Euro Force – The skills required to dominate in Euro Force are different than those required in BF2. Tank Combat is entirely different in EF. Instead of engagements taking place around 30 to 100 meters; in EF you are engaging other tanks at 200 to 400 meters. IMHO, it takes a lot of skill to shoot tanks at your targets from that distance.
Many variables have to be accounted for to hit an enemy tank from 200 to 400 meters.
1. Your targets relative speed.
2. The direction your target is moving.
3. Your targets elevation in relation to yours.
These variables help you determine the trajectory of each shot that you make. The arc of your shot at such distances in considerable. Now don’t get me wrong, I don’t take out my calculator to determine all of these variables each time I shoot. Knowing how to hit your targets from this distance comes from experience and finesse.
This type of shooting is different than BF2. Close quarter combat is not one of my strengths in the game and I do not enjoy it as much as I do shooting at other tanks from a long distance. I play as engineer almost 95% of the time, and EF is like an engineer’s paradise. I am anxiously looking forward to Armored Fury.
Engineers have a special bond out on the battlefield. EF gives us the opportunity to work together on a scale that is not possible in BF2. My friend and I were having a lot of fun on a server last night on the Operation Smokescreen map. We were both obviously engineers, and each in our own tank. We drove side by side down the road until we came to a relatively wide-open space on the map.
To maximize our rate of fire, my friend would pull forward, take a shot, then pull back behind the ridge next to us for cover. I would pull forward take a shot, then pull back. If one of us got hit, we were constantly repairing one another. The enemy tanks advancing on our position were receiving tank shells at the rate of 1 shot every two seconds. We took out several enemy tank squads in this fashion.
When facing other enemy tank squads, the key is to get your squad to focus on one enemy tank at a time. The lead enemy tank is the easiest to coordinate amongst your squad. If you have a squad of four tanks, you can destroy 1 enemy tank every four seconds with each barrage, even if your enemy is all engineers. You will not get as many kill points using this tactic (if that is your goal), but you will have lots of fun defeating your enemy and living longer.
I would also like to thank all pilots out there who keep the skies clear above us. Without you, we would be sitting ducks. Without teamwork, your team will loose.
Many variables have to be accounted for to hit an enemy tank from 200 to 400 meters.
1. Your targets relative speed.
2. The direction your target is moving.
3. Your targets elevation in relation to yours.
These variables help you determine the trajectory of each shot that you make. The arc of your shot at such distances in considerable. Now don’t get me wrong, I don’t take out my calculator to determine all of these variables each time I shoot. Knowing how to hit your targets from this distance comes from experience and finesse.
This type of shooting is different than BF2. Close quarter combat is not one of my strengths in the game and I do not enjoy it as much as I do shooting at other tanks from a long distance. I play as engineer almost 95% of the time, and EF is like an engineer’s paradise. I am anxiously looking forward to Armored Fury.
Engineers have a special bond out on the battlefield. EF gives us the opportunity to work together on a scale that is not possible in BF2. My friend and I were having a lot of fun on a server last night on the Operation Smokescreen map. We were both obviously engineers, and each in our own tank. We drove side by side down the road until we came to a relatively wide-open space on the map.
To maximize our rate of fire, my friend would pull forward, take a shot, then pull back behind the ridge next to us for cover. I would pull forward take a shot, then pull back. If one of us got hit, we were constantly repairing one another. The enemy tanks advancing on our position were receiving tank shells at the rate of 1 shot every two seconds. We took out several enemy tank squads in this fashion.
When facing other enemy tank squads, the key is to get your squad to focus on one enemy tank at a time. The lead enemy tank is the easiest to coordinate amongst your squad. If you have a squad of four tanks, you can destroy 1 enemy tank every four seconds with each barrage, even if your enemy is all engineers. You will not get as many kill points using this tactic (if that is your goal), but you will have lots of fun defeating your enemy and living longer.
I would also like to thank all pilots out there who keep the skies clear above us. Without you, we would be sitting ducks. Without teamwork, your team will loose.
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