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<a href="http://www.totalbf2.com/" target="_blank">Total Battlefield 2</a> has recently been given the opportunity to ask a number of questions to the team behind <a href="http://www.sonicvalley.com/" target="_blank">Sonic Valley Productions</a>. This team excels in custom audio for games and has been a part of many projects already. Here's a portion of what you'll find in the interview:
<b>TotalBF2:</b> Much of your work will be featured in the upcoming Battlefield 2 mod <a href="http://www.desert-conflict.org/" target="_blank">Desert Conflict</a>. How many new sounds were created for this project?
<b>Tom:</b> Well our plan is to change every single sound in BF2, otherwise it couldn't really be considered a total conversion mod. That is certainly a tall order, but our priority is to get all our new content sounding correct, then to change all original BF2 content. Between all original music beds, ambience, weapon and vehicle sounds, let's just say it's a whole lot.
<b>Tom:</b> Well our plan is to change every single sound in BF2, otherwise it couldn't really be considered a total conversion mod. That is certainly a tall order, but our priority is to get all our new content sounding correct, then to change all original BF2 content. Between all original music beds, ambience, weapon and vehicle sounds, let's just say it's a whole lot.
We would like to give a big thanks to <a href="http://www.sonicvalley.com/" target="_blank">Sonic Valley Productions</a> for taking the time out to answer some of our questions. We hope you all now know a little bit more about what goes into the audio for games.
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