Desert Conflict Mod Update - GLTD Demo

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  • Ahk-Med

    #31
    Re: Desert Conflict Mod Update - GLTD Demo

    I absolutely agree that its up to the mod team to decide when they are ready to release. However, I do believe its better for the success of the mod and the community to release early and release often.

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    • 1Bad

      #32
      Re: Desert Conflict Mod Update - GLTD Demo

      looks good

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      • Doctor Venture

        #33
        Re: Desert Conflict Mod Update - GLTD Demo

        Now that was a horrid video. Glad to see someone has a "working" arty system online. How accurate is it? The screen of the GLTD does really show anything besides a grid overlay, and because of the poor quality its not very detailed.

        Comment

        • FordMustang

          #34
          Re: Desert Conflict Mod Update - GLTD Demo

          Originally posted by Doctor Venture
          Now that was a horrid video. Glad to see someone has a "working" arty system online. How accurate is it? The screen of the GLTD does really show anything besides a grid overlay, and because of the poor quality its not very detailed.
          That's why it would be a Work In Progess.

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          • RangerXML
            [GEN]ヽ(`Д´)ノ[TRH]
            • Oct 2007
            • 1753

            #35
            Re: Desert Conflict Mod Update - GLTD Demo

            We have a DC Final LAN ever weekend (Friday night/Saturday morning) @ my office on Laptops. Love good, well made older games/mods

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            • jimbob

              #36
              Re: Desert Conflict Mod Update - GLTD Demo

              Originally posted by Ahk-Med
              However, I do believe its better for the success of the mod and the community to release early and release often.
              Unfortunately - past experience has shown this is NOT the case. Do it right the first time or not at all - nuff said.

              Comment

              • solodude23

                #37
                Re: Desert Conflict Mod Update - GLTD Demo

                Originally posted by Ahk-Med
                However, I do believe its better for the success of the mod and the community to release early and release often.
                The FH mod team wouldn't agree, from past expirience.

                Comment

                • =DNC=SYSEX73

                  #38
                  Re: Desert Conflict Mod Update - GLTD Demo

                  Originally posted by Doctor Venture
                  Now that was a horrid video. Glad to see someone has a "working" arty system online. How accurate is it? The screen of the GLTD does really show anything besides a grid overlay, and because of the poor quality its not very detailed.
                  It works great, we are lucky to have Kiff. On top of being really smart and working out kinks most teams just cant solve, he is humble. We couldnt have a better guy in his slot to be honest.

                  Comment

                  • Silversound

                    #39
                    Re: Desert Conflict Mod Update - GLTD Demo

                    Kiff decided to keep the video as tiny as possible. And he is a coder not a vid editor. :)

                    But it works as promised (as so many doubted) and will only get better.

                    Thanks to DCon's great Python coders, both past and present, we have done two of the most requested thing for BF2. CTF and Old Skewl arty.

                    Buck up and stop bitching about the video, and give Kiff his dues. He is really one of the few guys in this modding scene (along with Mach10 and a few others) who really understand what is going on in Python as it relates to BF2.

                    Thanks for the kind works and kill ya later.

                    ~Silversound~

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                    • =DNC=SYSEX73

                      #40
                      Re: Desert Conflict Mod Update - GLTD Demo

                      Well said Silver, Python guys are few and far between. Only a few of them have really given Modes and tools that are new and really awesome. Its one thing to model and animate, throw some sound in there, but these guys really change the game, and thats what most of the fans want.

                      Comment

                      • imported_masterx
                        Member
                        • Jul 2005
                        • 31

                        #41
                        Re: Desert Conflict Mod Update - GLTD Demo

                        kiff has worked his ass off indeed and i have have implemented everything i can do in con coding to simplify his job, you wana critisize peoples honest to god hard work then i hold a special place in my heart for you my friend .

                        i will see about getting a better video if i have the time....i got the 7800 which works great for videos and fraps!

                        Comment

                        • =DNC=SYSEX73

                          #42
                          Re: Desert Conflict Mod Update - GLTD Demo

                          Hook it up Masterx, they dont want that special place in your heart, oh dark lord, lol.

                          Comment

                          • Ahk-Med

                            #43
                            Re: Desert Conflict Mod Update - GLTD Demo

                            Originally posted by jimbob
                            Unfortunately - past experience has shown this is NOT the case. Do it right the first time or not at all - nuff said.
                            I've had this discussion before, so I'll just copy and paste my comments from then. It's your mod, if you don't agree thats fine. I'll wait to play it, hopefully there will be someone to play with....

                            I'm not, nor have I ever been on a mod team. However, I've been playing mods and TCs since Wolfensten 3D. I think that gives me just as much right to comment on the mod scene as the guy who paints textures for mod XYZ.

                            Mod teams are better off to release early and often. I'm not trying to trick or convince any team to release now, that's their decision. In the long run, if their mod is ever worth playing it will show in a rough release and you'll get the early player support you need. An imperfect model, skin, or map isn't going to be a deal breaker. Don't agree with me? How about Valve Software, you know, the company that has taken in several mods and turned them into sucessful commerical products.

                            http://www.planethalflife.com/featur...dfocus/02.shtm

                            We've summarized this MOD development philosophy with the phrase, "Release soon, Release often." Commercial developers work for 2-3 years, release their game, and hope to god people like it. You don't have to make that leap of faith. You can design your whole MOD, write 25% of it and polish it to a playable state, then release it and begin getting feedback immediately.

                            Not only are you working on a mod for an engine w/ zero developer support, that same developer is doing their very best to ensure the game your modding is tossed in the trash and replaced with a new revenue stream 18 months after release.

                            The notion that you're bulding a mod for the tiny hardcore community seems foolish. Why do most work on a mod? To show their skills and land a job in development. Wouldn't it be best if your mod was exposed to the largest fan base possible? Every day a release is not made results in less people who will play and/or even hear about your mod.

                            I think the biggest problem is the mod teams are too ambitious. An example: rather than develop desert and sea warfare maps for your first release, why not stick to a couple desert type maps only and spend your time polishing that? When thats proven succesful you can direct your attention to sea warefare maps. If the polished desert map don't attract and maintain a playerbase, do you really think a sea warefare map with a couple of new models would have saved the mod?

                            Commercial developers have a hard enough time releasing polished bug free games, what makes mod makers think they can? Again, if your mod is worth playing, people will accept the bugs of earlier releases. AT rockets pass through vehicles and the red teammate bug are still in vanilla, but despite the bitching, people are still playing.

                            TotalBF2 displays the progress of all kinds of mods on the front page. I'd wager that more than half the mods that have made the front page are never released.

                            Mod teams can do whatever they want. They don't owe me anything. I simply believe that an overly ambitious long development is the wrong approach. Release early, release often.

                            Comment

                            • =DNC=SYSEX73

                              #44
                              Re: Desert Conflict Mod Update - GLTD Demo

                              Well thats great. Please fill someone elses threads with that. Giving advice or opinions is fine, but lets not turn this into a debate. Thats way too much info considering the topic of this thread is Laser guidance.

                              Comment

                              • Sonic Valley

                                #45
                                Re: Desert Conflict Mod Update - GLTD Demo

                                Well the article you pointed to is 404 and it's an article...not the 10 commandments.

                                Release Early , Release often is a great slogan that way too many people are tossing around like E at a rave.

                                Perhaps a slogan like do it right the first time to avoid having everybody crapping on your mod and not coming back to play it is more fitting but it's not as catchy.

                                And yes you're right. You haven't worked on a mod so there ya go.

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