Sir. Elxx of The Sir. Community is back today with the second release of his very innovative and fun mod: BF2: Sandbox. This new release brings in such new additions as multiplayer to the mod. Have a look:
To check out videos and screenshots from this mod, be sure to visit this thread. Great job goes out to Sir. Elxx, now start downloading!
BF2:Sandbox is a mod that lets you use the BF2 engine to build structures, set up racetracks, ramps, and much much more. This is all done from an easy Command Rose interface in-game.
v0.2 Changelog
• Changed object grabbing source from weapon to soldierCamera. This means that idle animations will not cause grabbed objects to fly around.
• Converted objects to be compatible with multiplayer.
• Added "Freeze" function.
• Fixed a small bug with loading.
• Fixed bug where object grabbing would stop working after death/vehicle entry.
• Fixed crashing on "Clearing" map.
• Added Mashtuur City and FuShe Pass.
• Made tracer less opaque.
• Pallets are now destructible (with C4).
• Limited saving/loading/clearing to authorized users in MP.
Multiplayer
New in 0.2 is the availability of setting up multiplayer games. There are a few differences, however, due to limitations in the BF2 engine:
• Created objects are not automatically grabbed.
• Object positioning is subject to loss of sync between server/client. When trying to precisely place an object, point your mouse to where you want it, *then wait 2 seconds*. The object may snap to its actual position on your screen.
• In [mods/sandbox/python/game/gamemodes/gpm_cq.py], you can change the limit of how many static and ragdoll objects a user can spawn (this limits server crashes). Default is 100/15. You also need to set an admin or two (MP_LS_USERS), this specifies who can save/clear the sandbox while in MP mode.
• Tracer distance is not visually shown sometimes.
• Some elevated objects may "sink" if aircraft are landed on top of them.
Download Here - BF2: Sandbox v0.2
v0.2 Changelog
• Changed object grabbing source from weapon to soldierCamera. This means that idle animations will not cause grabbed objects to fly around.
• Converted objects to be compatible with multiplayer.
• Added "Freeze" function.
• Fixed a small bug with loading.
• Fixed bug where object grabbing would stop working after death/vehicle entry.
• Fixed crashing on "Clearing" map.
• Added Mashtuur City and FuShe Pass.
• Made tracer less opaque.
• Pallets are now destructible (with C4).
• Limited saving/loading/clearing to authorized users in MP.
Multiplayer
New in 0.2 is the availability of setting up multiplayer games. There are a few differences, however, due to limitations in the BF2 engine:
• Created objects are not automatically grabbed.
• Object positioning is subject to loss of sync between server/client. When trying to precisely place an object, point your mouse to where you want it, *then wait 2 seconds*. The object may snap to its actual position on your screen.
• In [mods/sandbox/python/game/gamemodes/gpm_cq.py], you can change the limit of how many static and ragdoll objects a user can spawn (this limits server crashes). Default is 100/15. You also need to set an admin or two (MP_LS_USERS), this specifies who can save/clear the sandbox while in MP mode.
• Tracer distance is not visually shown sometimes.
• Some elevated objects may "sink" if aircraft are landed on top of them.
Download Here - BF2: Sandbox v0.2
To check out videos and screenshots from this mod, be sure to visit this thread. Great job goes out to Sir. Elxx, now start downloading!
glad to see they fixed the grabbing bug; that was really getting on my nerves. FuShe pass, woohoo!
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