Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
My one complaint is that the Typhoon needs a better Yaw than the F-15. The fighter should be able to out turn the bomber which it can't. Simply stupid otherwise. And this doesn't not mean decrease the bomber's Yaw. Just so an lame brained EA rep understands.
i played on my clanmate's computer.. seems ok... 3 maps get really boring tough... and the only good infantry 1 seems the gr8 wall, which is dominated by the FAMAS... meh.. its ok tough..
I found the booster pack to be pretty enjoyable. Admitedly, I'm an armor whore, but these maps definitely cater to vehicle-oriented players. There's nothing like getting a whole column of armor moving around on Smoke Screen or Taraba Quarry rolling from flag to flag. I had some great rounds last night doing just that. You can really get some fierce armor battles going and it pays to be in a coordinated squad.
Even though theres armor whores, in BF2 vanilla, you couldn't really stop them because either no one went Anti-tank/Spec-Ops or armor on that team isn't available, but saying that in Euro Force its a different story, theres lots of tanks for each team, so Armor is mainly focusing on Armor if you ask me, and helis > tanks and jets > helis and tanks, so really infantry isn't subjected to it all.
I agree that there should be a few city based maps, Sharqi is my favorite map along with Karkand most played anyway.
Well that's fair enough, but you can't deny that with so much open ground between each flag, infantry is generally screwed. That is the point I was trying to make.
I really like Euroforce, but I haven't gotten to play it more than 1.5 hours because I'm busy with school and stuff now. Hopefully over the summer I'll get to play it a lot more.
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