BF Pirates 2 Mod Update

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    BF Pirates 2 Mod Update

    There is a new update posted today over at the BF Pirates 2 mod website. They are back with some nice new media to show. Take a look:
    Welcome back to another BF Pirates 2 update. With last week showcasing the first of the Peglegs, today we’re presenting the Undead Assault.

    <a href="http://www.totalbf2.com/images.php?img=news/images/undead_assault_lrg_apr.jpg"><img src="/news/images/thumb_undead_assault_lrg_apr.jpg"></a>
    You will first see this character introduced in the second public release. Our art director, Mike Perry, has also written a fantastic developer journal entry on this character, which will be posted later this week, so be sure to check back soon!

    The staff have been hard at work planning the designs for future levels in BFP2, from layouts, buildings, props, and settings. We are proud to show you some designs from our third map in development, “Storm the Bastion”. The following layouts were designed by Guenter "Wegvisor" Sonnleitner...

    <a href="http://www.totalbf2.com/images.php?img=news/images/april1.jpg"><img src="/news/images/thumb_april1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/april2.jpg"><img src="/news/images/thumb_april2.jpg"></a>
    <a href="http://www.totalbf2.com/images.php?img=news/images/april3.jpg"><img src="/news/images/thumb_april3.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/april4.jpg"><img src="/news/images/thumb_april4.jpg"></a>
    Fabian "Bibi5000" Hofmann has also designed some fantastic wallpapers for our fans, which are “mood concepts” for levels.

    <a href="http://www.totalbf2.com/images.php?img=news/images/desktop1.jpg"><img src="/news/images/thumb_desktop1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/desktop2.jpg"><img src="/news/images/thumb_desktop2.jpg"></a>
    Many fans have asked to see the weapon models in BFP2. Though we initially planned to not show any un-textured models, we haven’t had much luck attracting some dedicated weapon and static skinners, so if you are a texture artist and the models below appeal to you, please visit this page.

    <a href="http://www.totalbf2.com/images.php?img=news/images/april7.jpg"><img src="/news/images/thumb_april7.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/april6.jpg"><img src="/news/images/thumb_april6.jpg"></a>

    A very nice update to get back into the scene. Be sure to stop by their site to learn more.
  • Dumbasspunk

    #2
    Re: BF Pirates 2 Mod Update

    omgs peglegs dude looks mad lol and that castle thing would be great to see as a level...kinda like that fort level from priates for old 42 XD

    Comment

    • [1918]tibmaker

      #3
      Re: BF Pirates 2 Mod Update

      Wow, the concept looks great! Only thing I have to comment on is the model polygons. It seems a little over excessive, and to me, it'd be a mad bore and pain to unwrap. The models look good, but just consider lowering the polygons and feeling sorry for the people who have to unwrap and skin them :)

      Comment

      • military1

        #4
        Re: BF Pirates 2 Mod Update

        <TABLE id=HB_Mail_Container height="100%" cellSpacing=0 cellPadding=0 width="100%" border=0 UNSELECTABLE="on"><TBODY><TR height="100%" width="100%" UNSELECTABLE="on"><TD id=HB_Focus_Element vAlign=top width="100%" background="" height=250 UNSELECTABLE="off">cool pics


        </TD></TR><TR UNSELECTABLE="on" hb_tag="1"><TD style="FONT-SIZE: 1pt" height=1 UNSELECTABLE="on">
        </TD></TR></TBODY></TABLE>

        Comment

        • Detrux

          #5
          Re: BF Pirates 2 Mod Update

          Originally posted by [BF1918]tibmaker
          Wow, the concept looks great! Only thing I have to comment on is the model polygons. It seems a little over excessive, and to me, it'd be a mad bore and pain to unwrap. The models look good, but just consider lowering the polygons and feeling sorry for the people who have to unwrap and skin them :)
          Heya Tib

          These are for the normal maps, which are pretty easy to skin. They are applied onto low-poly base models to reduce lag within game but still having the models looks good :)

          Comment

          • imported_UH60BHPilot

            #6
            Re: BF Pirates 2 Mod Update

            Originally posted by [BF1918]tibmaker
            Wow, the concept looks great! Only thing I have to comment on is the model polygons. It seems a little over excessive, and to me, it'd be a mad bore and pain to unwrap. The models look good, but just consider lowering the polygons and feeling sorry for the people who have to unwrap and skin them :)
            I think there is some normal mapping in there, so the polys shouldn't be too hard. Alot of planning is going into BFP2, it's going to be great :) .

            Comment

            • jimbob

              #7
              Re: BF Pirates 2 Mod Update

              Originally posted by [BF1918]tibmaker
              Only thing I have to comment on is the model polygons. It seems a little over excessive, and to me, it'd be a mad bore and pain to unwrap. The models look good, but just consider lowering the polygons and feeling sorry for the people who have to unwrap and skin them :)
              i agree that the poly use on the flintlock system is a little excessive but lowering polies simply to make the skinners job easier is a no no and is totally unneccessary IMO. although really, to be honest, i cant see why anyone would find tht hard to unwrap.

              nice work guys - gaaarrrrrrrr!

              EDIT:
              I think there is some normal mapping in there, so the polys shouldn't be too hard
              nup - from where i am standing they are standard clay renders with white textures. no normal mapping

              DOUBLE EDIT: ah - i see now detrux, you are using these high poly models to bake your normal maps... that probably should have been mentioned in the update - because even with the normal maps you make from these models your low poly weapons will look quite different ingame from the high poly weapons you have posted there...

              Comment

              • [1918]tibmaker

                #8
                Re: BF Pirates 2 Mod Update

                Ah, sorry. Didn't realize the normal maps were placed in the render :P In that case, good work. Just keep on pumping!

                Comment

                • jimbob

                  #9
                  Re: BF Pirates 2 Mod Update

                  Originally posted by [BF1918]tibmaker
                  Ah, sorry. Didn't realize the normal maps were placed in the render :P In that case, good work. Just keep on pumping!
                  i think you missed what he was saying - these are the super high poly versions they will be baking the normal maps from the low poly ingame models are not displayed.

                  Comment

                  • =DNC=SYSEX73

                    #10
                    Re: BF Pirates 2 Mod Update

                    With the exception of DCON of course, im most exciited about pirates. I loved the BF1942 version, and I cant wait for this one. Everything looks great .

                    Comment

                    • imported_Dr.D
                      Member
                      • Jul 2007
                      • 608

                      #11
                      Re: BF Pirates 2 Mod Update

                      Arrrrrrrrrrrrrr

                      Comment

                      • imported_UH60BHPilot

                        #12
                        Re: BF Pirates 2 Mod Update

                        Originally posted by =DNC=SySeX73
                        With the exception of DCON of course, im most exciited about pirates. I loved the BF2 version, and I cant wait for this one. Everything looks great .
                        There's already a BF2 version out? Where?! :p Lol, just messing :)

                        Comment

                        • imported_Anonymous

                          #13
                          Re: BF Pirates 2 Mod Update

                          This is just the kinda mod BF2 needs. Love the concepts, too. If the in-game art is 1/10 as good as the concepts, then they'll rock.

                          Good luck.

                          Comment

                          • nigosky

                            #14
                            Re: BF Pirates 2 Mod Update

                            yarrrrrrrr

                            Comment

                            • teetsaar123
                              Random egoistic commenter
                              • Apr 2006
                              • 605

                              #15
                              Re: BF Pirates 2 Mod Update

                              Looks nice i just saw the Pirates of the carribian!

                              Comment

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