The team behind the First Strike mod are back today with a new update. It's week 8 of their dev diaries and the member in the spotlight this time is Rybot. Here's what he had to say:
Nice to finally see a new update from these guys. Drop by their site for more.
The learning curve, from my past texturing experiences to BF2 texturing, was quite steep. I had never used bump/normal maps, alpha channels and don't even get me started on the BF2 static objects. Reading tutorials to learn all this stuff took a bit of time but this mod has been a huge learning experience for a lot of the devs, so I never felt like I didn't belong. Read more...
<a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/sshot_lrg_itd.jpg"><img src="http://www.totalbf2.com/images/news/thumb_sshot_lrg_itd.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/sshot_lrg_rysb.jpg"><img src="http://www.totalbf2.com/images/news/thumb_sshot_lrg_rysb.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/sshot_lrg_ryawing.jpg"><img src="http://www.totalbf2.com/images/news/thumb_sshot_lrg_ryawing.jpg"></a>
Nice to finally see a new update from these guys. Drop by their site for more.
Always when they make a update i have to clean up my desk.
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