US Intervention Mod Update

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  • david2999

    #76
    Re: US Intervention Mod Update

    Originally posted by =DNC=SySeX73
    Watch out there buddy, lol.
    No need to watch out as long as you don't say like Sysex that we make the maps from DC because we don't.

    We're a friendly bunch but we don't want to be messed up with DC thats all, now Sysex whats the point? Stop the spam nonsence will ya?

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    • jimbob

      #77
      Re: US Intervention Mod Update



      EDIT: there - thats a little less bold :laugh:

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      • =DNC=SYSEX73

        #78
        Re: US Intervention Mod Update

        Alright, that was just wrong Jimbob, lol.

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        • Hell2pay

          #79
          Re: US Intervention Mod Update

          It always kills me when people bring up the age factor on the internet, only to turn around and show how immature they are...

          Hurray for the jimbob and sysex tag team you guys are so witty... Not

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          • M0ldyM!LK
            Member
            • Apr 2006
            • 126

            #80
            Re: US Intervention Mod Update

            Settle down, children

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            • imoody

              #81
              Re: US Intervention Mod Update

              Correct me if I'm wrong, but... isn't this thread supposed to be about the imminent release of US: I? :p

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              • M0ldyM!LK
                Member
                • Apr 2006
                • 126

                #82
                Re: US Intervention Mod Update

                Supposedly :P

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                • imported_HARMZ

                  #83
                  Re: US Intervention Mod Update

                  Would USI and DCON ever contemplate or did they ever contemplate a merger.

                  Maybe it would have been better to get the talent together and create a super mod as the what they are making is set in the same era and seems they are the same gamewise.

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                  • Hell2pay

                    #84
                    Re: US Intervention Mod Update

                    Originally posted by HARMZ
                    Would USI and DCON ever contemplate or did they ever contemplate a merger.

                    Maybe it would have been better to get the talent together and create a super mod as the what they are making is set in the same era and seems they are the same gamewise.
                    NO WAY MAN... besides they are both too far along in development, and I want to play both of them

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                    • M0ldyM!LK
                      Member
                      • Apr 2006
                      • 126

                      #85
                      Re: US Intervention Mod Update

                      Originally posted by HARMZ
                      Would USI and DCON ever contemplate or did they ever contemplate a merger.

                      Maybe it would have been better to get the talent together and create a super mod as the what they are making is set in the same era and seems they are the same gamewise.
                      Same era, different goals.

                      Personally I'd rather have 2 for variety's sake. If I want something different, I'll just go play the other for the time being. USI is fun in its ways and has its unique traits, and I'm sure the same can be said about DCon. One thing I've noticed though, is that the more mods there are, the more competition there will be -- Everyone will keep trying to out do the other, resulting in higher quality work all around.

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                      • =DNC=SYSEX73

                        #86
                        Re: US Intervention Mod Update

                        I couldnt have said that better Moldymilk.

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                        • Lobo[FH]
                          Member
                          • Sep 2005
                          • 302

                          #87
                          Re: US Intervention Mod Update

                          I think there is an insane number of modern warfare mods for BF2. For BF42 there were just 3 major WW2 mods (BG, XWW2 and FH), two more were created years later (Warfront and Sharpest Point), plus some nation based ones like Finn Wars or Norwegian Resistence.

                          For BF2 starts to be imposible to keep track of all the modern warfare mods under development, I think some merges would be the logic move for the survival of most of those mods.

                          Just an example, two Somalia mods for BF42 were anounced (Black Hawk Down and Conflict in Somalia), they did hold a very funny (for public) but useless stupid flame war, 3 years later they merged as last chance, but the merged team released so late that nobody was interested in play it in the old BF42 engine and the mod died

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                          • imoody

                            #88
                            Re: US Intervention Mod Update

                            True enough, Lobo, but the USI team will be the first to release a major TC for Battlefield 2. It would seem to make more sense to me for the various WWII mods, yours included, to merge or at least content-share. As long as the original creator of the model/skin is credited, why not? Why not create an independent development server to archive created content to be used in your mod and other's?

                            I don't count Nations at War and Codename: Eagle as genuine "main-stream" TC's, with Nations at War being apparently created solely for a tournament and Codename: Eagle a remake of an ancient predecessor to the BF series.

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