Rising Conflicts Mod Update - Screens Day 3

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  • LBC|Jester

    #16
    Re: Rising Conflicts Mod Update - Screens Day 3

    Very Nice!

    Comment

    • lun4tic
      Member
      • Apr 2006
      • 152

      #17
      Re: Rising Conflicts Mod Update - Screens Day 3

      very impreesiv what you showed .. cant wait to play it..

      but..

      only one remark on the skin of the f-16.... the little black thingy behind the cockpit.... you dont wanne lose it as it is part of yur airbrake.. its the wrong way around :-)



      further no more just keep up the good job

      Comment

      • imported_Rhino
        Member
        • Dec 2006
        • 1341

        #18
        Re: Rising Conflicts Mod Update - Screens Day 3

        Originally posted by Boobs McGee
        I'm sorry, are you saying that like its a bad thing? We are releasing screenshots, giving the public a look at what our team has been working so hard on. I wouldn't take it as anything more than that.
        Its more a question towards TBF2 if other mods can premote this way. Stack up 50 odd new stuff and over the next 50 days post 1 new object per day.

        Normaly the way its done is mod teams group up lots of objects and have 1 update.

        Comment

        • wolfi

          #19
          Re: Rising Conflicts Mod Update - Screens Day 3

          Damn thats sweet

          Comment

          • JTF2Soldier17

            #20
            Re: Rising Conflicts Mod Update - Screens Day 3

            I cant wait for this mod, since Ive been following u guys since DCX This is the media that you have for us so far: MV-22 Osprey Marine Corps Assault Support, Galil SR-99 Sniper Rifle, SU-39 "Sniper" Ground Attack Aircraft, Minotor 2-T "Stalker" Recon Vehicle, Mil-Mi 40 Assault Transport Helicopter, F-121 Switchblade/Bird of Prey, F-16i Long Range Fighter/Bomber, AA-12 Automatic Shotgun, SPAS-15 Semi-Auto Shotgun, RAH-66 Commanche Reconaissance/Attack Helicopter, MiG 1.44 Multifunctional Fighter, XCR-L 5.56 CQC Semi Automatic Carbine, Steyr Anti-Material Sniper Rifle, Jericho Pistol, M8 Multi Task Rifle, AMP DSR-1 Anti-Personel Sniper Rifle, M1A2 Tusk Tank Urban Survival Kit, AH-64Di Attack Helicopter, TRG Military Grabber, Al Fahd AF-40-8-2 Armored Fighting and Reconnaissance Vehicle, the A-10 and plenty of skinning like for the AH-1 Cobra are the finished products. Its beautiful love it.

            Comment

            • gx.

              #21
              Re: Rising Conflicts Mod Update - Screens Day 3

              Originally posted by Rhino
              Its more a question towards TBF2 if other mods can premote this way. Stack up 50 odd new stuff and over the next 50 days post 1 new object per day.

              Normaly the way its done is mod teams group up lots of objects and have 1 update.

              Its not 50, its 5. Also EoD did a media blitz, RC hasnt shown much wor latly (before this) they are just reminding people about their mod.

              Comment

              • imported_Apostle
                Member
                • May 2005
                • 1182

                #22
                Re: Rising Conflicts Mod Update - Screens Day 3

                That is one sexy plane right there

                Comment

                • Zer0e

                  #23
                  Re: Rising Conflicts Mod Update - Screens Day 3

                  I dont get it, whats so wrong to make a screenshot/media maraton?
                  And some Sherlock said that they want "fame" with releasing as much as stuff as they can. "No ****, sherlock?"
                  Theres nothing wrong in that, i hope this will grow RC's community :)

                  I just simply love this, RC has done it like all mods should have done it, they have released top notch quality stuff, i can say that the textures, models etc. are way better than in vanilla BF2, but not rushed onto things, they dont release half-way-done stuff just cause they havent had news for a week or two.

                  Quality > Amount

                  Thumbs up for RC
                  *sry for bad spelling, im from up north
                  **Cant wait for Day 4!

                  Comment

                  • Barone

                    #24
                    Re: Rising Conflicts Mod Update - Screens Day 3

                    Are the air-to-air missiles on the wingtips the Python-4? If so, will they perform better than "enemy" missiles of the same category? I'm hoping so, because I believe that's the best IR air-air missile in the world right now.

                    Great job guys. Very much looking forward to this one.

                    Comment

                    • Spils

                      #25
                      Re: Rising Conflicts Mod Update - Screens Day 3

                      Originally posted by Rhino
                      ummm this is your 3rd update in the past 4 days.....

                      Its obvouse the only reason you are doing this is to get as many bits of news up as possibal, means more screenshots on the TBF2 news page.

                      may other mod teams use this tatic of premoting?

                      OK thats it no more PR work were give u screenys and info once a month shall we..:cry:

                      You just cant win round here can you.

                      Comment

                      • Hedgemus

                        #26
                        Re: Rising Conflicts Mod Update - Screens Day 3

                        Originally posted by lun4tic
                        very impreesiv what you showed .. cant wait to play it..

                        but..

                        only one remark on the skin of the f-16.... the little black thingy behind the cockpit.... you dont wanne lose it as it is part of yur airbrake.. its the wrong way around :-)
                        Actually that little black thing behind the cockpit you are referring to is the air to air refueling port. It is facing backwards though. The air brakes are in the rear on either side of the engine.

                        Comment

                        • machstem

                          #27
                          Re: Rising Conflicts Mod Update - Screens Day 3

                          Originally posted by Rhino
                          ummm this is your 3rd update in the past 4 days.....

                          Its obvouse the only reason you are doing this is to get as many bits of news up as possibal, means more screenshots on the TBF2 news page.

                          may other mod teams use this tatic of premoting?
                          Isn't that the entire point of releasing updates, to promote your product? These guys promote products without any real dedication to the public, as with any mod group. They do this to entice us into wanting to play their mod, and this is what they are doing.

                          And, of course other mod groups CAN do this, but they don't. I'd rather they did, but that's just me. POE2 had several days worth of screenshots several months ago, and I'm STILL thinking of them and how much I want to play their mod (hint hint, june, hin hint)

                          I appreciate everything the RC team is doing, keep em coming and we'll be here gawking and hoping for its release! :)

                          PEACE

                          Comment

                          • DoubleD

                            #28
                            Re: Rising Conflicts Mod Update - Screens Day 3

                            Originally posted by Hedgemus
                            Actually that little black thing behind the cockpit you are referring to is the air to air refueling port. It is facing backwards though. The air brakes are in the rear on either side of the engine.
                            LOL, ya that would be a VERY effective airbrake.

                            Comment

                            • =DNC=SYSEX73

                              #29
                              Re: Rising Conflicts Mod Update - Screens Day 3

                              Also remember with these updates, lots of times the Totalbf2 crew will gather the info from the front page of the MODs personal sites. Its very nice help to the community since everything is located in one eay to read spot like this.

                              I hope these questions dont make Spawndemon and gang think we dont want it this way, otherwise I would really have to search a lot fo sites to stay up to date.

                              Comment

                              • Spawndemon
                                Member
                                • Oct 2005
                                • 6015

                                #30
                                Re: Rising Conflicts Mod Update - Screens Day 3

                                Originally posted by =DNC=SySeX73
                                Also remember with these updates, lots of times the Totalbf2 crew will gather the info from the front page of the MODs personal sites. Its very nice help to the community since everything is located in one eay to read spot like this.

                                I hope these questions dont make Spawndemon and gang think we dont want it this way, otherwise I would really have to search a lot fo sites to stay up to date.
                                Not at all, I honestly don't see why it would really bother a person to see an update every day. I know if it was like everyday of every week it might be overkill (not too mention I don't think a mod could produce that fast)...but as far as having a media blitz type of week, I have no problems with it whatsoever. I think it's a great way to get people excited about your mod and a nice build up to the first release. And the Rising Conflict mod isn't the first to do it, look at others such as Eve of Destruction. But anyway, I post most all the mod news and don't mind the updates everyday, kind of nice to see so much new content in a week span. :)

                                Comment

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