Battleracer v1.2 Released

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  • DoubleVee

    #61
    Re: Battleracer v1.2 Released

    I personally LOVE the mod. It's a lot of fun - when FF is off.

    With 15+ people, it's almost impossible to have a good race, with all the chaos at teh start line, and then dumped cars on the road, etc... But that's okay.

    I hope this mod will make it into PoE2, since Mach10 is one of PoE2 devs. But Sir.Elxx, said that it's just an experiment, so... Maybe he will make even something more special for the Mod.

    Some suggestions I have:

    1) Make more maps
    2) Make more cars spawn at once
    3) Be able to see the race track on the map(M), instead of just seeing checkpoints
    4) Add Driver controlled weapons - such as Auto-Bazooka, Dual MG's, drop mines from the back.
    5) Add more vehicle skins. And player skins.
    6) Add more stunt things, such as ramps.

    Comment

    • Globetrotter_XL

      #62
      Re: Battleracer v1.2 Released

      looks cool! gettin now :P Great Fun :)

      Comment

      • Elxx
        Member
        • Apr 2005
        • 941

        #63
        Re: Battleracer v1.2 Released

        Originally posted by DoubleVee
        With 15+ people, it's almost impossible to have a good race, with all the chaos at teh start line, and then dumped cars on the road, etc... But that's okay.
        Yeah, you might want to start in the back, it's a cinch to catch up when all the other racers are trying to shove each other off the track.

        1) Make more maps
        At least four new tracks will be included in 1.21.

        2) Make more cars spawn at once
        Will be done in 1.21.

        3) Be able to see the race track on the map(M), instead of just seeing checkpoints
        Due to a limitation in the BF2 engine, we can't exactly do this for each individual track. However, we might add color-coded lines to each minimap to denote the tracks.

        4) Add Driver controlled weapons - such as Auto-Bazooka, Dual MG's, drop mines from the back.
        Heheh, this is definitely planned.

        5) Add more vehicle skins. And player skins.
        When new vehicles are added, of course they will be reskinned.

        6) Add more stunt things, such as ramps.
        You'll love the Kubra Dam tracks

        Comment

        • steelcam

          #64
          Re: Battleracer v1.2 Released

          I really like to race!

          It looks like the MoaC server is becoming the pro server since more and more racers do know there way on the track.:cry:

          I did some server side adjustments and that is working out oke.
          First i did turn off friendly fire so its oke the be a noob gunner standing somewhere on the track shooting at racers...:evil:

          Then I set the limitations of radio spam a bit higher so the ammount of enemy boats did drop like crazy! :p

          For now its oke, maybe ill shorten the start time, so there will be less boosting and ramming.

          For now, i'll kick every noobrammer and booster instantly.
          It's a race, not a war.
          32 racers is a bit chaos, but with some adult behaviour it can be a fun race!!

          So, for the serious racers, join our server: MOAC.NL |+R Ranked |creativehosting.nl - IP: 80.69.72.172 : 16567 (standard port)



          Greetings, Steelcam.

          Comment

          • DesertFalcon
            Member
            • Oct 2006
            • 4011

            #65
            Re: Battleracer v1.2 Released

            I agree with those ideas above but I would also like something that shows your place in the race and if you were disqualified or if you missed a checkpoint. the messages at the top move too fast and I dont always have enough time to look there.

            [edit] by the way keep up the good work this is a great mod. and are you going to make any chinese maps or original maps like sea side raceway? I would like to see a fushe pass map.

            Comment

            • imported_Porto
              Member
              • May 2005
              • 17

              #66
              Re: Battleracer v1.2 Released

              Great mod! Lots of fun! Can't wait for the next update

              Comment

              • cloakster
                Member
                • Nov 2006
                • 1396

                #67
                Re: Battleracer v1.2 Released

                this mod is awesome. Looks professional and for only being V1.2 its very good. The seaside reace way is hard but its a lot of fun on. Excpept on some maps its hard to know where to go cuz sometimes at the turns there are no signs. Cant wait for the next version!

                Comment

                • Evil_Eye

                  #68
                  Re: Battleracer v1.2 Released

                  After a bit more playing, i noticed an admin is a MUST. Perhaps boost shuld be turtned off before the race starts. Oh, and make more spawns, i kept dying at the one spawn on seaside race way one time.

                  Comment

                  • Lobo[FH]
                    Member
                    • Sep 2005
                    • 302

                    #69
                    Re: Battleracer v1.2 Released

                    I would love an expansion of the idea, with NASCAR and F1 type cars, no weapons (to avoid smacktardism) or wrenches, to repair the cars they would need to do a pit stop.

                    Comment

                    • Karl

                      #70
                      Re: Battleracer v1.2 Released

                      Originally posted by Sir. Elxx
                      Yeah, you might want to start in the back, it's a cinch to catch up when all the other racers are trying to shove each other off the track.


                      At least four new tracks will be included in 1.21.


                      Will be done in 1.21.


                      Due to a limitation in the BF2 engine, we can't exactly do this for each individual track. However, we might add color-coded lines to each minimap to denote the tracks.


                      Heheh, this is definitely planned.


                      When new vehicles are added, of course they will be reskinned.


                      You'll love the Kubra Dam tracks
                      w00t lol

                      Comment

                      • AJED (G.Drew)
                        Member
                        • Apr 2007
                        • 601

                        #71
                        Re: Battleracer v1.2 Released

                        Btw i do this on the normal servers, when the server hasnt started playing a game
                        fav map fr this: op clean sweep

                        Comment

                        • Kooper

                          #72
                          Re: Battleracer v1.2 Released

                          The starting line should be done like the flag cages on bf42's desert combat map "medina ridge" ie. put up a wall on the starting line which is removed when the race actually starts.

                          Comment

                          • Spik3balloon

                            #73
                            Re: Battleracer v1.2 Released

                            Just had a game on the Sir server, and it is an awesome mod! Well done guys!

                            Comment

                            • JUhd746389jfuhLKo58

                              #74
                              Re: Battleracer v1.2 Released

                              GREAT MOD!!

                              Because of the recent Noobism on servers at the begining of the round I have seen latey I have comprised a little guide for noobs to read it includes pictures so don't worrie. :)

                              ========================================
                              At the starting Line this is how you should be lined up.
                              ========================================





                              =============================
                              This is not how you should be lined up.
                              =============================





                              ----------------------------------------

                              Elxx to fix this I have come up with an idea. If you could find someway to have the cars not be able to move before the game starts but have cars already lined up at the starting before the game starts that would fix it. To prevent cars from being in the way after people complete a round simply give the cars a timer of about a minute after the game starts before the cars blow up. After that minute trigger a spawn for more cars (that are movable) off to the side of the track like you have now. Doing this would basically defeat any noobish I can think of before the begining of the round. If anyone has any questions or coments please post them here or PM me, Thank you.


                              AWSOME MOD!!

                              Comment

                              • Thams

                                #75
                                Re: Battleracer v1.2 Released

                                Yeah great, it's a virus :hmm:

                                Comment

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