Operation Peacekeeper v0.1D Released

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  • [STO] Killer Dragon

    #76
    Re: Operation Peacekeeper v0.1D Released

    Originally posted by Yonni
    I'm having serious sound issues. Very loud gunfire apparantly from all across the map, way louder than the other sounds.

    Very cool mod though :salute:
    Hey same thing here, what sound card u useing?

    Comment

    • ondskapen

      #77
      Re: Operation Peacekeeper v0.1D Released

      hmmm...

      i like the mod much, very good work! and i hope in final version will be:
      --SERBIAN soliders will speak in serbian!!!!!

      bugs i noticed:
      -i couldnt play in single player, when a map was loading game exited to windows
      -when i played multiplayer game, was a moment i throw granades and after i couldnt chane my weapon, i had empty hands.

      Comment

      • imported_G-Capo

        #78
        Re: Operation Peacekeeper v0.1D Released

        Very nice,Congrats to them and I hope you guys have fun playing it.

        Comment

        • BIGDOG

          #79
          Re: Operation Peacekeeper v0.1D Released

          Where are the planes . Ive been playing but didnt see any .

          Could have sworn this release had some , am I mistaken ?

          Comment

          • Souljah

            #80
            Re: Operation Peacekeeper v0.1D Released

            Originally posted by BIGDOG
            Where are the planes . Ive been playing but didnt see any .

            Could have sworn this release had some , am I mistaken ?
            the planes are on the 64 player maps and they fly really fast, jummy!

            great first release! very good variation on the maps, like the fact that u actually kill someone when u hit them wich is actually a HUGE diffrence from v.BF2 gameplay wise.
            theres a couple of small bugs that have been mentioned before me other then that its pretty solid.
            Yea and 1 request for ur next release make the german hellicopter much faster PLZ!

            Comment

            • BIGDOG

              #81
              Re: Operation Peacekeeper v0.1D Released

              ^^^^^^^^^



              So how come no one is running a 64 person server .


              I just started a local to play w/ the jets and they are bad ass .

              Comment

              • Yonni

                #82
                Re: Operation Peacekeeper v0.1D Released

                Originally posted by [STO] Killer Dragon
                Hey same thing here, what sound card u useing?
                It's a bug and the temporary solution is to turn your soundquality to medium. Yeah, I know that sucks, but the mod is worth it.

                Comment

                • =Yes=Overkill

                  #83
                  Re: Operation Peacekeeper v0.1D Released

                  Originally posted by ondskapen
                  i like the mod much, very good work! and i hope in final version will be:
                  --SERBIAN soliders will speak in serbian!!!!!
                  Yeah that would be nice..."Bolnicar"!!!! "Bolnicar, dolazi ovamo mamu ti **bem!!!!"
                  Hmm...I think it's better not to translate .
                  Few bugs...nothing serious...and please do something with choppers...they are somehow strange.

                  Comment

                  • chknbone

                    #84
                    Re: Operation Peacekeeper v0.1D Released

                    Lot of fun. Terrain is very well thought out. Usually there's just enough "something" in the way that you can't snipe an entire critical area.

                    I did have one crash though...not a CTD but an ENTIRE REBOOT of my PC.

                    I reported it

                    Comment

                    • OAKsider

                      #85
                      Re: Operation Peacekeeper v0.1D Released

                      Originally posted by Osis
                      Guys, tahx a lot for the nice words.

                      3. Soundbug: First fix is to set soundquality to medium. We searching for a solution, the bug is only in high sound settings.
                      Originally posted by Yonni
                      Hey, thanks!
                      Hey Thanks x 2. Soundbug was my only big problem, loving gameplay
                      and new weapons/ vehicles.

                      Also, noticed some of the weapon classes were weirdly spelled,
                      uncapitalized and what not in English. Easy fix.

                      Comment

                      • Doctor Venture

                        #86
                        Re: Operation Peacekeeper v0.1D Released

                        I just played this mod.
                        Yeah the sounds + Sound bug = horrible. ( i dont have a $200 sound card for nothing.)
                        Why are there are so many flags on the map? Basically its either run around like a fool or just play flag tag.
                        Does alot of the things you see look like your playing BFv? Did you guys get lazy and just import the stuff you had from your BFV mod?
                        And is there a problem with the trees? Did they mutate because of some strange chemical left in the german soil after WW2?
                        Why does it seem that the mod CTD's when the server changes maps (I saw it in the readme, but WTF, who reads the stinking readme.
                        So for now, I'm deleting this mod, and I'll wait for a more refined version to come out.

                        Comment

                        • =[WOW]=Sisko

                          #87
                          Re: Operation Peacekeeper v0.1D Released

                          I just played for 4 hours straight, jeez.. .im VERY impressed.

                          Love the maps!!! they have a great feel and atmosphere to them.

                          cant remember the names, but the forest one... needs less flags! deffo!!

                          the one that has planes on 64 should have planes on 32 aswell i think.

                          maybe just one for each side.

                          I miss my nades on most kits but no biggie, i like the change.

                          one thing I noticed while i was killing alot with mines was a jeep ran over my mine and it blew but the jeep continued to drive off smoking.


                          oh and back to the map with the really cool bridge that has planes, theres a house thats on fire at one of the flags, four streams of smoke. It seems to lag a bit, but the thing is i didnt notice it when i 1st played that map.


                          very impressive 1st release, well done guys.

                          Comment

                          • kEEv³

                            #88
                            Re: Operation Peacekeeper v0.1D Released

                            heyho...

                            ...first of all: thx 4 the feedback guys. will looking for some changes i can do so far as possible. Maybe I will order the flags in a different way or waiting for AAS, if it will be included. But dont forget: you can call it just an "betademo".

                            Comment

                            • MadSlob
                              Member
                              • Dec 2005
                              • 333

                              #89
                              Re: Operation Peacekeeper v0.1D Released

                              Originally posted by leafs rule
                              The gunner in the tiger doesn't even have to aim, all his equipment is lock on. The gunner in the Hind has to do it all manually.

                              And why are the guns so inaccurate? I was hoping mods would make them more accurate than the (terrible) guns in BF2, but they are being made less accurate in this one??
                              Dlled the mod last night.I had a great time with it and no problem with the accuracy of the guns.In fact i thought they were more accurate.The Dev team have done a great job on this beta.The maps are well detailed and thought out,the vehicles look great and i love the weapons.A few bugs ingame at this point notably the sound bug(for which we have a fix) and when i tried to deploy mines with the anti-tank kit i couldnt but having said that,they really are minor bugs at this stage in developement.Keep up the good work guys as you have an excellent mod going here!!

                              Ps had np with ctd as some people have had.Probably have to set terrain to medium or high to avoid them.

                              Comment

                              • [Jans]Frustav

                                #90
                                Re: Operation Peacekeeper v0.1D Released

                                me and my mates from [Jans] played it all afternoon and evening....
                                we had great fun!!!!!!!

                                See you battlefield, tonight!

                                Comment

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