For those who weren't looking few steps forward on the spectatives of bf2142 which means 98% of this forum, I bring you all my ideas for the artillery in bf2142. I know... the artillery in bf2 is a helpful tool, it only has one flaw, the enemy can sometimes escape from being hit from artillery strike. In bf2142 its all fixed, here are my plans "I already emailed it to the director of bf2"
The commander will shoot a death ray uppon the enemy's location, what I mean by death ray, its a laser coming from the sky with a concentrated beam of power disintegrating everything and everyone.
Here is an analogy demonstration.
When the commander in the opposed team feels like shooting down artillery, you will meet whats on the image below.

Now for those whom were affected by the commander's spell he casted, you wont have to worry about escaping, because the commander is guaranteed for a killing point.
Clever huh?
The commander will shoot a death ray uppon the enemy's location, what I mean by death ray, its a laser coming from the sky with a concentrated beam of power disintegrating everything and everyone.
Here is an analogy demonstration.
When the commander in the opposed team feels like shooting down artillery, you will meet whats on the image below.

Now for those whom were affected by the commander's spell he casted, you wont have to worry about escaping, because the commander is guaranteed for a killing point.
Clever huh?
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