Ok after a lot of playing BF2, I have come to various conclusions that do not really lead to much praise for the general gameplay.
Vehicles.
No matter what the map, vehicles completely rape everything. On wake island you will get bombed at the base, shot out of a stinger launcher and mass-killed by an attack helo gunner. If you fire 2 stingers that get direct hits, the chopper will simply fly off for repairs by hovering over the pad for a few seconds then come back good as new, re-armed as well. This is the same with jets.
I fully appreciate that vehicles are a force to be reckoned with, but they are quite simply overpowered.
This is why:
Vehicles suffer no performance loss from damage; they can keep going normally all the way back to base, where they will get repaired in practically an instant.
Aircraft can re-arm and repair without even touching the ground.
Jets have hugely exagerrated manouverability and can fly too slowly (and yes, I have flown solo for real).
Aircraft have far too good a target identification system, informing pilots, for example, whether a stinger launch site is manned or not.
Jets can re-arm so rediculously easily that they can perform several bombing sorties per minute.
Tanks can move their main turret too quickly.
Ok granted, BF2 is on the whole, an exagerrated game.
But I think the criticisms I have raised are perfectly valid, because whenever I look at an end-round score screen, the top three players are ALWAYS aviators and armour drivers. Surely this is not good because what that implies is that the way to get most points is simply to get to the vehicle first.
This is both true, and silly: I keep seeing people grouping up at the spawn points of vehicles, using various tactics (sigh) to ensure they are first to yield results from their use-key.
I can have a brilliant round as a sniper, only to find that the best sniper award goes to a "sniper" who only chose the said class so he could sprint to the helicopter quickly, which he then uses throughout the battle!
I think that the things I have mentioned really do have a severely negative impact on the game at the moment, but that if the unfair advantages are addressed, the experience would improve dramatically.
What do you guys think?
Vehicles.
No matter what the map, vehicles completely rape everything. On wake island you will get bombed at the base, shot out of a stinger launcher and mass-killed by an attack helo gunner. If you fire 2 stingers that get direct hits, the chopper will simply fly off for repairs by hovering over the pad for a few seconds then come back good as new, re-armed as well. This is the same with jets.
I fully appreciate that vehicles are a force to be reckoned with, but they are quite simply overpowered.
This is why:
Vehicles suffer no performance loss from damage; they can keep going normally all the way back to base, where they will get repaired in practically an instant.
Aircraft can re-arm and repair without even touching the ground.
Jets have hugely exagerrated manouverability and can fly too slowly (and yes, I have flown solo for real).
Aircraft have far too good a target identification system, informing pilots, for example, whether a stinger launch site is manned or not.
Jets can re-arm so rediculously easily that they can perform several bombing sorties per minute.
Tanks can move their main turret too quickly.
Ok granted, BF2 is on the whole, an exagerrated game.
But I think the criticisms I have raised are perfectly valid, because whenever I look at an end-round score screen, the top three players are ALWAYS aviators and armour drivers. Surely this is not good because what that implies is that the way to get most points is simply to get to the vehicle first.
This is both true, and silly: I keep seeing people grouping up at the spawn points of vehicles, using various tactics (sigh) to ensure they are first to yield results from their use-key.
I can have a brilliant round as a sniper, only to find that the best sniper award goes to a "sniper" who only chose the said class so he could sprint to the helicopter quickly, which he then uses throughout the battle!
I think that the things I have mentioned really do have a severely negative impact on the game at the moment, but that if the unfair advantages are addressed, the experience would improve dramatically.
What do you guys think?
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