Frontlines: Fuel of War Announced

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  • dandy

    #31
    Re: Frontlines: Fuel of War Announced

    My lojalty belongs to DC-team, count me in!

    Comment

    • imported_Apostle
      Member
      • May 2005
      • 1182

      #32
      Re: Frontlines: Fuel of War Announced

      Just wanted to add my support!

      Game sounds and looks great. Maybe I can hibernate til 2007 or something..oh well, guess I'll have Quake Wars to play til then.

      Oh yeah, and maybe BF2156. :|:

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      • CommanderD

        #33
        Re: Frontlines: Fuel of War Announced

        Looks much better than EA's next pile of bugs.

        Comment

        • USARANGER

          #34
          Re: Frontlines: Fuel of War Announced

          i read about this game before and it looks great. this is one game that i will definitly buy as soon as i can when it comes out

          Comment

          • Raslin

            #35
            Re: Frontlines: Fuel of War Announced

            Originally posted by DeLFoS
            Frank Delise is a genius, did miracles with the bf42 engine, back then there was no good looking editor and the tools that BF2 has. It was really hard to get things done. He worked really hard on DC with updates fixes and it was 100X better than EA support. This is EA fault, they didn’t take care of the business and I was hopping that an other company manage to get in to the market of this kind of games.

            I trust on Frank, hell, I played 2700 hours of his mod and it was for free. I can’t even imagine what he can do with a budget. We all noticed the difference on DC when he left the team. DC.7 > CD Final.
            Hmm... I think you take things a bit far

            To start, Frank is defidentally good at what he does. I watched DC grow, from iraqi's using T-34's on bocage, to the end. They got a huge fan-base, and just made a solid game.

            To call him a genius, may be pushing it. People like TurdBurglar, and Rexman, are two that come to mind for the category. They are the ones, among many others I might add, that really pushed the engine to its limits. All of us working with battlefield 1942 in the old days had it hard. .con editing with notepad, hacking .rfa's and repacking them with _003 on the end of the name, etc.

            What frank did was get dedicated. He worked hard as hell, got together like minded people, and worked his ass off to get desert combat made.

            I will be buying frontlines, if for nothing else than to support frank and the Kaos studio's guys. That wont be the only reason, as good as this game is looking, but it will play a part as opposed to getting it in other ways.

            Frank, good luck to you. With your dedication and skill, combined with a budget and an engine you can really get your hands on, I have no doubt Frontlines will be an awesome game to play.

            Comment

            • troybob
              Member
              • Sep 2007
              • 2823

              #36
              Re: Frontlines: Fuel of War Announced

              poor quality trailer

              Vidéo exclusive Xbox-360.fr spéciale E3 2006 de la présentation privée de "Frontlines Fuel of War", le FPS de Kaos Studios édité par THQ.

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