Re: 1.22 - better or worse??
Pre 1.2 it was practically a suicide to use PKM in its correct role, as there is no such thing as suppressive fire (as nobody has to fear death) it was as useless as a shotgun in long range. PKM was only a short-range weapon (how absurd) as you were killed in a few seconds by any assault-rifle guy when you started spraying-and-praying over 30m range as prone.
After 1.2 you could use as you should; I mean being as a squad leader, staying a bit farther as spawn point and helping your teammates to capture the flag while keeping area clear, and also loosing capture points others gained, but i didnt care for that, as team play actually worked.
I guess those times are over then? Close-assauts and dropping packets only again. Oh my.
Pre 1.2 it was practically a suicide to use PKM in its correct role, as there is no such thing as suppressive fire (as nobody has to fear death) it was as useless as a shotgun in long range. PKM was only a short-range weapon (how absurd) as you were killed in a few seconds by any assault-rifle guy when you started spraying-and-praying over 30m range as prone.
After 1.2 you could use as you should; I mean being as a squad leader, staying a bit farther as spawn point and helping your teammates to capture the flag while keeping area clear, and also loosing capture points others gained, but i didnt care for that, as team play actually worked.
I guess those times are over then? Close-assauts and dropping packets only again. Oh my.
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