Scale Number of Vehicles on a Map based on Numer of Players in-game

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • vbl

    #1

    Scale Number of Vehicles on a Map based on Numer of Players in-game

    I just had a swell idea while playing and I just had to come in here and share so people could tell me that I ought to stop whinging (or whining) and go play Counter-strike.

    I'm playing a 40-man server running 64-person maps, but we only have ~10 people per side. It's currently on Daqing Oilfields, which many know as a vehicle-heavy map.

    The problem is that with only 16-20 people (total) everyone in the game has a vehicle, be it mobile AA, tank, fighter, bomber, helicopter, or the like. This is a very common gripe with two of the Euro Forces maps, too, because people who enjoy infantry (it is a "joint arms" game, as many of you like to remind us) have almost nothing to do.

    There's really no (easy or obvious) way to scale the map size out as players join, but would it make sense if the number of vehicles spawning was related to the number of players playing? It seems like it would. That way, the map designers could ensure that the air:ground:infantry balance always stayed proportional.

    As players joined and the server population reached a certain size, additional vehicles would be added at the various flags. If people leave, the extra vehicles would just stay active until destroyed, after which they wouldn't respawn until enough players rejoined.

    I have this vague recollection that I've heard this idea somewhere else but I can't pinpoint where, and it might be my mind playing tricks on me - but sorry if this is old hat.

    Let me hear you say... vhut?
  • Revoluti0n
    Member
    • Mar 2006
    • 3032

    #2
    Re: Scale Number of Vehicles on a Map based on Numer of Players in-game

    vhut?
    I think the code to enable this would be way to much to handle. People are reporting as many bugs with the game as always. Maybe it would be better to address the glitches/crashes first and then the fine tuning?
    I mean this is not really a serious issue, it can eb resolved by jumping into another server.

    Comment

    • vbl

      #3
      Re: Scale Number of Vehicles on a Map based on Numer of Players in-game

      I'm not a coder, but it seems like you could install an addition to the spawn code that just reads an extra variable assigned to each spawn point on a map.

      When mappers place a vehicle spawn, they just add a value for the threshold.

      Comment

      • unununium

        #4
        Re: Scale Number of Vehicles on a Map based on Numer of Players in-game

        The implementation would probably not be too difficult, but what about the people who prefer to use vehicles? Their tank gets blown up and they go to wait for another one, but the game has decided that they shouldn't be using a tank without telling them. Infantry is not more important than vehicles and vice versa, and the game should not force people to go either way.

        Comment

        • imported_bigpappa
          Member
          • Oct 2006
          • 2159

          #5
          Re: Scale Number of Vehicles on a Map based on Numer of Players in-game

          actually not a bad idea, cause on 64 player maps that are loaded it sucks, there is 1 jeep, 1 tank and 1 APC. and since no one gives rides u are basically stuck at a spawn.

          Comment

          • vbl

            #6
            Re: Scale Number of Vehicles on a Map based on Numer of Players in-game

            Originally posted by unununium
            The implementation would probably not be too difficult, but what about the people who prefer to use vehicles? Their tank gets blown up and they go to wait for another one, but the game has decided that they shouldn't be using a tank without telling them. Infantry is not more important than vehicles and vice versa, and the game should not force people to go either way.
            I'm sure we could find a way to inform folks.

            Comment

            • Dilla_Incognito

              #7
              Re: Scale Number of Vehicles on a Map based on Numer of Players in-game

              There would be extra coding involved....basic coding for it would be X number of people playing = Y vehicle at Z location

              where that gets trickier is adding another variable to designate what vehicle spawns there...

              besides earlier today you said you were just annoyed with arty...not armor...if infantry wants to do something on a map being armor whored they should become a Spec-Ops, AT, or Engy...

              oh yeah...

              stop whining and go play counter-strike :p

              Comment

              • vbl

                #8
                Re: Scale Number of Vehicles on a Map based on Numer of Players in-game

                Originally posted by Dilla_Incognito
                There would be extra coding involved....basic coding for it would be X number of people playing = Y vehicle at Z location

                where that gets trickier is adding another variable to designate what vehicle spawns there...

                besides earlier today you said you were just annoyed with arty...not armor...if infantry wants to do something on a map being armor whored they should become a Spec-Ops, AT, or Engy...

                oh yeah...

                stop whining and go play counter-strike :p
                I never said that I was annoyed with armor. You just desperately want to berate me but haven't figured out a way to do it yet.

                What I said, was that when there's less than the optimal number of players in a server, the infantry game completely disappears - and that jacks up the map's balance between air:ground:infantry, as well as makes playing somewhat boring for infantry-minded players.

                The joint arms argument works both ways. Sucks, I know.

                Comment

                • IntensivCareBear

                  #9
                  Re: Scale Number of Vehicles on a Map based on Numer of Players in-game

                  really bfa variable, if everyone else on the server is in an attack helicopter or a tank.... and you refuse to get in one because you "prefer infantry combat" then you deserve to get owned, or go join some 24/7 karkand no tanks all whiners server.

                  seriously, a tip. if you like infantry combat, dont go on empty 64 player servers on the worst vehicle map in the game.... i like vehicle combat but i would never join a daqing oilfields server, that map blows.

                  thats why thers more than 1 server and more than 1 map! crazy eh?

                  Comment

                  • Dilla_Incognito

                    #10
                    Re: Scale Number of Vehicles on a Map based on Numer of Players in-game

                    Originally posted by ||bfa||variable
                    I never said that I was annoyed with armor. You just desperately want to berate me but haven't figured out a way to do it yet.
                    :laugh2: Hahaha, don't flatter yourself, i could care less about people who constantly post these "wouldn't it be better if BF2 completely changed?" threads.

                    If your so infantry minded as you have lead us to believe you would realise you have 3 classes to choose from that have the ability to blow up any type of vehicle, armor or otherwise...or were you the kind of infantry that pre 1.2 bunnyhopped and noobtubed?

                    Comment

                    • vbl

                      #11
                      Re: Scale Number of Vehicles on a Map based on Numer of Players in-game

                      Originally posted by Dilla_Incognito
                      :laugh2: Hahaha, don't flatter yourself, i could care less about people who constantly post these "wouldn't it be better if BF2 completely changed?" threads.
                      I wasn't flattering myself - you and Carebear do that quite well enough with your recent and incessant trolling.

                      And I think you mean you "couldn't care less". If you could care less, that means that you still care a little. Which is obvious.

                      The rest of your post is irrelevant, and I'm not even going to dignify Carebear's drooling with a direct reply.

                      Comment

                      • Dilla_Incognito

                        #12
                        Re: Scale Number of Vehicles on a Map based on Numer of Players in-game

                        Originally posted by ||bfa||variable
                        The rest of your post is irrelevant.
                        thanks...just to let you know my english teacher is the spawn of satan and doesn't believe in teaching me...public school system ftw...

                        and if you thought the rest of my post was irrelevant then obviously you thought this was the start of a series of personal attacks from me to you, and back and forth. well...if you really decided to read what i typed you would see it had everything to do with your topic and was in no way irrelevant.

                        i will say it, just like carebear, who put it so bluntly.... don't get all ****y if someone else is using a tank and you have nothing but a dinky rifle to shoot at it with...get in a tank or aother vehicle and take him out...or better yet avoid armor...honestly is it really that hard to not run into armor...dont walk on streets or open areas! problem solved!

                        Comment

                        • vbl

                          #13
                          Re: Scale Number of Vehicles on a Map based on Numer of Players in-game

                          Originally posted by Dilla_Incognito
                          thanks...just to let you know my english teacher is the spawn of satan and doesn't believe in teaching me...public school system ftw...

                          and if you thought the rest of my post was irrelevant then obviously you thought this was the start of a series of personal attacks from me to you, and back and forth. well...if you really decided to read what i typed you would see it had everything to do with your topic and was in no way irrelevant.

                          i will say it, just like carebear, who put it so bluntly.... don't get all ****y if someone else is using a tank and you have nothing but a dinky rifle to shoot at it with...get in a tank or aother vehicle and take him out...or better yet avoid armor...honestly is it really that hard to not run into armor...dont walk on streets or open areas! problem solved!
                          :laugh:

                          Comment

                          Working...