Point of Existence 2 Mod Update

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  • Wheelman56

    #16
    Re: Point of Existence 2 Mod Update

    Release plz?

    Comment

    • Phil Fresh

      #17
      Re: Point of Existence 2 Mod Update

      Originally posted by lavadisk
      best looking mod so far in my oppinion
      I completely agree. That BMP-2 looks awesome.

      Comment

      • Augustus
        Member
        • Jul 2007
        • 254

        #18
        Re: Point of Existence 2 Mod Update

        Originally posted by WezZo
        What the hell has that to do with anything?!

        They obviously was inspired by OPK because that map just got added to the 8maps that were originally headed for their first release plus the Uaz-3151 is their first vehicle with mud on.
        Beeing inspired has never been a bad thing so I dont really see it as a rip off.

        But its not even inspired by it.

        Just because they've only just shown it off doesnt mean it was only just made.

        There is far more detail in this PoE map than there was in that OPK map.
        Many of the OPK maps don't even have low detail textures, not to mention the terrain in this map has less jagged parts which means more time has been put into it. The OPK map is mostly randomly generated terrain with a few roads cut into it.

        To create a map like the PoE one shown here with all this detail takes far longer than the few weeks since OPK's release.

        I am sorry, but you're just going to have to accept that you're wrong.


        Good work PoE, looks great, looking forward to playing it :)

        Comment

        • Ninjo

          #19
          Re: Point of Existence 2 Mod Update

          Yeh, thats what I was trying to get at Augustus, but also what I was trying to get at was that they should maybe try to add in a small village or something like that to differentiate it from the OPK one. Plus the whole running in squads through the woods thing isn't as fun as having little villages with chokepoints and extra cover.

          Comment

          • =DNC=SYSEX73

            #20
            Re: Point of Existence 2 Mod Update

            You guys really need to stop comparing apples and oranges. Its never worked in the past, and it wont work now.

            PoE is gonna be great, it better be. They have a powerhouse team, thats much bigger and instense than some others. PoE and FH2 have guys that have been doing this for a While. Just like EoD and Pirates.

            If they had a budget and an engine of thier own, these teams could produce a full blown title in house.

            The big boys are pumping out hits like they should. Theres nothing wrong with a little indy MOD development as well. OPK is a great MOD IMO. I have a blast playing it.

            Theres something a little odd about the Skin on the BMP to me. Is it metal thats painted? Or is there some wear and tear on it? The trees and stuff in the map look great, good to see you guys go the extra mile.

            Comment

            • Ninjo

              #21
              Re: Point of Existence 2 Mod Update

              Actually EoD and Pirates both have fairly small teams, you would prolly be suprised.

              Comment

              • =DNC=SYSEX73

                #22
                Re: Point of Existence 2 Mod Update

                I didnt say EoD or Pirates had big teams though, I said they had been doing it for a while. However, I would not be surprised being that I know how big thier teams are.

                Comment

                • MadSlob
                  Member
                  • Dec 2005
                  • 333

                  #23
                  Re: Point of Existence 2 Mod Update

                  Every mod i have played so far has enhanced the BF2 experience.The mods all have something for everyone.The nations at war mod only has a team of about 5 people in it and they have worked wonders with some help from other dev teams i believe.I think OPK and USI are great mods and i love the latest project reality offering.Something in them for all and petty comparisons aint necessary

                  Comment

                  • Rataboom

                    #24
                    Re: Point of Existence 2 Mod Update

                    Originally posted by =DNC=SySeX73
                    You guys really need to stop comparing apples and oranges. Its never worked in the past, and it wont work now.
                    That argument doesn't work here. PoE and OPK have many simularites, and will be working off the same type of fan base.

                    Both mods feature the Bundeswehr. Both feature maps based on the same or similar regions of the world. Both mods also go for the "Strive for realism, but not up to the point of sacraficing gameplay." idealoligy. To say that PoE is to OPK as apples are to oranges, is just wrong.



                    ---

                    Another thing that I've been wondering, is why does there seem to be some kind of barrier on creative design within the Battlefield mod scene? Most all popular mods seem to be simply nothing more than variation or copies of the core Battlefield experience, only based in different time and regional zones.

                    I'm sure people will combat this statement with arguments about the fine details and features of individual mods, but I doubt anyone can deny that there is a definite trend.

                    This is one reason why I am proud to be apart of the Sir. Community, which glorifies unique game experiences, and mods such and Surreal and Battleracer.

                    Comment

                    • ikito

                      #25
                      Re: Point of Existence 2 Mod Update

                      Originally posted by R.a.p.t.o.r.
                      Can't wait for PoE2!
                      ME TOO

                      Comment

                      • T.Nova

                        #26
                        Re: Point of Existence 2 Mod Update

                        Originally posted by Sir. Rataboom
                        That argument doesn't work here. PoE and OPK have many simularites, and will be working off the same type of fan base.

                        Both mods feature the Bundeswehr. Both feature maps based on the same or similar regions of the world. Both mods also go for the "Strive for realism, but not up to the point of sacraficing gameplay." idealoligy. To say that PoE is to OPK as apples are to oranges, is just wrong.



                        ---

                        Another thing that I've been wondering, is why does there seem to be some kind of barrier on creative design within the Battlefield mod scene? Most all popular mods seem to be simply nothing more than variation or copies of the core Battlefield experience, only based in different time and regional zones.

                        I'm sure people will combat this statement with arguments about the fine details and features of individual mods, but I doubt anyone can deny that there is a definite trend.

                        This is one reason why I am proud to be apart of the Sir. Community, which glorifies unique game experiences, and mods such and Surreal and Battleracer.
                        Agreed. I've been following PoE since around 1.5 back on BFV. Anyhow, OPK and PoE will infact share similarities. From what we see, they both feature the German Army as a playable faction. Since its almost always the western army that appeals to players its no doubt these mods are in direct compettition for the moment. I'm not that big on the German army though, or too fond of Europe in general since for the most part all I see are a bunch of grasslands and snow. Which is why I was slightly dissapointed when PoE moved away from the exotic environments of Africa.

                        Your right about another thing though. I stress this with alot of mods that gameplay fundamentals determine the playing experience of a game. Honestly I can't say that OPK and USI bring their own unique games to the scene. Theres little to no learning curve to playing those mods if your comming straight out of vanilla BF2. My first time playing US Intervention I was able to take up a spot in the top 5 players every round. The game still feels like vanilla. By no means am I trying to bash the mods, only saying that you can't truly call it a unique experience of their own just yet.

                        Comment

                        • =DNC=SYSEX73

                          #27
                          Re: Point of Existence 2 Mod Update

                          Well rataboom, its an opinion and it cant be wrong. I meant that you cant compare the work of one MOD to another in that way, which is an opinion of mine.

                          It wouldnt be fair to compare every WWII MOD to FH2. they have alot of experience, and a lot of talented people. Just like POE, they are heavywieghts, plain and simple.

                          If you read through the Surreal, Apocalypse, etc updates, you would notice how many positive responses they receive from myself and others. SIR isnt the only people who support such unique ideas, in case thats what you thought.

                          I personally am waiting for Pirates as much as for my own MOD to be finished, it was always my Favorite one to play.

                          Sorry about the Hijack POE, I normally hate that and hear I am helping the black arts, lol.

                          Comment

                          • imported_Osis
                            Member
                            • Nov 2005
                            • 283

                            #28
                            Re: Point of Existence 2 Mod Update

                            1. No Lowdetail? Think you have to look again. That´s wrong or better do a first download of OPK. Sure, low detail, and some streets. The comments from DICE was that they can´t do it better.
                            But i agree, it takes more time to complete a map as two weeks.

                            And using original satellite data is much more diffcult. But that´s another topic...

                            2. so @ everybody: Plz stop flaming againts POE or OPK. Think both mod´s will have their own fans, and their own style.

                            i thin that Greasy_Mullet do a great job and don´t have to copy mapideas.

                            Not opk or poe invent infantrymaps. same with objective mode or something else. or the "shovel of death" in OPK... same is avaible in Bf1918. or a autopilot in vehicles... FH, my DC custommap, POE... equal. But fun in every mod or map.
                            Every map grow with the idea of a mapper. But first a public test will show it it is a good idea.

                            3. it´s a not a suprise that POE planning some maps, which are on wishlist of the community from all the guys who are missing infantryfights in vanilla BF2.

                            4. I think we have here a nice map, possible the nicest one from POE. But in my opinion it´s strange. The BMP2 looks really bad if you compare it to the render of the older russia BFV BMP. And the UAZ have a UVW error on the front. But okay, everthing is WIP. Hope the will fix these issues for the release.
                            but again a nice update, but WIP. And i know how much time it take to "finish" these things...


                            Originally posted by Augustus
                            But its not even inspired by it.

                            Just because they've only just shown it off doesnt mean it was only just made.

                            There is far more detail in this PoE map than there was in that OPK map.
                            Many of the OPK maps don't even have low detail textures, not to mention the terrain in this map has less jagged parts which means more time has been put into it. The OPK map is mostly randomly generated terrain with a few roads cut into it.

                            To create a map like the PoE one shown here with all this detail takes far longer than the few weeks since OPK's release.

                            I am sorry, but you're just going to have to accept that you're wrong.


                            Good work PoE, looks great, looking forward to playing it :)

                            Comment

                            • imported_Osis
                              Member
                              • Nov 2005
                              • 283

                              #29
                              Re: Point of Existence 2 Mod Update

                              yes, but don´t forget that some Mods, f.e OPK started as hobby, to play german army. It was not the idea to create an own game. It was first the idea to add a new army. A new scenario.

                              It´´ not like PR, who do first a gameplay conversion and adding later own euqipment... But it´s a develoment... and a hobby.

                              Comment

                              • masterllama

                                #30
                                Re: Point of Existence 2 Mod Update

                                IMO OPK sucks and I think POE2 will conquer it in every aspect

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