Tactical Mod v1.3 Released

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Tactical Mod v1.3 Released

    The team over at Tactical Gamer have released version 1.3 of the Tactical Mod today. This new release features quite a few new changes. Take a look:
    Updates and changes to this Tactical Gamer community driven project include:

    • Added 6th seat to APCs
    • Adjusted flag position and capture radius for each CP
    • Restored flag capture meter
    • Decreased flag capture time
    • Added MEC transport helo to Strike at Karkand 2
    • Fixed rare ticket bleed bug
    • Increased tracer frequency and added tracers to assault rifles
    • Removed generic "Enemy spotted" radio message
    • Removed shock paddle related text messages

    Complete change log

    Tactical Gamer continues to host the tactical mod two nights per week on their primary 64-player server. Please join us on Thursday & Sunday nights starting around 8pm ET. Click here for more info.

    Download Mirrors
    TotalBF2
    Tactical Gamer

    To learn more about this community mod, be sure to drop by their site. Congrats on another release!
  • 666PROTECTOR

    #2
    Re: Tactical Mod v1.3 Released

    He he im first!!!
    GO GO GO!

    Comment

    • RedDot

      #3
      Re: Tactical Mod v1.3 Released

      Originally posted by 666PROTECTOR
      He he im first!!!
      GO GO GO!
      We don't need to know that! Just say something else... about the mod.
      Downloading will start tomorrow.

      Comment

      • snipers

        #4
        Re: Tactical Mod v1.3 Released

        DO only the 2 official servers host that mod? Can we find others?

        Comment

        • imported_Calaros

          #5
          Re: Tactical Mod v1.3 Released

          Looks cool, DLing it now.

          I wish people would stop with the 'w00t first post' or 'first page' nonsense, its not in the least bit relevant. And now I wait for the inevitable bitching I'll get for stating my opinion.

          Comment

          • -=Punkbuster=-

            #6
            Re: Tactical Mod v1.3 Released

            *cough* to play the mod you need TotalBF2 mappack number 2 & 3 also:

            http://www.tacticalgamer.com/battlef...tallation.html

            the mod writes new configs inside this maps so you'll have to delete the maps and reinstall the mappacks every time the mod is going to be updated to a new version:

            Installation
            - Install the required map packs. (this step does not have to be executed for each new version of the Tactical Mod.)
            - Download and install Tactical Mod 1.3.
            Personally I got connection errors (modified game) after I installed version 1.2 and so I decided to abandon it. I really like the idea of icluding customs for a code/tweak-only mod but this "way" to complicated. I think the connection errors are caused since the included the tweakmod "enhanced effects" into their mod. enhanced effects as a standalone mod overwrites the original BF2 files.

            I would suggest to make a backup before installing this mod!


            Cheers, PunK'

            Comment

            • imported_Calaros

              #7
              Re: Tactical Mod v1.3 Released

              I just played this mod and it's good fun to play, apart from one thing. The damned respawn time! Having a respawn time of 30 to 40 seconds may seem more realistic in Developer eyes, but in-game it just sucks all the fun out of playing the battle having to wait 40 seconds before you can do anything again. I dont know how other people feel on this, but it is my personal opinion that the respawn time should be reverted back to its original time, or at most 20 seconds.

              Comment

              • Steelz

                #8
                Re: Tactical Mod v1.3 Released

                Hmm...a mod that basically nerfs everything. Think I'll pass.

                Comment

                • jmaker

                  #9
                  Re: Tactical Mod v1.3 Released

                  The respawn time deters you from just running over the place in a 'rambo' style of play. This mod is more of a 'play not to die' than it is a 'play just to kill' style. You have to slow down a bit and use teamwork and use your terrain and surroundings to your advantage.

                  Comment

                  • SgtDuke

                    #10
                    Re: Tactical Mod v1.3 Released

                    Originally posted by snipers
                    DO only the 2 official servers host that mod? Can we find others?
                    Currently Tactical Gamer is the only community hosting Tactical Mod. We run it on our secondary server most of the time, but that is only really used for testing, experimentation, and the occasional small pick-up game. On Thursday and Sunday nights, starting around 8 PM ET, we have our Tactical Mod Night special event on our primary 64-player server and consistently have great turnouts, often filling the server for most of the night.

                    If Tactical Gamer and Tactical Mod sound interesting to you, check out the forums at tacticalgamer.com for more information on the community, mod, and server rules. Hopefully we'll see you tonight on the server. Join a squad led by a |TG| tagged member and tell them that you're new to TG. Hopefully you'll have a chance to see what playing at TG is all about.

                    Originally posted by -=Punkbuster=-
                    the mod writes new configs inside this maps so you'll have to delete the maps and reinstall the mappacks every time the mod is going to be updated to a new version:

                    Personally I got connection errors (modified game) after I installed version 1.2 and so I decided to abandon it. I really like the idea of icluding customs for a code/tweak-only mod but this "way" to complicated. I think the connection errors are caused since the included the tweakmod "enhanced effects" into their mod. enhanced effects as a standalone mod overwrites the original BF2 files.

                    I would suggest to make a backup before installing this mod!
                    This is incorrect. Tactical Mod exists entirely in its own 'tactical-mod' folder and does not touch anything outside of that folder (besides creating a desktop shortcut). I would guess that the "modified content" message that you received was due to something else. If you're still interested in Tactical Mod, try installing version 1.3 and joining the server tonight. If vanilla BF2 works fine for you and you are still getting a "modified content" message with Tactical Mod, feel free to PM me and I will try to help you figure out what the problem is. The only time a user should see the "modified content" message is when the server is running a different version of the mod than the one they have installed (this happens to some people when we release a new version and they haven't upgraded yet), unless of course the user has actually modified the content. :)

                    Comment

                    • imported_Calaros

                      #11
                      Re: Tactical Mod v1.3 Released

                      Originally posted by jmaker
                      The respawn time deters you from just running over the place in a 'rambo' style of play. This mod is more of a 'play not to die' than it is a 'play just to kill' style. You have to slow down a bit and use teamwork and use your terrain and surroundings to your advantage.
                      Well that pretty much eliminates the Singleplayer element, as the AI allies are almost useless

                      Comment

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