US Intervention Mod Update

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  • ohlem

    #61
    Re: US Intervention Mod Update

    Titan thanks for the reply


    Hmmm......will it still take Two TOWS to take out a t-72 though? Or would one of those missles done the trick....cuzI hope it only takes one....I get tired of nilla bf2 TOWS so lame.....takes 2 just to take out a tank.

    Comment

    • MarkHawk

      #62
      Re: US Intervention Mod Update

      Originally posted by CATIA
      However, I thought the vid was dragging a little, i lost interested after the blackhawk was shot down with an RPG.
      If you haven't watched after that part, it really picks up and it picks up well. I did discuss the reasons for the drag but I just wanted you to know this is an extended version.

      Originally posted by CATIA
      I am also a little disappointed that you guys decided to bring back the commander mode (please correct me if I’m wrong). Nothing better than driving an arty vehicle, set it up and watching everything go KABOOM.
      All I can say is don't worry.

      Originally posted by CATIA
      FYI if the two Iraqi specs were republican guards, then you should add the red triangle on their uniforms :p
      Thanks, it's on there 100%. Im pretty sure you can see it in the video.

      Originally posted by CATIA
      Lastly, I think you guys are doing a great job, keep up the good work.
      P.S for allah sake take out the bf2 music from your video, be a little original ehh.
      Really? You didn't like that? The Intro and Outro sort of Mock the Vanilla's BF2 intro and outro. Sort of Saying We are something differen't in the BF2 Universe but I can assure you, there are many things in this mod that you would expect to stay the same, things you wouldn't expect to be differen't till you see and hear it for yourself.

      Comment

      • Lobo[FH]
        Member
        • Sep 2005
        • 302

        #63
        Re: US Intervention Mod Update

        Dear USI fellows, an advice from a BF42 veteran moder, anounce an oficial release date 1 week before with the final build in your hands, fully tested and after you hit the SEND button of the mail to the websites that will host the baby, trust on me :laugh:

        You never know what will happen:

        1. the dog of a dev bites his hand and he can't finish the model of plane X, wich is a must
        2. One dev has an horrible discussion with the girlfriend and then he can't finish the tank Y in time because he has depression
        3. Somebody forget a stupid .con with 3 Kb's compiling the very final building and the whole mod crashes and cause hard disk implosions in customers
        4. One hour before the oficial release the dev sending the build looses his brand awesome cable conection because his cousin forgot to pay the bills and he must run to the neighbour house to send it...he has a crappy 32k modem done in Czecoslovakia, indeed (no ofence to Czecoslovakia, you rock, hehe)

        So...use the classics: When it's done
        fans will say you are secretive biatches, but they will love you

        Your mod will rock, release it when you are totally happy with it, don't hear complains about owed releases

        Comment

        • jimbob

          #64
          Re: US Intervention Mod Update

          Originally posted by UH60BHPilot

          [EDIT] Just read jimbobs post LOL... had to reply to that.


          why? what i said is the reality of the situation. if you dont like it, go and make some character models, remake the weapons, ditch the vanilla statics and make some custom map textures and i'll take it all back

          "large conversion"? sorry - even that is pushing the envelope. POE will be a "large conversion" (everything remade bar player models and some scattered vanilla statics) . this is a mod - plain and simple (although creation of this was far from plain and simple hahaha).

          Im not trying to be harsh - its just how it is. Noone said bf2 modding is an easy thing, and lord knows creating a total conversion mod or even a normal mod for that matter is one hell of a challenge. Please dont take offense to anything i say - i only say this because if you guys do indeed try to claim "first total conversion mod" some teams actually making total conversions WILL be offended and quite rightly so.

          that is all. best of luck!

          Comment

          • imported_UH60BHPilot

            #65
            Re: US Intervention Mod Update

            Originally posted by Lobo[FH]
            Dear USI fellows, an advice from a BF42 veteran moder, anounce an oficial release date 1 week before with the final build in your hands, fully tested and after you hit the SEND button of the mail to the websites that will host the baby, trust on me :laugh:

            You never know what will happen:

            1. the dog of a dev bites his hand and he can't finish the model of plane X, wich is a must
            2. One dev has an horrible discussion with the girlfriend and then he can't finish the tank Y in time because he has depression
            3. Somebody forget a stupid .con with 3 Kb's compiling the very final building and the whole mod crashes and cause hard disk implosions in customers
            4. One hour before the oficial release the dev sending the build looses his brand awesome cable conection because his cousin forgot to pay the bills and he must run to the neighbour house to send it...he has a crappy 32k modem done in Czecoslovakia, indeed (no ofence to Czecoslovakia, you rock, hehe)

            So...use the classics: When it's done
            fans will say you are secretive biatches, but they will love you

            Your mod will rock, release it when you are totally happy with it, don't hear complains about owed releases

            Lol, good advice :P . Very intresting examples LOL .

            Comment

            • Greasy_Mullet
              Member
              • Jan 2007
              • 344

              #66
              Re: US Intervention Mod Update

              Originally posted by Lobo[FH]
              Dear USI fellows, an advice from a BF42 veteran moder, anounce an oficial release date 1 week before with the final build in your hands, fully tested and after you hit the SEND button of the mail to the websites that will host the baby, trust on me :laugh:

              You never know what will happen:

              1. the dog of a dev bites his hand and he can't finish the model of plane X, wich is a must
              2. One dev has an horrible discussion with the girlfriend and then he can't finish the tank Y in time because he has depression
              3. Somebody forget a stupid .con with 3 Kb's compiling the very final building and the whole mod crashes and cause hard disk implosions in customers
              4. One hour before the oficial release the dev sending the build looses his brand awesome cable conection because his cousin forgot to pay the bills and he must run to the neighbour house to send it...he has a crappy 32k modem done in Czecoslovakia, indeed (no ofence to Czecoslovakia, you rock, hehe)

              So...use the classics: When it's done
              fans will say you are secretive biatches, but they will love you

              Your mod will rock, release it when you are totally happy with it, don't hear complains about owed releases
              Could not have said it better.

              Comment

              • TitanFire

                #67
                Re: US Intervention Mod Update

                Originally posted by jimbob
                why? what i said is the reality of the situation. if you dont like it, go and make some character models, remake the weapons, ditch the vanilla statics and make some custom map textures and i'll take it all back

                "large conversion"? sorry - even that is pushing the envelope. POE will be a "large conversion" (everything remade bar player models and some scattered vanilla statics) . this is a mod - plain and simple (although creation of this was far from plain and simple hahaha).

                Im not trying to be harsh - its just how it is. Noone said bf2 modding is an easy thing, and lord knows creating a total conversion mod or even a normal mod for that matter is one hell of a challenge. Please dont take offense to anything i say - i only say this because if you guys do indeed try to claim "first total conversion mod" some teams actually making total conversions WILL be offended and quite rightly so.

                that is all. best of luck!
                Could do that, but then again, given the amount of time involved to accomplish, I, personally, think it better to give the public something to play with while that's being achieved. As has been said before, 0.1 releases aren't meant to be "all inclusive". I'd find it hard to believe there'll be a single BF2 mod (TC or otherwise) that wont use something from BF2 in some way or other..

                Sure, there's vanilla statics and player models in there (and a couple of vehicles). Do we mind? Nope - if it helps us to give people a very enjoyable and fun mod to play while we work on all that, then I'm all for it :)

                Rory.

                PS - Perfect post about releases Lobo. We've learned from that mistake! From now on it's "when it's done" until it is all actually done :laugh:

                Comment

                • Lobo[FH]
                  Member
                  • Sep 2005
                  • 302

                  #68
                  Re: US Intervention Mod Update

                  Originally posted by UH60BHPilot
                  Lol, good advice :P . How did you come up with those things? FH1 experience them? :p
                  You can bet your life, I will live five years less caused by our first release of FH1 :laugh:

                  be easy with jimbob, he is right, a total conversion must have a totally diferent theme with the original, total conversions are Surreal, Codename Eagle, Paintball mod and other mods that will come in future. Of course, yours has the same kind of ambitious scope and work in its development, is just a matter of semantic.

                  Comment

                  • DoubleVee

                    #69
                    Re: US Intervention Mod Update

                    Originally posted by =DNC=SySeX73
                    So take my advice over the kid who is up past his bedtime, and plus his mom needs her Dell back to check her email, lol
                    Excuse me, look who's talking here. Mister I-am-a-professional-video-maker-I-take-lessons-so-I-can-talk-trash-about-others-cause-I-don't-give-a-damn.

                    Flaming me for my review, thanks a lot, I bet it's very mature-ish.

                    Comment

                    • Doctor Venture

                      #70
                      Re: US Intervention Mod Update

                      You guys are gonna set the bar for a total conversion mod!!
                      But I have one question.
                      You didn't fillm this during testing with chrorography and music then release it to the public, as a premier movie, then after a few complaints say it was just a internal movie you wanted to share did you?

                      Comment

                      • TitanFire

                        #71
                        Re: US Intervention Mod Update

                        Originally posted by Lobo[FH]
                        be easy with jimbob, he is right, a total conversion must have a totally diferent theme with the original, total conversions are Surreal, Codename Eagle, Paintball mod and other mods that will come in future. Of course, yours has the same kind of ambitious scope and work in its development, is just a matter of semantic.
                        I know m8 :laugh: I just hate semantics

                        Originally posted by Doctor Venture
                        You guys are gonna set the bar for a total conversion mod!!
                        But I have one question.
                        You didn't fillm this during testing with chrorography and music then release it to the public, as a premier movie, then after a few complaints say it was just a internal movie you wanted to share did you?
                        Steady on! Haven't you read the ongoing discussion about TC's? :p

                        Regarding the question, no, I dont think we just did? It was always meant as a final preview teaser for 0.1. It also forms our intro movie (part of it at least). It's not intended as an elaborately complicated film with plots and characters and whatever else you want. It's purely a showcase for USI and the certain things we chose to include in it (obviously, there's a lot we didn't include that ye can see for yourselves )

                        Rory.

                        Comment

                        • MarkHawk

                          #72
                          Re: US Intervention Mod Update

                          Originally posted by jimbob
                          why? what i said is the reality of the situation. if you dont like it, go and make some character models, remake the weapons, ditch the vanilla statics and make some custom map textures and i'll take it all back

                          "large conversion"? sorry - even that is pushing the envelope. POE will be a "large conversion" (everything remade bar player models and some scattered vanilla statics) . this is a mod - plain and simple (although creation of this was far from plain and simple hahaha).

                          Im not trying to be harsh - its just how it is. Noone said bf2 modding is an easy thing, and lord knows creating a total conversion mod or even a normal mod for that matter is one hell of a challenge. Please dont take offense to anything i say - i only say this because if you guys do indeed try to claim "first total conversion mod" some teams actually making total conversions WILL be offended and quite rightly so.

                          that is all. best of luck!
                          First off, I personally said the total conversion line. One of those things you can blame me and not so much the team, but I would like to say Im a little confused.
                          (MarkHawk speaking and not the team. I mean No offense sorry if I sound rude, Im not perfect with picking the right words)
                          I know US Intervention doesn't have roots as deep as former total conversion mods but do we really have the oppertunity to just wait? US Intervention is set on total conversion (all custom textures, sounds, statics, etc) long before our final version. But we need to plant our roots early. For .1 we have a lot to offer. I can't say "what" will be there when you get to play it but I can tell you it'll be more then any mod to date. Simply saying (not that you are saying this jimbob this is a general expression.) we can only be a large conversion is some what hurtful to me because like famous total conversion mods, they used Vanilla items at some point in the begining. But the public responded to the core items and ideas so well that the fans forgot about it. It didn't matter! You don't ever here anyone go to the DC forums and go "Man this mod used Vanilla stuff in V.1 ... they so suck!"

                          I understand the "first total conversion" wasn't the best words but our US Intervention at where it is right now is bigger and better then the titile "Large Conversion" and that's because it is. We have the hardest total conversion in my opinion, we have to take something that is so similar and so like what gamers are use to and think "How do you redifine that and make it new?"

                          You can't exclude us as one but I do hear your point, sorry if my words offend any mods in production. I am a long time supporter and friend to all mods and rarly try to make enemys. My goal is to entertian people and Gamers right now they are my main concern and I am very sincere when I say this.
                          True to my word.

                          Originally posted by Doctor Venture
                          You guys are gonna set the bar for a total conversion mod!!
                          But I have one question.
                          You didn't fillm this during testing with chrorography and music then release it to the public, as a premier movie, then after a few complaints say it was just a internal movie you wanted to share did you?
                          I personally directed the project,Goal being to show people limits on what you think can be done in Battlefield can be broken. While the action is towards the end the video shows a great deal of consistancy. Meaning things do match up. It may seem like a simple thing to do (and if it does I've done my job.) but the video is a teaser to USI and is meant to look like scripted film. I didn't want that typical shoot and edit what is good later. I wanted it all to look good and dig and pick what looked best. This was a big project and the next will only be bigger after learning a lot of what BF2, Fraps, Adobe (loads of adobe) and other various tools could do.

                          Comment

                          • IRAQI4EVER

                            #73
                            Re: US Intervention Mod Update

                            its not good i dont like it lie lie lie

                            Comment

                            • imported_UH60BHPilot

                              #74
                              Re: US Intervention Mod Update

                              Ummm... I don't follow?

                              Comment

                              • jimbob

                                #75
                                Re: US Intervention Mod Update

                                ^^^^ i hear ya markhawk. Not being a "total" conversion mod in the truest sense of the word isnt a bad thing! I envy the fact that you guys are able to use some vanilla stuff! I am sure i know of other mods that would love to be able to use AK's and M16's - heck, lets face it, the vanilla models are good :) And as i am sure you have done, altering the weapon sounds and perhaps the texture can go along way in detaching the connection between vanilla models and bf2. As will making custom kit models help detach the connection with the player models.

                                As you have said - this will be your .1 (look at DC's first release as an example of "winging it" rofl!) and if you can use the vanilla models to "cut corners" on your total conversion in order to push the release then hey - i say go with it. its not like you are using the majority of them...

                                at the end of the day - at least you have the option some mods dont even have that.

                                Comment

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