Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
well Im not saying its IMPOSSIBLE, you would have to model the tunnel like a building and place it in a hole on your map than texture the roof to look like the rest of the map
In BF:V they made a model of the tunnels then sunk it under the ground with only the entrances sticking above ground. Take a look at it in the map editor...called Cedar falls I think.
being underground is not possible with this engine, you would have to create a hole in the ground and put a huge model in there to simulate that you are underground, than you would have to make the roof match the terrain on the outside for it to look right. That would cause HUGE amounts of lag and the map would be unplayable
Unfortunatly, he's mostly correct here.
The BF2 engine doesn't support multi-layered terrain. Few engines do. I order to make underground areas, they'd have to be modeled like buildings and thouse are the most expensive objects for the engine to render. On the brights side, since those structures would be underground they wouldn't be visable most of the time and thus would be culled out. Then again, for them to be believable natural underground spaces, they'd have to be very high detail and that would make the engine cry.
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