Point of Existence 2 Mod Update

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Point of Existence 2 Mod Update

    The team behind the Point of Existence 2 mod are back today with update #70. As always they have some new media to showcase. Here's what they had to say after announcing they are "closer to having a release candidate build ready very soon:"
    So let’s get to the good part of the news by showing you what has been completed this week. We’ll begin by showing what Devil has been able to do with the Ukrainian made Vepr Assault Rifle with the grenade launcher attached.

    We have another game mode that we would like to show you this week. It was originally designed by Seigman and the final work was tweaked by Mach10. It’s called “Frontline”. The meaning behind Frontline is that both teams work their way towards each other to battle it out. It's meant that each team captures a control point (flag) closest to them and continues moving forward towards each other. As you capture the next point the one behind you will go grey. The concept of the game is to continue to push your opponents back and if your team does a great job working together you will be able to capture the last flag which of course will prevent your opponent from spawning in. It is designed that you can't skip flags and you have to go in order to capture them. This game mode is a great gaming experience with just a small amount of players and it's even crazier with a large amount. For the Infantry / Ground type warfare players this will be the game mode of choice.

    <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/vepr.jpg"><img src="http://images.totalbf2.com/news/thumb_vepr.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/frontlines1.jpg"><img src="http://images.totalbf2.com/news/thumb_frontlines1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/frontlines2.jpg"><img src="http://images.totalbf2.com/news/thumb_frontlines2.jpg"></a>
    So let’s get back to our screenshots of the week. We decided as a team to provide the M4 Joint Services Shotgun to the German team since the Ukrainians have one. The weapon was done and we wanted to make sure the German team had something to shoot buckshot at their opponents with.

    With all of the work getting done we’ve been able to get the Russian made hand & smoke grenades and the Ukrainian Fort-12 pistol in game.

    <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/m41.jpg"><img src="http://images.totalbf2.com/news/thumb_m41.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/m44.jpg"><img src="http://images.totalbf2.com/news/thumb_m44.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/grenade1.jpg"><img src="http://images.totalbf2.com/news/thumb_grenade1.jpg"></a>
    <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/smoke2.jpg"><img src="http://images.totalbf2.com/news/thumb_smoke2.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/fort1.jpg"><img src="http://images.totalbf2.com/news/thumb_fort1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/fort2.jpg"><img src="http://images.totalbf2.com/news/thumb_fort2.jpg"></a>

    Please be sure to visit their website to read this entire important update so that you can learn more about how to help a fellow gamer in need.
  • lile20

    #2
    Re: Point of Existence 2 Mod Update

    Blah, just because they want the flags captured in a linear fashion doesn't mean the entire map has to be labeled OOB. (I guess if they want to limit the gameplay to zerging, this is what is needed.)

    edit: oh yeah, very sexy otherwise...can't wait for a release. (really)

    Comment

    • Jacky

      #3
      Re: Point of Existence 2 Mod Update

      Thats pretty 1337

      Comment

      • 5150 Joker

        #4
        Re: Point of Existence 2 Mod Update

        I hate all the red in the maps, why can't maps just have much larger free roaming zones?

        Comment

        • imported_Rhino
          Member
          • Dec 2006
          • 1341

          #5
          Re: Point of Existence 2 Mod Update

          POE, have you got your laser pointer on that shot gun to work ingame?

          Comment

          • Hathcock

            #6
            Re: Point of Existence 2 Mod Update

            Originally posted by lile20
            Blah, just because they want the flags captured in a linear fashion doesn't mean the entire map has to be labeled OOB. (I guess if they want to limit the gameplay to zerging, this is what is needed.)

            edit: oh yeah, very sexy otherwise...can't wait for a release. (really)
            Wait till you play the game mode - it's a blast and definately keeps the fighting going. Of course in conquest you won't see that much red for the out of bonds area.

            ~Hathcock

            Comment

            • Eglaerinion
              Member
              • Apr 2006
              • 383

              #7
              Re: Point of Existence 2 Mod Update

              Yes love the weapons and stuff but I agree with some others on the maps, linear fashion is awesome and really the way to go but not by restricting the maps to small corridors but by using a similar system to AAS. You need to have some flanking space to make a battle for an outpost interesting instead of annoying.

              Comment

              • imported_Tiny
                Member
                • Nov 2005
                • 268

                #8
                Re: Point of Existence 2 Mod Update

                Why are you talking about flanking space? The new gamemode "frontlines" includes that it will be like these corridors and you will have to squeeze your opponent to the end of the map to win.

                I indeed is looking forward to try all this out, Very Soon....?..?

                Comment

                • Zer0e

                  #9
                  Re: Point of Existence 2 Mod Update

                  Thats it, my summers completely wasted, i know im gonna play PoE like no tomorrow.

                  :laugh:

                  PoE is something that BF2 should have been

                  Comment

                  • dandy

                    #10
                    Re: Point of Existence 2 Mod Update

                    Soooon has come even closer now, cant wait

                    Comment

                    • YoMo

                      #11
                      Re: Point of Existence 2 Mod Update

                      Originally posted by Eglaerinion
                      Yes love the weapons and stuff but I agree with some others on the maps, linear fashion is awesome and really the way to go but not by restricting the maps to small corridors but by using a similar system to AAS. You need to have some flanking space to make a battle for an outpost interesting instead of annoying.
                      Wait till you play it

                      Comment

                      • JTF2Soldier17

                        #12
                        Re: Point of Existence 2 Mod Update

                        I CANT WAIT FOR IT!!!!!!!!!! BAHH WOOT!!! The new game mode sounds awsome!!!

                        Comment

                        • Eglaerinion
                          Member
                          • Apr 2006
                          • 383

                          #13
                          Re: Point of Existence 2 Mod Update

                          Well I just fear people will be lying in cover at an outpost and you have to assault them from the open which can get very annoying once you've been killed enough times. But I'll wait and see first.

                          Comment

                          • imported_Rhino
                            Member
                            • Dec 2006
                            • 1341

                            #14
                            Re: Point of Existence 2 Mod Update

                            Also POE i love the 2 Frontlines maps you have done. the channel bit reminds me of the good old C&C maps

                            But your Frontlines game mode dose sound alot like AAS, not that thats a bad thing, I love AAS but i think you have hit a really nice map desing with AAS for your mod

                            only diffrence i can really see with the AAS any your frontlines is that you have left very little room for "flanking", means its all about pure force and teamwork to overpower the enemy by moving up the line, which is very intesting

                            Comment

                            • Sgt Sly

                              #15
                              Re: Point of Existence 2 Mod Update

                              That's why this will always encourage teamwork much more than Conquest...

                              In Conquest a sneaky lone wolf can get as much point as the best team players by just capping the back flags...

                              Here a lone wolf will just be meat for the grinder!
                              Advance and Secure is the name of the game!

                              Comment

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