PRMM v0.3 Released

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  • imported_Rhino
    Member
    • Dec 2006
    • 1341

    #121
    Re: PRMM v0.3 Released

    Originally posted by |D|-Crazycanuck
    Ok I got the spawn thing figured out.

    Played some big maps tonight and I think I spent over 2/3 of the game in spawn .

    How can you tell who killed who?

    Sometimes I see red but have no idea where I'm getting hit from, for some reason my directional sound don't work with this mod, and there is no mussle flash either, so it makes it very hard to know where I'm getting hit from.
    you cant tell who killed who as you dont know in real life and the little bit that pops up on the top of the screen only confirms kills and makes it way to easy to know if you acturly did kill the guy or not.

    as for the directional sounds, i have 5.1 surround sound and i allways know where the bulliets are comming from

    EDIT: apart from with the new SPR, can get very confusing some times have to wait for 3 shots to hit around you to have a slight idea from where they are comming from :p

    Comment

    • teadaze

      #122
      Re: PRMM v0.3 Released

      these new maps, jungle fever and the night maps kills me because of lag.
      before the regular city maps etc werent that bad. jungle fever is the worst. totaly unplayable for me :/

      shame that every other map I can play cuz of lag.

      other then that. really nice additions. although I stll think it's crap the support kit is worthless now without the ammo bags.

      Comment

      • $kelet0r

        #123
        Re: PRMM v0.3 Released

        I've only played singleplayer so far and it hasn't been good
        Why are all the classes nerfed? Surely the whole intention of a reality mod was to make everything MORE lethal not less. The balance has made playing infantry as anything other than Spec Ops and Medic a death sentence
        The accuracy is still far too low with long rifles - the only difference is that bullets kill so quickly which in the era of modern body armour is completely unrealistic in itself
        I don't understand why the mods so far feel the need to make BF2 combat less visceral than it is

        Comment

        • [29ID]B|Pvt.Mickd
          Member
          • Nov 2006
          • 138

          #124
          Re: PRMM v0.3 Released

          spec ops isnt the most deadly class. Infact i see very few people use it

          Comment

          • imported_Rhino
            Member
            • Dec 2006
            • 1341

            #125
            Re: PRMM v0.3 Released

            the M4 is not as powerful nor acruate as the m16 which is understanbal as the M4 is a carbine and the m16 is a assault rifle. the M4 is good for close combat, with its full auto ect, the m16 is ment for medium/long ranges.

            I dont know why EA made the M4 more acurate than the m16 in vbf2

            i suggest you play with more classes, on a good server and then make up your mind.

            Comment

            • [29ID]B|Pvt.Mickd
              Member
              • Nov 2006
              • 138

              #126
              Re: PRMM v0.3 Released

              i tend to stick with medic cos im usually a SL. I love having the spec binoculars, great for spotting out the troops for your squad meanwhile staying kinda safe

              Comment

              • smokeythebear

                #127
                Re: PRMM v0.3 Released

                found a bug, turns out your spawn time can go well beyond 60 sec, it just freezes at 60 and eventually will count down after however many seconds you have on top of the minute :|:

                Oh and extraction is the greatest mode ever made:laugh: not so much in karkland but on mashtuur...amazing stuff

                Comment

                • mikezrocks

                  #128
                  Re: PRMM v0.3 Released

                  last time i download prmm it took 2 hr i hope the same thing doesnt happen again

                  Comment

                  • eggman

                    #129
                    Re: PRMM v0.3 Released

                    Originally posted by $kelet0r
                    I've only played singleplayer so far and it hasn't been good
                    Why are all the classes nerfed? Surely the whole intention of a reality mod was to make everything MORE lethal not less. The balance has made playing infantry as anything other than Spec Ops and Medic a death sentence
                    The accuracy is still far too low with long rifles - the only difference is that bullets kill so quickly which in the era of modern body armour is completely unrealistic in itself
                    I don't understand why the mods so far feel the need to make BF2 combat less visceral than it is
                    I have to admit Single Player has not been a huge focus for us. We spent a lil more time on it with tis release than in past releases, but we're focussed on multi player teamwork.

                    You are the first person who found PR "less visceral" than vBF2 and that could be a failing of the single player experience.

                    Regarding spawn times, yeah if you squad hop many times over and over... I think it can go up to 60s but actually be longer than that. Will look into it as it should cap out at 60s regardless of what you do.

                    egg

                    Comment

                    • solodude23

                      #130
                      Re: PRMM v0.3 Released

                      Heres a server list for Project Reality. Currently there are 500 players online. http://www.game-monitor.com/search.p...&game=all&pg=1

                      Comment

                      • Canuck

                        #131
                        Re: PRMM v0.3 Released

                        Originally posted by solodude23
                        This could possibly be bleeding, but I assume you already know about that? If your health is at 40% or below you 'bleed', slowly losing your health until death or a medic gets to you.
                        No I didn't know this. Perhaps that was what was happening. It seemed like I was out of bounds, I assumed I was being shot from somewhere, but since there are no health bars I had no idea what was going on or whether or not I was injured. Thanks for the info.

                        Originally posted by Rhino
                        you cant tell who killed who as you dont know in real life
                        Perhaps, but this is a game and the point of the game is to out wit and outskill your opponent, so it's nice to see who your sparring with, just like in any other competition.

                        Originally posted by Rhino
                        and the little bit that pops up on the top of the screen only confirms kills and makes it way to easy to know if you acturly did kill the guy or not.
                        I didn't notice anything pop up on top to confirm kills. I'm going to have to watch for that next time. I've been checking my scoreboard check if I got the kill or not.
                        Thanks again. There is so much to learn.

                        Comment

                        • eggman

                          #132
                          Re: PRMM v0.3 Released

                          Er .. Canuck .. what Rhino meant was that we removed the "you killed so and so" messages becaue they server to confirm kills, which we don't like. We'd rather you have to visualy discern whether the guy is dead or not.

                          egg

                          ps. I'm a Canuck too .. if you mean Canadian hehe

                          Comment

                          • teadaze

                            #133
                            Re: PRMM v0.3 Released

                            seems either I am having serious issues or some prmm servers do.

                            on .25 when ever a game was finnished I'd get a "There is a problem with your connection" for like 10-30 secs on some servers and then it would continue like normal.
                            Now on Gloryhounz server I get the same only this time it never goes back to normal so I have to disconnect. and then I dont see the server in the server list. two servers act like this now. dunno if it's me or the servers.

                            is the first thing I mentioned in .25 a known bug of some sort?

                            Comment

                            • eggman

                              #134
                              Re: PRMM v0.3 Released

                              It's a bug in Alternative Battlefield Ranking. Only some servers are ABR enabled, so that's why it's a bit inconsistent when you see it.

                              Right now I think it's worse than usual because we're sending it some data it is not expecting and I think it's freaking out.

                              The ABR guys are working on it with one of our devs.

                              It should return to normal... jsut wait it out... sometiems it takes about 1 minute or more to dump all the stats.

                              egg

                              Comment

                              • lile20

                                #135
                                Re: PRMM v0.3 Released

                                Hm, maybe 20 seconds or even 25 would be much better. (edit: for the critic wound)

                                Also, the innability of the gunner on the attack helo to see anything below him with the mgun is quite silly. The gunner needs to be able to change views or the mgun needs a camera ala the mlauncher. I do understand why you wouldn't want to allow the gunner to change views, so is a camera view planned for the mgun perhaps?

                                Probably already been brought up ^^

                                great mod, is good for multitasking, since i die so much

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