Just a thought here.
What if a group of enthusiast-gamer-programmers created a multiplayer FPS project, but they were independently published (probably only available by download or by mail-order CD/DVD and using Paypal). They acted like a mod, communicated with the playerbase like a mod, took suggestions like a mod, and were quite comfortable with tapping regular gamers as testing resources.
The twist is that the amount of time they'd have to invest in the game would require some sort of sustainable income, and that's where the fanbase would come in.
Assume that there's a core, base game with some content in it. So, like a demo. Free to download and play, but only one map. To add more content and features, they'd need funding.
Would you guys pay? You could set up a regular payment plan, or just donate whenever you felt like it. New content would be added whenever possible, but more donations would always equal more new content.
Big ideas could be posted and folks could "vote" for them by donating $1-$5, which, once enough money was collected, would be used to pay for the development.
I know it sounds really strange and costly, but considering how much most of us have spent on BF2 ($50-$90 or more), the little increments wouldn't be so bad. Plus, you'd be able to show support for good ideas with donations instead of being victim to whatever the developers felt like doing because they already have your money.
I'm not planning on doing this (I'm not a developer) but I was wondering what you guys think. Any other ideas, or ways to structure the model, are welcome.
What if a group of enthusiast-gamer-programmers created a multiplayer FPS project, but they were independently published (probably only available by download or by mail-order CD/DVD and using Paypal). They acted like a mod, communicated with the playerbase like a mod, took suggestions like a mod, and were quite comfortable with tapping regular gamers as testing resources.
The twist is that the amount of time they'd have to invest in the game would require some sort of sustainable income, and that's where the fanbase would come in.
Assume that there's a core, base game with some content in it. So, like a demo. Free to download and play, but only one map. To add more content and features, they'd need funding.
Would you guys pay? You could set up a regular payment plan, or just donate whenever you felt like it. New content would be added whenever possible, but more donations would always equal more new content.
Big ideas could be posted and folks could "vote" for them by donating $1-$5, which, once enough money was collected, would be used to pay for the development.
For example: We'd like to add the A-10. We need to raise $1,000 in donations in order to model, code, and test it. Please donate $1 if you'd like it in the game.
I know it sounds really strange and costly, but considering how much most of us have spent on BF2 ($50-$90 or more), the little increments wouldn't be so bad. Plus, you'd be able to show support for good ideas with donations instead of being victim to whatever the developers felt like doing because they already have your money.
I'm not planning on doing this (I'm not a developer) but I was wondering what you guys think. Any other ideas, or ways to structure the model, are welcome.
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