Quake War: like Quake or BF2?

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  • BIC

    #1

    Quake War: like Quake or BF2?

    I was wondring if the Game Play of QW:ET will be like Quake/Unreal or will it be more like BF2.

    Quake/Unreal: jump, run, dance and shoot everywhere

    BF2: more tactical, hide and shoot, etc.

    Does someone has a idea of the type of game play for Quake War:ET?
  • AFEDslayer

    #2
    Re: Quake War: like Quake or BF2?

    Both i would hope.

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    • Soccerplaya07

      #3
      Re: Quake War: like Quake or BF2?

      most likely a mix of both

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      • Mosstrooper

        #4
        Re: Quake War: like Quake or BF2?

        I have read articles on this and it seems like a juiced up version of Wolfenstein: ET and closer to BF2 than quake.

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        • BIC

          #5
          Re: Quake War: like Quake or BF2?

          Guys, the game cannot be like both (Quake and BF2) because those two are very different, almost Black/White. So, it has to be one or the other.

          I used to be an Unreal/Unreal Tounamenmt player and now I just play BF2 and I find them very different.

          I was assuming that because it has the work "Quake" in the title it would be more Quakish. Don't know

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          • Noobownage11

            #6
            Re: Quake War: like Quake or BF2?

            You guys should talk about it at www.totalquake.com

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            • imported_Sharp
              Member
              • Mar 2005
              • 488

              #7
              Re: Quake War: like Quake or BF2?

              It's not run, jump and dance.

              This months CGW had a preview of the Ark map.

              "In Ark, an icy coastal inlet runs up the center of the map. Initial combat involves vehicle and on-foot action around a pulverized urban environment. As you move to the second section you see more air combat above the water, and then amphibious craft moving across the water while tracked and wheeled vehicles traverse the intervening island. Finally, as you move into the biodome with its dense foliage, you're dealing with infantry combat."

              Here are the objectives on the map:

              A) Having descended to destroy the Ark's samples and research data, the strogg must first fight their way past the Global Defense Force (GDF) and build a bridge to allow their heavy vehicles (such as the Goliath Heavy Walker) easier access to the biodome. Success here moves the strogg spawn forward, provides more vehicles, and pushes the GDF spawn back.

              B) An oppressor class strogg (which deploys missle silos, plamsa mortars, etc) must destroy the reinforced biodome doors with its strategic strike gun. Vehicle access becomes more limited, and local infrastructure, such as antennas, support buildings, and storage facilities, forces players to fight on foot.

              C) Strogg must infiltrate the biodome complex before finding and fragging the research facility below. As infantry faces off under artificial lighting inside, fierce snowstorms limit visibility on the surface.

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