Another Idea to fix the PKM

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  • Hu.Z_of_PLA

    #1

    Another Idea to fix the PKM

    To give all assualt rifle a minimal deviation of 0.2 (M16/G36E/G3 = 0.1), and give PKM a min-dev of 0.3.

    The problem is not PKM being overpowered, the problem is assualt being too weak.
  • TheHairyYeti

    #2
    Re: Another Idea to fix the PKM

    I concur

    Comment

    • Kayback

      #3
      Re: Another Idea to fix the PKM

      Me 3.

      Make the weapons in the game dangerous.

      KBK

      Comment

      • Zefram

        #4
        Re: Another Idea to fix the PKM

        let's just make all large arms one hit kills too.

        Comment

        • DuffMan

          #5
          Re: Another Idea to fix the PKM

          How about we get rid of all guns?

          Comment

          • ARC|Noodles

            #6
            Re: Another Idea to fix the PKM

            Originally posted by DuffMan
            How about we get rid of all guns?
            I second that. Knife fights ahoy!

            Comment

            • cheesewz

              #7
              Re: Another Idea to fix the PKM

              Originally posted by Zefram
              let's just make all large arms one hit kills too.
              You're on the right track.

              Why not just reduce it to one kit that gets everything? One homogenous kit that includes AT rockets, assault rifle, PKM, pistol, knife, shock paddles, medic bags, armor bags, wrench, mines, claymores (but only 2 that don't teamkill), sniper rifle. There would only be one of each of those things with no differences and no unlocks. The guns would all have the same damage and same accuracy. The only difference would be that the sniper rifle has a scope. Heck, let's give them all scopes. Pistol too. Also, there would only be one level of body armor and everyone could sprint the same distance. Everyone could have exactly the same uniform too (both sides) so that nobody got an inferiority complex because one kit has a beret. Did I leave out anything?

              EDIT: Oh yeah, I forgot to mention that everyone will have an old school noob tube. Sorry for the omission.

              Comment

              • Digital-Boy

                #8
                Re: Another Idea to fix the PKM

                Aside from the crippling firing lag for grenade launchers, I think the main reason assault is underplayed/underpowered now is because the LMGs and sniper rifles have gotten so much more effective while assault rifles have remained the same, so I agree with you in those respects. You'd think that if DICE were going to make such drastic changes to one set of weapons that they'd stop to think about how that would affect the relative strength of other weapons.

                At this point, I wonder if DICE is ever going to get things right. It just reaffirms my belief that the future of BF2 does, in fact, lie in mods. Maybe I should give the PRMM another look.

                Comment

                • Hu.Z_of_PLA

                  #9
                  Re: Another Idea to fix the PKM

                  the point is, support is supposed to be a specialty kit and assualt should have the best gun.

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