PRMM v0.3 Released

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  • Brindled
    Member
    • Oct 2005
    • 1068

    #136
    Re: PRMM v0.3 Released

    AWESOME! nice work!

    this mod is sooo much more immersive than vanilla. although, i was getting owned on several servers, but i guess this goes with the unknown territory. thanx!!!!!!!

    Comment

    • xp3200

      #137
      Re: PRMM v0.3 Released

      for "the undecided players"




















      Comment

      • lile20

        #138
        Re: PRMM v0.3 Released

        There is night vision in this? Or is that just from SF?

        Comment

        • solodude23

          #139
          Re: PRMM v0.3 Released

          Night vision is included in all of the Night maps in PRMM. All soldiers can access it using the 7 key by default.

          Guys, keep in mind this mod takes some getting used to, especially when comming from vanilla. Simply, play alot more like you would if it was indeed real life.

          -Don't go running down the middle of the street, in the open, etc. (cover!)
          -If you take fire by suprise, take cover. Do not stand there and try to find the enemy. Once cover is found, then its safer to try and see where he was.
          -"Think outside the box."
          -Teamwork. 'Nuff said.
          -Lots more.

          Heres a topic that has some further, more specific tips. http://realitymod.com/forum/showthre...hlight=players

          Comment

          • imported_Rhino
            Member
            • Dec 2006
            • 1341

            #140
            Re: PRMM v0.3 Released

            Originally posted by lile20
            There is night vision in this? Or is that just from SF?
            if you look in the features list you will see "night maps" and "NVGs" aka "Night vision"

            Comment

            • convinced[GER]

              #141
              Re: PRMM v0.3 Released

              can i install PRMM 0.3 and play prmm und vanilla without new installation of bf2?

              Comment

              • (-0-)Mr.Hyde

                #142
                Re: PRMM v0.3 Released

                Like this mod alot. Much more the USI. Big problem is the Tking. I've been in serveral servers where I would get tked for vehicles. The worst part is, you never know who did it.

                People realize they can get away with tking since you can't see who shot you. Makes me sick to my stomach.

                Everything else about the mod rocks! I definately recommend it over all the other mods out there right now.

                Comment

                • SkylineXZ
                  Member
                  • Mar 2006
                  • 140

                  #143
                  Re: PRMM v0.3 Released

                  Great work guys, really loving the new maps :)

                  Originally posted by convinced[GER]
                  can i install PRMM 0.3 and play prmm und vanilla without new installation of bf2?
                  Just install PRMM and you will have a separate icon on your desktop for launching it. It won't effect your vanilla installation in any way.

                  Comment

                  • imported_Rhino
                    Member
                    • Dec 2006
                    • 1341

                    #144
                    Re: PRMM v0.3 Released

                    Originally posted by (-0-)Mr.Hyde
                    Like this mod alot. Much more the USI. Big problem is the Tking. I've been in serveral servers where I would get tked for vehicles. The worst part is, you never know who did it.

                    People realize they can get away with tking since you can't see who shot you. Makes me sick to my stomach.

                    Everything else about the mod rocks! I definately recommend it over all the other mods out there right now.
                    this normaly never happens on PR but as all of the "smacktards" are trying out this mod they are abusing it as much as possibal.

                    personly i ban any TKers from my server instnaly if they start TKing. I dont want to see them back on my server if they do.

                    Also the new BF2CC version will tell you who has TKed, whos punnished and forgived ect.

                    Comment

                    • [DEI]Bart

                      #145
                      Re: PRMM v0.3 Released

                      does anyone has servers that arnt that full?

                      Comment

                      • =DNC=SYSEX73

                        #146
                        Re: PRMM v0.3 Released

                        My favorite MOD out right now guys, nice work. Its a total blast.

                        Comment

                        • Iconix

                          #147
                          Re: PRMM v0.3 Released

                          I like alot of aspects, But I would like to know if I have killed a person. This may not be reality to your specs but if US was fighting in Green environment they would be wearing Woodland, or the new digital green camo (Cadpat for canadians and Us im nto sure what it is called) Ilike knowing who I killed or if I kill them. Not to sure on the kit classes, something seems missing with some if not all kits, I know they took stuff off but somethings off. lol.

                          I dont like the capture flags by numbers that much it funnels everyone into one spot and creates alot of spawn camping.

                          Little Bird is one of the fastes choppers out there and it seems really slow, specially to start up.

                          Comment

                          • Canuck

                            #148
                            Re: PRMM v0.3 Released

                            Originally posted by iconix
                            I dont like the capture flags by numbers that much it funnels everyone into one spot and creates alot of spawn camping.
                            Well at least it removes the need to have a strategy. Just send everything you got to the flag and slug it out World War 1 style

                            Originally posted by iconix
                            I dont like the capture flags by numbers that much it funnels everyone into one spot and creates alot of spawn camping.
                            I learned that the hard way too. I loved the mod on Karkand, but when I played the very large maps a couple nights ago, my love stopped. Camping is to easy when one side knows exactly where the other side is going.

                            Comment

                            • tripleXTAC

                              #149
                              Re: PRMM v0.3 Released

                              I need some help.

                              -I have decided to get this mod and compare it to USI; Operation Peace Keeper; and Hard Justice (so far USI is winning) but once I download it I cant find the install icon. I have WinRaR if it required?

                              Comment

                              • imported_21CW Razgriz

                                #150
                                Re: PRMM v0.3 Released

                                awsome,dloading

                                Comment

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