physics to the same ones used in BF2? The ones in POE2 feel more like airplane physics than helicopter and its a bit akward using them.
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