Project Reality Mod Update

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  • TeLe-LoE-

    #46
    Re: Project Reality Mod Update

    1 of 3 mods I CANNOT wait to play :)

    Comment

    • eggman

      #47
      Re: Project Reality Mod Update

      Hey Guys,

      eggman here, I'm a PR dev... regarding ammo kits, we removed them from support and put them onto the assault class. also we've changed how they behave quite a bit over their old behaviours... they are more like mini supply crates now.

      egg

      Comment

      • teadaze

        #48
        Re: Project Reality Mod Update

        uh....why would assault class have ammo kits and not support class? I fail to see how that would be reality. also how would "mini supply crates" be reality?

        I dont see why one would mess with the existing classes. to me this is as awkward as if u would give the sniper rifle to the anti-tank class..

        and is it so good to give infinite ammo to the noob tube?

        sorry but this doesnt sound so good to me. I hope u guys either reconsider this drastic change or that it will be awsome..I doubt it will be the latter though :/

        hopefully this wont make me abandon this awsome mod, I love it as it is now.

        Comment

        • imported_Rhino
          Member
          • Dec 2006
          • 1341

          #49
          Re: Project Reality Mod Update

          Originally posted by teadaze
          uh....why would assault class have ammo kits and not support class? I fail to see how that would be reality. also how would "mini supply crates" be reality?

          I dont see why one would mess with the existing classes. to me this is as awkward as if u would give the sniper rifle to the anti-tank class..

          and is it so good to give infinite ammo to the noob tube?

          sorry but this doesnt sound so good to me. I hope u guys either reconsider this drastic change or that it will be awsome..I doubt it will be the latter though :/

          hopefully this wont make me abandon this awsome mod, I love it as it is now.
          If you have played PRMM before, you will know that hand nades do a HELL of alot of damage. Then letting the support having infinity of them, + a supar duper gun with unlimmited ammo, with a huge mag, brillant accraucy = SPAM!

          And the ammo bags will act like mini supplie crates as in they will only reload you slowely, and have a limmited ammount of ammo like a supplie crate. Also im pretty sure that they will not be able to reload GL nades amoungs other stuff and you will have to find a supplie drop or a hummer/transport chopper to get more ammo.

          Hope this helps

          Comment

          • teadaze

            #50
            Re: Project Reality Mod Update

            Ok..but why remove it from support class then? I mean I still dont get the reason why to strip support class of it's sole purpose in this game.
            The reason why personaly play support is because I want to supply with ammo. same reason why I play as medic.

            If these new crates will be limited and what not it will stop the nade spam(even with the new timer on the nade throwing), why not have them still in the support class..
            I hope u get my point atleast.

            Comment

            • imported_Rhino
              Member
              • Dec 2006
              • 1341

              #51
              Re: Project Reality Mod Update

              Originally posted by teadaze
              Ok..but why remove it from support class then? I mean I still dont get the reason why to strip support class of it's sole purpose in this game.
              The reason why personaly play support is because I want to supply with ammo. same reason why I play as medic.

              If these new crates will be limited and what not it will stop the nade spam(even with the new timer on the nade throwing), why not have them still in the support class..
              I hope u get my point atleast.
              IF you played PRMM you will know that the support class is best used to support the squad by laying down surprise fire so that the rest of your squad can move up much like real life. Not to carry ammo bags around with him....

              Comment

              • solodude23

                #52
                Re: Project Reality Mod Update

                Originally posted by teadaze
                Ok..but why remove it from support class then? I mean I still dont get the reason why to strip support class of it's sole purpose in this game.
                The reason why personaly play support is because I want to supply with ammo. same reason why I play as medic.

                If these new crates will be limited and what not it will stop the nade spam(even with the new timer on the nade throwing), why not have them still in the support class..
                I hope u get my point atleast.
                Because theres no such thing as a 'Support Class; in real life that runs around with a LMG and carries ALL the ammo. However, there ARE Auto-Riflemen, who carry the LMG's. Their job is NOT to supply everyone with ammo.

                Whats more realistic, its for riflemen to carry ammo, or it would be spread evenly throughout all the soldiers. (So they could give ammo and such to eachother when needed, and none carry too much weight) Of course sometimes in real life they might give one guy the job to carry ammo, one guy MRE's, etc...but there is no overall 'Support' Class. Take note this is still PR Mini-Mod, and definantly not the end of the mod. Feel free to post some constructive critism on the Project Reality forums.

                Comment

                • imported_mbx5_spec

                  #53
                  Re: Project Reality Mod Update

                  when is this comming out

                  Comment

                  • solodude23

                    #54
                    Re: Project Reality Mod Update

                    Originally posted by mbx5_spec
                    when is this comming out
                    Soon.

                    Comment

                    • teadaze

                      #55
                      Re: Project Reality Mod Update

                      Yes, I know. But still u havent answered me as to why u would give the ammo giving feature to the assault class. They are more the cannon fodder noob tubing guys and gals imho. Support lay back and give support fire and ammo.

                      I think it's a mistake to take this feature from the support class. But we'll see.

                      Cant wait to see the other features though. Definitely will make a hell of a mod.

                      And yes I HAVE played PRMM Rhino..it's the only thing I play these days.

                      Comment

                      • eggman

                        #56
                        Re: Project Reality Mod Update

                        We had intended to do more with the class system in PRMM 0.3 than we were able to. We ran into a roadblock in that the BF2 unlock system is not open to modders .. EA patched that closed in BF2 1.03.

                        The intent was to create a basic Rifleman class and, as per most real world armies, the basic Rifleman would carry the spare ammo for the SAW gunner. The Rifleman would not have a grenade launcher.

                        However we decided to go ahead and move it to the Assault class
                        anyways.

                        Also the changes to the ammo kits should prevent spamming of thatever thing that can be spammed by the ammo kit carrying class.

                        This is just the *next* release of PR, not the *last* so we will continue to make changes based on player feedback.. and once we finalise how we are going to make the class system work, we'll make another set of changes... hopefully for the next major release.

                        egg

                        Comment

                        • [29ID]B|Pvt.Mickd
                          Member
                          • Nov 2006
                          • 138

                          #57
                          Re: Project Reality Mod Update

                          all of the servers are updated to 0.3 but there are no download links for the client files. I want it now!!!!!!!!

                          Comment

                          • (55RA)B|Pfc.Ranger-LWS-

                            #58
                            Re: Project Reality Mod Update

                            Originally posted by teadaze
                            Ok..but why remove it from support class then? I mean I still dont get the reason why to strip support class of it's sole purpose in this game.
                            The reason why personaly play support is because I want to supply with ammo. same reason why I play as medic.

                            If these new crates will be limited and what not it will stop the nade spam(even with the new timer on the nade throwing), why not have them still in the support class..
                            I hope u get my point atleast.
                            I can tell you've never been in the military. Coming from someone who has actually carried the SAW there is no way possible to carry extra ammo. The 249 itself averages 18lbs. depending on what version you carry. A rifleman carries the extra ammo for the saw gunner. I believe the direction they are going is good.

                            Comment

                            • $n4ke108

                              #59
                              Re: Project Reality Mod Update

                              good work with the sniper realy like the design :)

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