Forgotten Hope 2 Mod Update

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  • =DNC=SYSEX73

    #31
    Re: Forgotten Hope 2 Mod Update

    Well it takes some experience to make stuff like that. I hope more MOD teams continue thorugh several different engines just like FH and some others.

    Im not drooling, or soiling myself (you guys need more air), lol.

    This will probably be the best overall MOD for BF2, for obvious reasons. I cant wait to get all Patton on that ass.

    Comment

    • teetsaar123
      Random egoistic commenter
      • Apr 2006
      • 605

      #32
      Re: Forgotten Hope 2 Mod Update

      Nice!
      These are the top quality models!

      Comment

      • Jake

        #33
        Re: Forgotten Hope 2 Mod Update

        Looks awesome. All I've been playing in the past months has been FH 1. Awesome mod.

        Comment

        • Mekstizzle

          #34
          Re: Forgotten Hope 2 Mod Update

          Can't wait to see the other guns/vehicles, they look just as good as in Cod2, awesome job.

          Comment

          • xisix

            #35
            Re: Forgotten Hope 2 Mod Update

            Make that another lover of MP40 !!! :)

            Comment

            • solodude23

              #36
              Re: Forgotten Hope 2 Mod Update

              Awsome update, amazing work and glad to hear you ahve a new member to the team (congrats Duke )

              Besides just this update, I decided to re-install FH and install Map Pack 6....man...usually I only play games around 3 hours a week...but...since Friday I played 34 house of FH :shock:

              After playing BF2 for so long I forgot how fun and addicting FH was for BF1942. Have been playing it quite a bit wit UH60BHPilot. :)

              Comment

              • MrAus10

                #37
                Re: Forgotten Hope 2 Mod Update

                Wow I could almost reach my hand into my monitor and touch those renders. Nice work.

                Comment

                • Eglaerinion
                  Member
                  • Apr 2006
                  • 383

                  #38
                  Re: Forgotten Hope 2 Mod Update

                  Rather interesting post from the forums regarding the playermodels and hands that are show on the screenie.

                  Comment

                  • nigosky

                    #39
                    Re: Forgotten Hope 2 Mod Update

                    Originally posted by Eglaerinion
                    Rather interesting post from the forums regarding the playermodels and hands that are show on the screenie.
                    Rad challenge everything

                    Comment

                    • !mother!

                      #40
                      Re: Forgotten Hope 2 Mod Update

                      Hurry up, Hurry up! I can't contain myself much longer!

                      Comment

                      • DoubleVee

                        #41
                        Re: Forgotten Hope 2 Mod Update

                        HOT NEWS!!!
                        Originally posted by Rad-FH
                        AAARGH!
                        OK, I'll prolly get fired for this since Lobo is such a hardass!
                        The hands featured on the MP40 screens are slightly altered SF Mec Insurgent Heavy hands. I have those loaded into my FH install only so I could see what the hell I was doing. All of the other BF2 hands have gloves and are black.. All I see on screen are black blobs... can't tell the finger position or anything. btw, they are only in my install and not distributed in our internal, nor will they ever be.
                        Well why wasn't I using the FH2 hands?... Well out of all fairness to Zero, our player model and animation guru, has been trying to get a new 1P rig to work in BF2. Hundreds of hours have come to be wasted becasue we finally came ot the conclusion that the tools we have to work with will only export the Dice bone structure name for name. It screws everything up when trying to introduce a new bone structure. ctz and Zero have tried just about every work around, reverse engineer trick and everything to try and get this new bone structure to work.
                        The reason we wanted to use a new bone structure was so we could have the hands fully IK'ed and scripted so we could animate each handweapon with greater speed and ease. Mind you there are anywhere between 15 and 25 1P animations to do per weapon, not to count the 25+ 3P animations per. This is the reason we have not shown any ingame weapons yet. Almost all of the North African weapons are already in game but using rough placeholder BF2 animations. We didn't bother doing any of the animations becasue we were thinking the new rig would get working eventully. If it had, all of the effort would have been for nothing.
                        Well, just recently we decided to quit beating the dead horse and skin Zero's excellent BF2 hands to the Dice 1P rig. Right now Zero is working out getting some odd BF2 bone twisting worked out... Something that we expected given Dices reputation for quality. They have also been able to hide their flaws with gloves meeting shirt sleeve... Our British Tommy model has full skinned wrist and show every dice flaw, so right now Zero's efforts have been directed to damage control more than creation. He is however going to provide us with a fully interactive IK'ed rig based on the Dice bone stucture wich will give us a big advantage over trying to animate by rotating bones.
                        here's a brief wip of the quality you can come to expect from Zero's hands. This is a pose I set from his ik rig (shown with Zero's permission) which would have been an absolute joy to animate from. I added a ring he had in the hiearchy to the rig just for laughs.

                        As you can see this is top quality model and skinning. Nothing like shown in screen I showed. Hopefully the next weapon ingames will be with the real FH2 hands.
                        I also must add that these are problems with the 1P model only. The 3P models are going along much better since the bone structure is much more forgiving. Unfortunately the Tommy is a little behind scedule becasue of all these problems and I agreed to help Zero out on that model... No that that's any relief since I know 1/4 of what Zero knows about charactor modelling, but at least the German will be kick ass

                        Comment

                        • Fritz-Fraghof
                          Member
                          • Jul 2005
                          • 81

                          #42
                          Re: Forgotten Hope 2 Mod Update

                          OMG even more work than I imagined. All the more praise to the modders. FH devs are da Bomb.

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